Newbie Spellweaver
- Joined
- Dec 14, 2018
- Messages
- 34
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im new to the modeling stuff.
I just want to know, how do you guys get the bones of flyff? Do i have to open a model in model editor by Atools (like the hat, suit, etc) and export it as .DAE and import that in 3ds max??
i tried that, i tried to skin my mesh to the bones that i hope it is bones and export it as .obj file and import it in model editor it doesn't show the bones at all. Am I doing something wrong? D:
I just want to know, how do you guys get the bones of flyff? Do i have to open a model in model editor by Atools (like the hat, suit, etc) and export it as .DAE and import that in 3ds max??
i tried that, i tried to skin my mesh to the bones that i hope it is bones and export it as .obj file and import it in model editor it doesn't show the bones at all. Am I doing something wrong? D:
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