Newbie Spellweaver
- Joined
- Oct 22, 2021
- Messages
- 29
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- 0
Hey guys.
I've searched a lot and I still have got a very relevant doubt.
How can I add a custom (buff) pickup pet to my server? Like a baby Clockworks that we've seen in many servers?
I already got full models (O3Ds/DDSs). I question this because even thou I did a lot of research, I can't figure out if that would be like adding a regular item to the server (which I think that the answer is no, to me pickup pets seem to be way more complex than regular itens, such as a shield, for instance).
So, what is the step by step to add a custom buff pickup pet to the server?
Obs: I know that my request may involve Spec_item.txt, propItem.txt.txt, defineItem.h, mdlDyna.inc, defineObj.h, propMover.txt and propMover.txt.txt. I took this information from an uncertain tutorial (which gave me no answers at all but the files list tbrh), because I can't see the connections among these 7 files, like, for instance, refering the O3D models to the pets. In short: I am very lost and unsure on how to add a new (buff) pickup pet to my server / is a buff pickup pet a monster that I turn into an item?
Could you guys please help me?
Your help will be highly appreciated.
Thanks in advance. :laugh:
Edit:
Obs: I'm using Ketchup's VS19/v18 files.
Obs2: I did a long research job on this, but I can't find any tutorials on how to add new monsters to the game using my own 3d models. I found some little incomplete info, but I just CAN NOT understand the mechanics on where the Model files link to the coding. No clue at all.
I've searched a lot and I still have got a very relevant doubt.
How can I add a custom (buff) pickup pet to my server? Like a baby Clockworks that we've seen in many servers?
I already got full models (O3Ds/DDSs). I question this because even thou I did a lot of research, I can't figure out if that would be like adding a regular item to the server (which I think that the answer is no, to me pickup pets seem to be way more complex than regular itens, such as a shield, for instance).
So, what is the step by step to add a custom buff pickup pet to the server?
Obs: I know that my request may involve Spec_item.txt, propItem.txt.txt, defineItem.h, mdlDyna.inc, defineObj.h, propMover.txt and propMover.txt.txt. I took this information from an uncertain tutorial (which gave me no answers at all but the files list tbrh), because I can't see the connections among these 7 files, like, for instance, refering the O3D models to the pets. In short: I am very lost and unsure on how to add a new (buff) pickup pet to my server / is a buff pickup pet a monster that I turn into an item?
Could you guys please help me?
Your help will be highly appreciated.
Thanks in advance. :laugh:
Edit:
Obs: I'm using Ketchup's VS19/v18 files.
Obs2: I did a long research job on this, but I can't find any tutorials on how to add new monsters to the game using my own 3d models. I found some little incomplete info, but I just CAN NOT understand the mechanics on where the Model files link to the coding. No clue at all.
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