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Modeling Problems

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Newbie Spellweaver
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im new to the modeling stuff.

I just want to know, how do you guys get the bones of flyff? Do i have to open a model in model editor by Atools (like the hat, suit, etc) and export it as .DAE and import that in 3ds max??

i tried that, i tried to skin my mesh to the bones that i hope it is bones and export it as .obj file and import it in model editor it doesn't show the bones at all. Am I doing something wrong? D:
 
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Have you watched?
 
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Newbie Spellweaver
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Thanks for the links :)

I have managed to skin my mesh to the bones and everything, when I open my model in model editor the motions on the right side doesn't show ? how to fix that?
 
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