[Coldblooded] Final Fantasy VII A.C Project [WIP]

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  1. #1
    Novice Coldblooded is offline
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    [Coldblooded] Final Fantasy VII A.C Project [WIP]













    As you notice i didn't realy made it originaly.. means you have to live with that one.

    Model is done and yes its abit high poly i tried to reduce it realy realy realy.. but thats the lowest i could do.. I just need to fucking.. NAKFANF RAAAAAAAAAAAAAAAGE

    And fucking don't ask for ingame pics cus I am raging right now cus i forgot how to rig it.. so gtfo and shut the fuck up I will try to remember how to T____T

    Textures are not made by me.. I got them from a FF7 mod Site

    Normaly I don't want to post any shit that I made on this site anymore but.. I just want to let you know.

    If someone wants to help me.. ask for my msn pm me.


  2. #2
    Novice Kamil077 is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    awesome, ofc i'll help

  3. #3
    Sharing is caring KillerStefan is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    Looks interesting.

  4. #4
    Member Kanoru is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    very very good

  5. #5
    Ninja Goblin HellSniper is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    Only Modeling istn the Problem.
    Gogo rig it correctly and Export and dont forget to use soft bodys...
    Anyhow, those 2k verts are the avarage vert count of sets.
    High Poly is something else! lol.

  6. #6
    Novice Coldblooded is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    i used to knew it.. but it was 1 month ago.. didn't had interests on sets and then puf..i wanted to rig that andyah.... my question is.. can i delete the old gunz armateurs and add new ones? since the importer makes them kinda like object/model with verts/faces ._.

  7. #7
    igunz.net Dawson is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    If you eventually rig it, I will love you. Till then you just ported an existing model and tweaked it. something anyone can do.

  8. #8
    Ninja Goblin HellSniper is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    Quote Originally Posted by Coldblooded View Post
    i used to knew it.. but it was 1 month ago.. didn't had interests on sets and then puf..i wanted to rig that andyah.... my question is.. can i delete the old gunz armateurs and add new ones? since the importer makes them kinda like object/model with verts/faces ._.
    Blender doesnt unles you exported and imported that elu like a billion times befor editing óo ...
    Im not completly sure but it shouldnt be a problem to kill the armature and drop new bones into it.
    Sofar couldnt get soft body to work >_<"...
    (Gettting soft body to work in blender istn the problem, getting it working later in gunz is a whole other story somehow ...)
    You got any ideas on it?

  9. #9
    Novice Coldblooded is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

    nope... i am going to try many ways today at home.. atm at school.

    Yes I imported a elu set.. which is winter.. but i've deleted so far the head/hands/arms/halfchest/coat and remodeled everything again.. besides i could easily do also a model out ot scrap.. which takes a bunch of load time.. T_T since i don't got that time I am using default models for now.. >_>

  10. #10
    Account Upgraded | Title Enabled! gabire is offline
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    Re: [Coldblooded] Final Fantasy VII A.C Project [WIP]

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