Code/data protection via hooking RETN and checksums

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  1. #1
    Account Upgraded | Title Enabled! Guy is offline
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    Apr 2009 Join Date
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    Code/data protection via hooking RETN and checksums

    [ame="http://forum.gamedeception.net/showthread.php?t=18635"]Checking if a function is called from outside the code segment - GameDeception - A Development Site for Reverse Engineering[/ame]
    [ame="http://forum.gamedeception.net/showthread.php?t=18612"]Protecting your Data - GameDeception - A Development Site for Reverse Engineering[/ame]

    If you want an extra-layer of protection, hook the native dispatcher call (KiUserExceptionDispatcher) directly, rather than using VEH.

    Thoughts?


  2. #2
    RageZone GunZ | Ex-Owner Ricky Blaze is offline
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    Re: Code/data protection via hooking RETN and checksums

    Quote Originally Posted by Guy View Post
    Checking if a function is called from outside the code segment - GameDeception - A Development Site for Reverse Engineering
    Protecting your Data - GameDeception - A Development Site for Reverse Engineering

    If you want an extra-layer of protection, hook the native dispatcher call (KiUserExceptionDispatcher) directly, rather than using VEH.

    Thoughts?

    Just wow i havent heard about ppl mentioning this since paul from pump. Im lost, being honest.

    But im looking thru it, mm extra protection. ;o

  3. #3
    Account Upgraded | Title Enabled! Guy is offline
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    Re: Code/data protection via hooking RETN and checksums

    Quote Originally Posted by Ricky Blaze View Post
    Just wow i havent heard about ppl mentioning this since paul from pump. Im lost, being honest.

    But im looking thru it, mm extra protection. ;o
    Take note of the potential performance loss that comes with switching contexts.



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