[DEVELOPMENT] Classic Gunz

Page 1 of 12 12345678911 ... LastLast
Results 1 to 15 of 166
  1. #1
    Sharing is caring KillerStefan is offline
    MemberRank
    Feb 2007 Join Date
    NetherlandsLocation
    2,554Posts

    [DEVELOPMENT] Classic Gunz

    Ooh hai Ragezoners,

    I was wondering if anyone here wants to work on the KGunz 2004 Beta clients with me, Rotana and Naruto.
    Theres alot of work wich needs to be done.
    I have 5 more old KGunz clients where we might need stuff from so if something doesn't work we can try it with stuff from the other KGunz 2004 Beta clients.

    If you are interrested in this project, please leave a message here.
    I work only with people who have been interrested in this for quite some time and not people who joined in 2008.

    - KillerStefan

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Team (sorted on team join date)

    KillerStefan - Client Modification, Testing & Research
    Naruto - Animations
    Rotana - ?
    PaulBub (Efoliaq) - C++ (CreateMyChar.dll) & Gunz Launcher?
    TeamZebra (RepublicOfAstra) - Gunz Emulator
    xHalloweenx - Translating
    Lambda - KGunz 2004 Gunz Emulator & MSSQL

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Development Screenshots

    xHalloweenx

    View Login
    View Character Select: Information
    View Character Select: Equipment
    View Lobby
    View Options
    View Store
    View Equipment
    View Channels
    View Game Creation
    View Game Menu

    Store Translations for Top Labels

    Code:
    0040FDC5  |. 68 EC685300    PUSH Gunz2.005368EC                      ;  ASCII "ICON"
    0040FDE8  |. 68 84685300    PUSH Gunz2.00536884                      ;  ASCII "ITEM"
    0040FDF6  |. 68 7C685300    PUSH Gunz2.0053687C                      ;  ASCII "WEIGHT"
    0040FE04  |. 68 74685300    PUSH Gunz2.00536874                      ;  ASCII "SLOT"
    0040FE12  |. 68 6C685300    PUSH Gunz2.0053686C                      ;  ASCII "PRICE"
    Edit:
    Label Width Fixes
    Code:
    0040FDE6     6A 67          PUSH 67                      ; ITEM Label Width
    0040FDF4     6A 34          PUSH 34                      ; WEIGHT Label Width
    0040FE10     6A 28          PUSH 28                      ; PRICE Label Width

    Preview Store With Fixed Labels


    PaulBub

    http://tof.canardpc.com/view/26c4839...a-5048db15cfbb
    http://tof.canardpc.com/view/f5f699d...8-0a19c575f844
    http://tof.canardpc.com/view/5721aa1...5-c8c9b891429e
    Last edited by KillerStefan; 25-05-09 at 03:18 AM.


  2. #2
    Account Upgraded | Title Enabled! PaulBub is offline
    MemberRank
    Apr 2009 Join Date
    316Posts

    Re: [DEVELOPMENT] Classic Gunz

    I'm interested :)

  3. #3
    Sharing is caring KillerStefan is offline
    MemberRank
    Feb 2007 Join Date
    NetherlandsLocation
    2,554Posts

    Re: [DEVELOPMENT] Classic Gunz

    I know you're pro Efoliaq :D

  4. #4
    Daemonsring Developer Gunblade is offline
    MemberRank
    Jul 2007 Join Date
    On the moonLocation
    728Posts

    Re: [DEVELOPMENT] Classic Gunz

    sounds cool

  5. #5
    Sharing is caring KillerStefan is offline
    MemberRank
    Feb 2007 Join Date
    NetherlandsLocation
    2,554Posts

    Re: [DEVELOPMENT] Classic Gunz

    Yeah, would be fun if we could work together again.
    I send you the links to all 6 clients on MSN.

  6. #6
    Account Upgraded | Title Enabled! Asumi is offline
    MemberRank
    Aug 2008 Join Date
    209Posts

    Re: [DEVELOPMENT] Classic Gunz

    I will work with you you know my skillz

  7. #7
    Sharing is caring KillerStefan is offline
    MemberRank
    Feb 2007 Join Date
    NetherlandsLocation
    2,554Posts

    Re: [DEVELOPMENT] Classic Gunz

    Quote Originally Posted by Asumi View Post
    I will work with you you know my skillz
    Yep, you're fux pro.

  8. #8
    Who is the cow! sari4ever is offline
    MemberRank
    Apr 2007 Join Date
    Holy LandLocation
    790Posts

    Re: [DEVELOPMENT] Classic Gunz

    Good luck killer

  9. #9
    much coder t0p lel Team Zebra is offline
    MemberRank
    Mar 2009 Join Date
    234Posts

    Re: [DEVELOPMENT] Classic Gunz

    I'll help with some things if they're needed, but I don't think I should be joining any teams. PM me if you're interested in my help.

  10. #10
    Sharing is caring KillerStefan is offline
    MemberRank
    Feb 2007 Join Date
    NetherlandsLocation
    2,554Posts

    Re: [DEVELOPMENT] Classic Gunz

    Thank you sir.

  11. #11
    FGunZ Developer StephanW is offline
    MemberRank
    Dec 2008 Join Date
    The NetherlandsLocation
    743Posts

    Re: [DEVELOPMENT] Classic Gunz

    I can't help you then (played gunz since 2008 I guess xD)

  12. #12
    (。◕‿‿◕。) Nobody666 is offline
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Re: [DEVELOPMENT] Classic Gunz

    help you with some stuff if needed o.o

  13. #13
    Account Upgraded | Title Enabled! purpleCRAYON is offline
    MemberRank
    Mar 2009 Join Date
    249Posts

    Re: [DEVELOPMENT] Classic Gunz

    I will help you with some stuff if you want, i'm getting into GunZ developing and I have been for a few months. I know I joined in 2009.

    MSN: purplecrayon@voidofcrayons.info

  14. #14
    Account Upgraded | Title Enabled! Mr.Lucifer is offline
    MemberRank
    Apr 2007 Join Date
    797Posts

    Re: [DEVELOPMENT] Classic Gunz

    Team recruitment: http://forum.ragezone.com/f206/

    I think this should be public development though.

  15. #15
    I am THE DON Joe9099 is offline
    MemberRank
    Jan 2007 Join Date
    England, UkLocation
    3,655Posts

    Re: [DEVELOPMENT] Classic Gunz

    Sweet, good luck chuck hehehehe :D



Page 1 of 12 12345678911 ... LastLast

Advertisement