
Originally Posted by
Ruby Flyff
Yes simply deactivated anarchy, for that you just have to do that in k.common//#define Anarchyand the function after the #else will have a new feature haha:D
Code:
if (pEvent->GetComponent(pUser->m_idPlayer)) // is there no event?
return TID_GAME_L_EVENT_CREATE_E002;
#else
if (pEvent->GetComponentSize() >= __MAX_LORD_EVENT) // is there no event?
return TID_GAME_L_EVENT_CREATE_E002;
Oh come on! hahaha i tried switching the two as i was wondering why theres two code, but have not tried disabling it at kcommon, damn haha .. now i know the use of #else
ill try figuring out this anarchy. i want to make both of em work