Question about Editing with Atools/VS reliable when it gets to look for systems

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  1. #1
    Apprentice LearningIsGood is offline
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    Question Question about Editing with Atools/VS reliable when it gets to look for systems

    Hello Guys,

    im a total newbie in development/editing Flyff........
    Is it possible that i edit stuff with atools on a v15 source and just C+P the edit wld etc..... files to my K18.3 Source ?
    Thanks already for your input.

    Edit: Is the Search whole Project function of VS reliable when it gets to look after systems ?
    Last edited by LearningIsGood; 10-01-23 at 06:33 PM.


  2. #2
    Novice Fenris is offline
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    Atools world editor edits the world. These are the files that can/could be edited: .wld(basic world info), wld.cnt (continent settings), .lnd,(objects and stuff on the map) .txt.txt (name to text id), .rgn(Region specifiers, (music, fight region, etc, item spawns and mob spawns), .dyo(npc data).

    Implementing "systems" is more source side. The ctrl+shift+f window (search all) in visual studio works quite well when searching. Of course, somethings won't be cookie cutter when looking for stuff, but it still works out. Just read the function names and it should help.

  3. #3
    Apprentice LearningIsGood is offline
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    Quote Originally Posted by Fenris View Post
    Atools world editor edits the world. These are the files that can/could be edited: .wld(basic world info), wld.cnt (continent settings), .lnd,(objects and stuff on the map) .txt.txt (name to text id), .rgn(Region specifiers, (music, fight region, etc, item spawns and mob spawns), .dyo(npc data).

    Implementing "systems" is more source side. The ctrl+shift+f window (search all) in visual studio works quite well when searching. Of course, somethings won't be cookie cutter when looking for stuff, but it still works out. Just read the function names and it should help.
    Thanks man for your reply <3

    While i waited for a reply i asked my self a few more questions.

    Hope your helping me with These too.

    1. How to Backup my Server? Just C+ P my entire Folder ?
    2. Ive tried to implement the Wakazaki Pet Filter but coulndt find out whats meant with old resdata and new.
    3. Correct me pls if im wrong. The different Versions V15/17/19 are in basic the same. The only thing whats different is added content(Features/Maps/Dng etc.)?
    4. When im editing Code in h/cpp files Do i need to compile every Single time or all at once in the end ?
    5. How to install Atools ? C+P all in the different folders and compile with the vs 2013 Vs?
    Thanks allready for your effort.
    Last edited by LearningIsGood; 12-01-23 at 03:04 PM.

  4. #4
    Enthusiast Ketchup is offline
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    Quote Originally Posted by LearningIsGood View Post
    Thanks man for your reply <3

    While i waited for a reply i asked my self a few more questions.

    Hope your helping me with These too.

    1. How to Backup my Server? Just C+ P my entire Folder ?
    2. Ive tried to implement the Wakazaki Pet Filter but coulndt find out whats meant with old resdata and new.
    3. Correct me pls if im wrong. The different Versions V15/17/19 are in basic the same. The only thing whats different is added content(Features/Maps/Dng etc.)?
    4. When im editing Code in h/cpp files Do i need to compile every Single time or all at once in the end ?
    5. How to install Atools ? C+P all in the different folders and compile with the vs 2013 Vs?
    Thanks allready for your effort.
    1. You can or learn to use github.
    2. There are changes between v15 and v16 formats with the resData.inc there are examples across the forum you just have to look.
    3. Yes and no.
    4. You can build after all your edits if u wish or after every single one.
    5. No need to compile atools, just copy all your client folders into the atools folder.

  5. #5
    Apprentice LearningIsGood is offline
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    14Posts
    Thank you :)

  6. #6
    Apprentice LearningIsGood is offline
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    @Ketchup

    Sir ive tried to implement ATools like u said but im always getting this errors :

    27/01/2023 19:05:19
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WindField.bmp'
    ---------------------------------------------
    27/01/2023 19:05:23
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WndTile00.tga'
    ---------------------------------------------
    27/01/2023 19:05:24
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WndTile01.tga'
    ---------------------------------------------
    27/01/2023 19:05:25
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WndTile02.tga'

    and much more but basiclly all the same.

    Ive been trying to figur it out for a week now but im not able to fix it with out help.

    Ive put the ATools folder (Source+Tools) in the K....Folder.

    Put the Client Folders into the Atools.......

    Then i got errors that resdata.inc etc.... is missing. Found a Source where ive seen that all data from Server/Resource Folder where in there.

    So ive put all Client Folders/Resource Data into the Tools folder from Atools. Basiclly ive tried too rebuilt it through this Source.

    Could you help me pls ? Or a little hint :)

    BIG THANKS allready.

    - - - Updated - - -
    @Ketchup

    Sir ive tried to implement ATools like u said but im always getting this errors :

    27/01/2023 19:05:19
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WindField.bmp'
    ---------------------------------------------
    27/01/2023 19:05:23
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WndTile00.tga'
    ---------------------------------------------
    27/01/2023 19:05:24
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WndTile01.tga'
    ---------------------------------------------
    27/01/2023 19:05:25
    ..\Common\TextureMng.cpp line 69
    class CTexture *__thiscall CTextureMng::GetGUITexture(const class QString &)
    Can't load GUI texture from file 'Theme/Default/WndTile02.tga'

    and much more but basiclly all the same.

    Ive been trying to figur it out for a week now but im not able to fix it with out help.

    Ive put the ATools folder (Source+Tools) in the K....Folder.

    Put the Client Folders into the Atools/Tools Folder.......

    Then i got errors that resdata.inc etc.... is missing. Found a Source where ive seen that all data from Server/Resource Folder where in there.

    So ive put all Client Folders/Resource Data into the Tools folder from Atools. Basiclly ive tried too rebuilt it through this Source.

    Could you help me pls ? Or a little hint :)

    BIG THANKS allready.

  7. #7
    Enthusiast Ketchup is offline
    MemberRank
    Jan 2009 Join Date
    25Posts
    Duplicate Theme and make it Default and put it in the Theme folder and do the same for English.



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