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How to add new monster witch new model

Newbie Spellweaver
Joined
Aug 12, 2022
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Hi Rz,today I have a special request, I can't display the 3d model of a monster I got from the Dragomon Hunter game.
So I took the file and converted to .o3d the file is visible in ModelEditor , once configured in the game source impossible to display it ...
I don't know how to proceed, do you have a solution?



DefineObj :
#define MI_DRAGOMON 1544

MdlDyna
Dragomon MI_DRAGOMON MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.0f 0 1 ATEX_NONE 1 { "stand" MTI_STAND }

PropMover
MI_DRAGOMON IDS_PROPMOVER_TXT_002232 AII_MONSTER 15 20 15 13 40 3 = BELLI_MELEE2X = 1 = = RANK_LOW 0 = 1 = 15 16 = = = = = = = = = = = 1000 6000 120 100 3 130 0 = 4 1 = 0.075 = 0 = = = 1 0 -0.3 0 0 0.3 8 = = = = 25 2 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = = SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000007 AREA_NORMAL = 31


EDITE : ################################



I managed to make the monster appear in word editor, but the client crashes when I'm in the area where I put the monster... I can't find a solution :/



Error in client log folder
2022/11/24 00:53:30 IsAttrSound : pMotion==NULL 0 -1074790400
 
Last edited:
Newbie Spellweaver
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May 1, 2020
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This is a problem about your mover's motions. Do your mover have a "stand" animation ?
 
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Newbie Spellweaver
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Feb 28, 2022
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For whatever reason, skills and npc's did not work for me unless I made their entire definition AND filename fully lowercase. I do not know if that is also an issue here, but I hope this helps.
 
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