Haters will hate relesae it !
Haters will hate relesae it !
it isn't a leak,
it is only modded version of the CQ base.
i use Dawsons source, and merged it with the lines of CQ.
and write coded, and leurn
SeaTroll
SeaTroll. To you I say good luck with this and many more projects and with anything that has to do with GunZ development in the future.
P.s
*whispers quietly* may edit later on in the future in case my safety here is threatened by haters >_> *looks @ jurien & jumparound* <_< wish me luck T_T*hides*
If you are seriously considering adding CQ, please remove the IGame class and the other one related to meshes. Those two classes can cause timing issues with directx, not sure why, never cared to find out. Also, keep ZActor and ZCharacter seperate, you will thank me later.
Also, I'm not sure what black ops mode is. Does it include Black Ops maps downscaled to RealSpace2's max bsp count? Does it add special weapons? You should be more descriptive in your game modes.
Challenge Quest is nothing special, honestly; I have been trying to move away from the CQ source or at least implement aifsm into the older quests in some way. Now, do Blitzkrieg or even a quest that you can join/leave mid-game (or both) and I will be impressed. Handling assigning NPCs to new clients coming in is relatively easy; the question is, can you do it?
Side note, I am disappointed that you will not be releasing source to this. No one will use it without having source available; For all we know you could be distributing a RAT in MatchServer.exe or Gunz.exe, not to mention Gunz/MatchServer would have to be assembly edited for further changes. I understand you want to protect your work, but there comes a time that you have to compromise and do what I did with CTF and release the source to it for all servers.
I thoroughly enjoyed what Linear88 ended up doing with my work with the GUI elements. I also enjoyed working with Wucas on the resources. If you truly care about GunZ, and not money like most do, I strongly suggest you release your source when it's done. I could care less if it's released or not, personally, I work a part time job and really have no time for GunZ development anymore. I just want people to continue on my legacy of sharing crucial development changes and allowing ALL servers to experience GunZ to their fullest, not just one you made a quick buck off of. Take Artic for example, they implemented CTF and it had great reception from their playerbase.
Maybe I just find happiness in seeing people happy. I don't know. Something to consider. GunZ isn't profitable anyways.
Last edited by SecretsOThePast; 26-11-12 at 02:13 PM.
It would be a good place show damage and end the round.
>trinity
>source
>gunz
Move along people, don't give the faggot attention
wowow,
first of all trinity gunz asked me for use my source,
no one have ever work on it ...
they fired me without any reason..
i'm not faggot.
It's not worth it if your gonna release only the build stuff.
awesome![]()
LOL guys jacob, trinity's owner previously is my friend and i spoke to him and asked about SeaTroll, he doesn't even know about your existence.