Re: [Development]Antihack server sided
If you're going to write this in C#: don't even start with it.
Re: [Development]Antihack server sided
its going to be coded in delphi, i dont do C# anymore.
Re: [Development]Antihack server sided
Quote:
Originally Posted by
CrashPoint
atleast hes tryin to do somthin different
he is only askin for it so that he can improve his server.. lol
Re: [Development]Antihack server sided
I dont even own a server -_-
Re: [Development]Antihack server sided
mm....... is it possible to hide runable proce from task manager n window class name? cuz if yes, it would be a good anti hack :P
Re: [Development]Antihack server sided
Quote:
Originally Posted by
bounty-hunter
I dont even own a server -_-
bv
im talking about CrashPoint =.=
Re: [Development]Antihack server sided
Re: [Development]Antihack server sided
Just wondering this:
Quote:
Originally Posted by
bounty-hunter
So far this is what i have :
- Detects Injection
- Detects Mrs edit (system.mrs)
- Stops injection before the app is launch
How can this work Server sided?!
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*Maybe you can add/fix these things :-
1) Buffer Over flow fix for Client & Server. ( Client/Server sided )
2) Ping Limiter. ( Detects lagers/hackers )
3) Massive/lawn delay checker. ( Client sided )
4) Max moves limiter.( Detects Teleports ).
5) Quest time limiter. ( Patches auto Questers )
6) Runnable/system.mrs md5 Checker. ( Server sided )
7) Admin/devs commands logger. ( Server sided )
8) Tracking players with too high kills in too less time. ( Server sided )
9) Abuser detector/dis connector. ( Server OR Client sided )
10) Spammer detector/dis connector. ( Server OR Client sided )
11) Auto loaded Anti Cheat. ( Client sided )
12) Includes commands as: /closegunz. ( Client sided )
13) Bans/Blocks special window names. ( Client sided )
14) High delay tracker. ( Client sided )
15) Hooked in a dll & loaded my: fmod.dll or another dll which is already in GunZ. ( Client sided )
16) Protection for the Anti Cheat with all what can be used to protect it. ( Client sided )
I hope i wasn't stupid in witting ideas also for Client D:
Anyways
Good luck with your Anti Cheat =)
Re: [Development]Antihack server sided
Quote:
Originally Posted by
Demantor
Just wondering this:
How can this work Server sided?!
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Yep :P, there is a thing like tat (CRC32 checker) => Close Game if invalid files r detected
@billabonker: yep :P, tats wat an owner do n also wat we r talkin in here (look at da topic :D, now u no tat u was spammin :P lol?)
Re: [Development]Antihack server sided
Re: [Development]Antihack server sided
Quote:
Originally Posted by
bounty-hunter
i have my ways :)
well, by a dll injection to client's runnable, how can the server detect something like a window name/proccess!?!
I wanna know this, lol
lol, anyway, Good luck with your ways =)
Re: [Development]Antihack server sided
He obviously needs something on the client too. He just doesn't know the difference between serverside antihack and clientside antihack that connects to the server for checks and stuff.
Re: [Development]Antihack server sided
Quote:
Originally Posted by
Mr.Lucifer
He obviously needs something on the client too. He just doesn't know the difference between serverside antihack and clientside antihack that connects to the server for checks and stuff.
maybe...maybe not. runable can reads all files in client n it also connect n send informations to server.
Re: [Development]Antihack server sided
Mr.Lucifier, if i may, i said the server does the processing and the client does the reading
Re: [Development]Antihack server sided
Quote:
Originally Posted by
bounty-hunter
Mr.Lucifier, if i may, i said the server does the processing and the client does the reading
In other words it's client side. It sends the info to the server. Warden does the same, and that's why it's so controversial.