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Help with aggressive monsters

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I'm trying to add mobs in the Mars Mine for the YggDrasil quest, but I'm not able to leave aggressive monsters, they get the red name but they don't react, does anyone know where I can define this?


deltadroop - Help with aggressive monsters - RaGEZONE Forums
 
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I'm trying to add mobs in the Mars Mine for the YggDrasil quest, but I'm not able to leave aggressive monsters, they get the red name but they don't react, does anyone know where I can define this?


deltadroop - Help with aggressive monsters - RaGEZONE Forums

The current DuFlMas on retail has all those mobs already and they have aggros to as seen below.



The attached one is the current map and should work fine for you.
 

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Newbie Spellweaver
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The current DuFlMas on retail has all those mobs already and they have aggros to as seen below.



The attached one is the current map and should work fine for you.

Thanks for the help Mr Ketchup, but as I had to add these mobs manually I had to change their numbers in defineObj.h so the mobs don't appear on the map I believe, in my case I think I'll change the chameleon numbers that are minority, but I've remade the Mars Mine mobs, I just couldn't make them aggressive, follow my DefineObj.h :

resolved ...
 
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