Cemetary [Map]

Results 1 to 15 of 15
  1. #1
    Proficient Member eagledude4 is offline
    MemberRank
    Jun 2009 Join Date
    BedroomLocation
    195Posts

    Cemetery [Map]

    This is my fourth map, and is taking me about 2 days.
    It's a cemetary with a church and two fairly large rooms resembling crypts.

    It has a transparent roof covering the top level so you can't jump out of the map. It's undergone a couple of drastic changes and has taught me some lessons for modeling in the future.

    It also doesn't work in-game for some reason.

    Pictures:













    Blueprints:







    It's bugged and doesn't work, but you're free to download it and fix what needs fixing to get it to work.
    Attached Files Attached Files
    Last edited by eagledude4; 16-10-10 at 09:45 PM.


  2. #2
    Account Upgraded | Title Enabled! Guy is offline
    MemberRank
    Apr 2009 Join Date
    919Posts

    Re: Graveyard [Map]

    It's a nice concept, but the textures you chose/designed didn't turn out very well. Once the light-map option is available, and maybe some better textures are chosen for the tombstones, I think this will work out very well.

  3. #3
    Account Upgraded | Title Enabled! EpikBaby is offline
    MemberRank
    Aug 2009 Join Date
    New YorkLocation
    486Posts

    Re: Graveyard [Map]

    Awesome

    10/10 Must use! Must give me!

  4. #4
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Cemetary [Map]

    Let gunz Import a goddamn Skybox .__.?
    The Grave Stones (?) look a bit weird imo.
    The Loop of the Textures isnt realy nice either.

  5. #5
    Retired modder Aimed is offline
    MemberRank
    Aug 2008 Join Date
    BelgiumLocation
    1,279Posts

    Re: Cemetary [Map]

    CemetEry

    Your gravestones are too static and the same.
    Please make them diffrent and put them abit broken and durty,...
    Also, cemeteries have other graves aswell.
    http://realalibi.com/images/Cemetery.jpg
    http://www.thelondontraveler.com/wp-...e-cemetery.jpg
    Last edited by Aimed; 04-09-09 at 03:58 PM.

  6. #6
    Proficient Member eagledude4 is offline
    MemberRank
    Jun 2009 Join Date
    BedroomLocation
    195Posts

    Re: Cemetary [Map]

    Hellsniper: I'm just starting out with map modeling so I apologise for my simplified methods. I'm not sure what you mean by "looped" Is it because the textures are repeating on the wall? I can stretch it but it makes the texture really blury.

    @Aimed: I like your ideas for some more variety but that would take a while to model all those. I had a hard enough time figuring out how to make a curved grave stone 0.0 I think I'll just use different textures for each gravestone.

    Thank you both for your ideas and critizism :D

    ---------- Post added at 04:22 PM ---------- Previous post was at 04:21 PM ----------

    Quote Originally Posted by HellSniper View Post
    Let gunz Import a goddamn Skybox .__.?
    I didn't know gunz did this. Is this done automatically?
    Last edited by eagledude4; 04-09-09 at 10:25 PM.

  7. #7
    Proficient Member eagledude4 is offline
    MemberRank
    Jun 2009 Join Date
    BedroomLocation
    195Posts

    Re: Cemetary [Map]

    Finally decided to release this, but it doesnt work, so if you want it, you need to fix it yourself.

  8. #8
    Banned random idiot is offline
    BannedRank
    Jul 2010 Join Date
    Under the MoonLocation
    901Posts

    Re: Cemetary [Map]

    Then why release it ?

  9. #9
    Veni, Vidi, Vici Arcelor is offline
    MemberRank
    Jan 2010 Join Date
    Delhi, IndiaLocation
    1,763Posts

    Re: Cemetary [Map]

    Something's better than nothing :P.

  10. #10
    What year is this? pluke001 is offline
    MemberRank
    Nov 2008 Join Date
    LithuaniaLocation
    941Posts

    Re: Cemetary [Map]

    This is an old theard, but since it was revived, I must say that sky is "pro" lol!
    That sky would take about 80% light resources I guess o_o
    Usually sky is being added as elu file but whatever since this map isnt realy playable

  11. #11
    Intelligent DoucheBag jur13n is offline
    MemberRank
    Jan 2008 Join Date
    Zwolle,Location
    1,946Posts

    Re: Cemetary [Map]

    I fckuing lol'd @ the skybox..
    we got some elu's for that sir.. manualy and not via gtk...

  12. #12
    wololololo omgisavedu is offline
    MemberRank
    Mar 2009 Join Date
    in batch fileLocation
    343Posts

    Re: Cemetary [Map]

    boring seriously it does but nice try

  13. #13
    hey Irahnik is offline
    MemberRank
    Mar 2010 Join Date
    127.0.0.1Location
    1,680Posts

    Re: Cemetary [Map]

    Nice try, and yeah I tested it, it's bugged at like a couple corners in the house. :x

    Good design overall though.

  14. #14
    Account Upgraded | Title Enabled! Project is offline
    MemberRank
    Oct 2009 Join Date
    621Posts

    Re: Cemetary [Map]

    Quote Originally Posted by Aimed View Post
    CemetEry

    Your gravestones are too static and the same.
    Please make them diffrent and put them abit broken and durty,...
    Also, cemeteries have other graves aswell.
    http://realalibi.com/images/Cemetery.jpg
    http://www.thelondontraveler.com/wp-...e-cemetery.jpg
    diffErent*

    a bit*

    as well*

    dIrty*

    Just saying. :3 <3

    On-Topic; It's alright, but what most of the comments above state, are true.
    Last edited by Project; 22-10-10 at 01:00 AM.

  15. #15
    hey Irahnik is offline
    MemberRank
    Mar 2010 Join Date
    127.0.0.1Location
    1,680Posts

    Re: Cemetary [Map]

    Quote Originally Posted by Drew View Post
    diffErent*

    a bit*

    as well*

    dIrty*

    Just saying. :3 <3

    On-Topic; It's alright, but what most of the comments above state, are true.
    so is mine cuz im cool k.



Advertisement