Hey!
I have been trying to add #define __BOX_PREVIEW from Ketchup's Nanus Flyff release, no errors from compiling the source.
However I can't preview any boxes ingame after adding the: __BOX_PREVIEW & defined __STL_GIFTBOX_VECTOR.
So I looked around in the source files and found in "WndModelView.cpp" some code containing packitems:
"PPACKITEMELEM pPackItemElem = CPackItem::GetInstance()->Open(pProp->dwID);"
My question is, do I need to rebuild my __MODEL_VIEW to fit the one from the Nanus source code in order to get __BOX_PREVIEW to work properly?
Thanks in advance.
I have been trying to add #define __BOX_PREVIEW from Ketchup's Nanus Flyff release, no errors from compiling the source.
However I can't preview any boxes ingame after adding the: __BOX_PREVIEW & defined __STL_GIFTBOX_VECTOR.
So I looked around in the source files and found in "WndModelView.cpp" some code containing packitems:
"PPACKITEMELEM pPackItemElem = CPackItem::GetInstance()->Open(pProp->dwID);"
My question is, do I need to rebuild my __MODEL_VIEW to fit the one from the Nanus source code in order to get __BOX_PREVIEW to work properly?
Thanks in advance.