Well it started as a bet, when my friend told me I couldn't prevent DLL injections via r3. We argue for sometime, than I decided to write a simple LoadLibraryA hook for his CRT injection routine... He said I win, but I didn't have anything to do for the rest of the day, so I said "Hey! why not hook kernel32.BaseThreadStartThunk(); and fuck them up even more! So I added that, then I decided to even extend farther to x64 bit Vista & XP(wasn't hard since x64 structure is similar to x86 with the exception of RAX, RDX, RCX, RDX+more)). Well long story short, I decided I will release a public version of iProtect sometime by Friday(I'm preparing website and forums for support issues)
This was an image for the first version I ever made, current version is Beta 6.
Features:
*Dynamic loading of DLL(DLL's memory will be scattered all over, to confuse crackers)
*CRC of DLL's function(I saw that bypassing hooks was easy, so I made a simple but complex hash algorithm for CRC)
*DLL injection prevention(Self explanatory)
*Ingame function hooks(SetHP(), SetAP()...etc. I think I will have this as a private version)
*Supports WINE and MacOS's crossover platform
*x64 Support
*No system drivers(Was the whole point of iProtect)




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