[Dev] 92% Sword of Death Completion

Results 1 to 14 of 14
  1. #1
    Apprentice DarkLordz is offline
    MemberRank
    Apr 2009 Join Date
    BruneiLocation
    21Posts

    note [Dev] 92% Sword of Death Completion

    I'm currently still developing this Sword of death which is 92% Complete.

    Whats incomplete: 6% involving the sharp edges that was only 1/2 3D it is not noticeable..xD..
    2% involving in exporting to Elu and resizing for Elu virtual size also in inserting the texture.



    Red marks is showing the sharp edges that was only 1/2 3D.



    Any Criticism and comments would be appreciate.


  2. #2
    Account Upgraded | Title Enabled! landoncasis is offline
    MemberRank
    Mar 2009 Join Date
    PhilippinesLocation
    271Posts

    Re: [Dev] 92% Sword of Death Completion

    nice keep it up and release it here! 8/10.

  3. #3
    Banned RevolutioN is offline
    BannedRank
    Jun 2010 Join Date
    United KingdomLocation
    440Posts

    Re: [Dev] 92% Sword of Death Completion

    nice looking sword, how many verts?

  4. #4
    Apprentice DarkLordz is offline
    MemberRank
    Apr 2009 Join Date
    BruneiLocation
    21Posts

    Re: [Dev] 92% Sword of Death Completion

    Quote Originally Posted by RevolutioN View Post
    nice looking sword, how many verts?
    If u mean verts as in vertices it has 2368 but its not finish yet.plus this is my first time in making this sword. so i'm still kinda new to blender.

  5. #5
    Account Upgraded | Title Enabled! e1o14 is offline
    MemberRank
    Apr 2009 Join Date
    GermanyLocation
    306Posts

    Re: [Dev] 92% Sword of Death Completion

    Quote Originally Posted by DarkLordz View Post
    If u mean verts as in vertices it has 2368 but its not finish yet.plus this is my first time in making this sword. so i'm still kinda new to blender.
    LOL, not to be mean, but lower them... Use 8 ver cylinders and uvspheres instead of 32 and don't add detail that the texture automatically adds.

    A GunZ weapon should be less than 1000 vertices:

    Low Poly - <300
    Mid Poly - 300 - 700
    High Poly - >700

    (That's how I would rate the different stages of poly counts)

  6. #6
    Apprentice DarkLordz is offline
    MemberRank
    Apr 2009 Join Date
    BruneiLocation
    21Posts

    Re: [Dev] 92% Sword of Death Completion

    Quote Originally Posted by e1o14 View Post
    LOL, not to be mean, but lower them... Use 8 ver cylinders and uvspheres instead of 32 and don't add detail that the texture automatically adds.

    A GunZ weapon should be less than 1000 vertices:

    Low Poly - <300
    Mid Poly - 300 - 700
    High Poly - >700

    (That's how I would rate the different stages of poly counts)
    Oh I thought the verts didnt mind so I just continued lolz.. I'll try to figure out how to reduce them coz the skull is the problem abt the vertices and that sharp thingy.

  7. #7
    What year is this? pluke001 is offline
    MemberRank
    Nov 2008 Join Date
    LithuaniaLocation
    941Posts

    Re: [Dev] 92% Sword of Death Completion

    Quote Originally Posted by e1o14 View Post
    LOL, not to be mean, but lower them... Use 8 ver cylinders and uvspheres instead of 32 and don't add detail that the texture automatically adds.

    A GunZ weapon should be less than 1000 vertices:

    Low Poly - <300
    Mid Poly - 300 - 700
    High Poly - >700

    (That's how I would rate the different stages of poly counts)
    that still much if you look at maiet swords (70-80 verts)
    my first model of sword was around 170 verts :/

  8. #8
    @RaGEZONE IRC hackerz10001 is offline
    MemberRank
    Aug 2008 Join Date
    RaGEZONELocation
    579Posts

    Re: [Dev] 92% Sword of Death Completion

    Nice looking sword but ya I'm with them, way to many verts.

  9. #9
    Valued Member jetze15 is offline
    MemberRank
    Jun 2010 Join Date
    NetherlandLocation
    127Posts

    Re: [Dev] 92% Sword of Death Completion

    nicee Sword 8/10

  10. #10
    C:\ WizCoder is offline
    MemberRank
    Aug 2010 Join Date
    JapanLocation
    703Posts

    Re: [Dev] 92% Sword of Death Completion

    Wicked Sword :P

  11. #11
    Software Engineer Evil[]Power is offline
    MemberRank
    Apr 2010 Join Date
    Look behind...Location
    1,191Posts

    Re: [Dev] 92% Sword of Death Completion

    Good job , i'm sure it will be looking great in-game , please if it's possible post some in-game screens , thanks!

  12. #12
    Valued Member BadAim is offline
    MemberRank
    Jun 2010 Join Date
    israelLocation
    102Posts

    Re: [Dev] 92% Sword of Death Completion

    it's Cool Sowrd make it and Release it 10/10 Dude ;)

  13. #13
    hey Irahnik is offline
    MemberRank
    Mar 2010 Join Date
    127.0.0.1Location
    1,680Posts

    Re: [Dev] 92% Sword of Death Completion

    Nice sword, but yeah, too high verts.

    My first sword was around 300 verts. :/

  14. #14
    Member {wilber} is offline
    MemberRank
    Mar 2008 Join Date
    93Posts

    Re: [Dev] 92% Sword of Death Completion

    Nice Model 10/10



Advertisement