Newbie Spellweaver
- Joined
- Aug 1, 2013
- Messages
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Introduction
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Hello everyone!
I come today excited to announce a project that I've been working on for almost a year now. FlyFF in Unity. The reason no one has really heard about this even though I've been working on it for over a year now, is that I've seen it happen too many times where someone will announce a project that ends up being short lived. It saddens me to see ambitious projects that never go a good distance.
With that being said, I want to clarify that my main focus of this project right now is more learning/for fun than making it a real private server. Of course, there are possibilities that this can be a playable private server sometime in the future. Maybe the future of FlyFF servers is in Unity, who knows. I am working towards this being playable of course, but I am not setting deadlines or promising deliveries.
Now, since this project is basically something being done from scratch, this is a great opportunity to get feedback and input in the earlier stages that can change things for the better, change things to something players would like and enjoy.
Performance
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Naturally, you will have questions about performance. Obviously I keep this in mind when creating graphical optimizations and improvements and make sure that things are not extremely taxing to a player's system. Remember, this is not FlyFF's engine, this is Unity. Things are very different, including performance. FPS is not capped at ~60. Graphical options are optimized, and of course, an extensive in-game options window will exist where you can turn things down. However, even while every option is on low/off, the game will still look better than regular FlyFF, and still run better at the same time.
What have you done so far?
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People will always ask, "Well, is this real? How far in are you?" Here's the list.
- Fundamentals
- Animations
- Combat
- Character stats
- Leveling up
- Penya
- Interface
- General HUD
- Inventory system (small things still need to be finished)
- Shops
- Various system windows
- Maps
- Flaris
- Darkon
- A couple custom areas
- Graphics (you can turn off pretty much any of these)
- Depth of Field
- Crease shading
- Motion Blur (slight)
- Bloom
- Chromatic Aberration
- Water stuff
- Volumetric Lighting
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Thanks for reading this whole thing!
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