Re: [Development]Gunz GameServer
Quote:
Originally Posted by
MackInTosh
You forgot to mention that it's the Nox GunZ Server base originally created by Kolie and Astaelan from Daemons Ring...
But grats on resurrecting the old project
Except this was written by Nick (OWS) and him alone, and shares no relation to that project..
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
gWX0
Except this was written by Nick (OWS) and him alone, and shares no relation to that project..
Ah yeah it was one of those... lol but he still shouldnt be taking credit for others hard work?
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
MackInTosh
Ah yeah it was one of those... lol but he still shouldnt be taking credit for others hard work?
Nick said he didn't care anymore - this project was based off what they did, it wasn't a direct rip.
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
gWX0
Nick said he didn't care anymore - this project was based off what they did, it wasn't a direct rip.
It was more of a direct rip from the DR server source and OWS's emulator, but who cares meh just pointing out the original authors who deserve credit for the release.
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
MackInTosh
It was more of a direct rip from the DR server source and OWS's emulator. meh who cares
No, it wasn't either, actually - if you believe it was, why not post the original source of the ZDR daemon?
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
gWX0
No, it wasn't either, actually - if you believe it was, why not post the original source of the ZDR daemon?
Jacob can post it he has it >.> lol but despite that lets work together and get something fully functional
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
MackInTosh
Jacob can post it he has it >.> lol
Sounds like you don't want to admit you're wrong - plus, I don't think Jacob would have the permission to..
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
gWX0
Sounds like you don't want to admit you're wrong - plus, I don't think Jacob would have the permission to..
nvm he has given credit
http://gunzgameserver.googlecode.com...eServer/Log.cs
look for string ASTAELAN
Happy now gWX0? Why I have to constantly repeat myself to you doesn't surprise me with the intelligence level some users have on these forums. Perhaps you will have better luck trolling 4chan next time.
Good day to you sir.
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
MackInTosh
nvm he has given credit
http://gunzgameserver.googlecode.com...eServer/Log.cs
look for string ASTAELAN
Happy now gWX0? Why I have to constantly repeat myself to you doesn't surprise me with the intelligence level some users have on these forums. Perhaps you will have better luck trolling 4chan next time.
Good day to you sir.
/// This is our Packet logger. MANY THANKS TO ASTAELAN FOR THIS
Packet logger == entire server daemon?
Re: [Development]Gunz GameServer
Search the rest of the source code for Astaelan
[edit]
sorry for flaming, had one too many beers at work today :( heading home from work nice chatting with you.
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
MackInTosh
Search the rest of the source code for Astaelan
[edit]
sorry for flaming, had one too many beers at work today :( heading home from work nice chatting with you.
I just finished checking the other files - that's the only place where Astaelan is mentioned.
Re: [Development]Gunz GameServer
Good job Phail. I'm hoping this will be released as open source. And with anticheat capabilities.
Re: [Development]Gunz GameServer
Good job,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,:thumbup:
Re: [Development]Gunz GameServer
Quote:
Originally Posted by
XZeenon
Good job Phail. I'm hoping this will be released as open source. And with anticheat capabilities.
I believe you'll have to write your own Anticheat for this one, lol.
Re: [Development]Gunz GameServer
good job :]
found some little things you can do better
0xff + 1 always == 0x00
so you dont need the if statement there
using pointers you can get the stuck bytes directly from the memory it will make things faster :]
also you can get the types like int,short,float and etc with pointers too, will be faster then using BitConverter
like this
return *((short*)(raw + pos - 2));
will return short from packet pointer
also
public bool Read(ref long pLong)
the mSize should be increaced by 8 and not 4 like
mSize += 8;
cause long is 8 bytes :]
use short,int,uint and etc instand of Int16,Int32 UInt32 and etc classes