Grenade Launcher

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  1. #1
    Member CookiePG is offline
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    Jul 2010 Join Date
    61Posts

    thumbs up Grenade Launcher

    Ok so I just nearly finished on this grenade launcher after 3 or 4 hours idk.

    It's still in development but as soon as it's finished i will release it.

    Tell me what u think of it. Don't be too harsh please ;3




    Total verts: 1158

    P.S.: Still removing the white part with photoshop dont worry.


  2. #2
    Valued Member Ð¥LÂÑ is offline
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    Jul 2010 Join Date
    >>Empire StateLocation
    139Posts

    Re: Grenade Launcher

    Nice job Cookie.

  3. #3
    Account Upgraded | Title Enabled! llMafiall is offline
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    Dec 2009 Join Date
    SumwhereeLocation
    610Posts

    Re: Grenade Launcher

    It looks fine, the white parts are easy to texture.

  4. #4
    2D > 3D Wucas is offline
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    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: Grenade Launcher

    Way to many vertz for that object. Try using less verts on your
    primitives, especially your cylinder. When you add a new cylinder,
    only use like a 12-20 vert object, not the full 32

    Before you ever post a model, include a wireframe, so people can help you.
    Showing it with a texture completely sets the whole thread up for failure.

    (Texture needs work too... use alphas on the back of gun instead of having
    that blegh white spot.)

    When you have some better pictures, you can ask for more help

  5. #5
    Awaken the Devil inside! DeathniteR is offline
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    Mar 2008 Join Date
    The NetherlandsLocation
    380Posts

    Re: Grenade Launcher

    dont have to be alpha´s though you can also just render that part out with modeling, and why didnt you make it less carboard-ish when you have so much verticals? i see alot of round objects in the images wich yo diddnt made in 3D. also the flat sides (below the barrel) also need some kind of texturing if you leave it like that the last pixels of th other sides will be stretched out wich looks odd. these are de point you need improvement in. other then that Good job! :D

  6. #6
    Account Upgraded | Title Enabled! Aiona is offline
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    Feb 2008 Join Date
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    232Posts

    Re: Grenade Launcher

    Cookie ocme msn, we need to release V1.1

    ehm, 8/10 gj

  7. #7
    FGunZ Developer StephanW is offline
    MemberRank
    Dec 2008 Join Date
    The NetherlandsLocation
    743Posts

    Re: Grenade Launcher

    Quote Originally Posted by BetrayedAcheron View Post
    Way to many vertz for that object. Try using less verts on your
    primitives, especially your cylinder. When you add a new cylinder,
    only use like a 12-20 vert object, not the full 32

    Before you ever post a model, include a wireframe, so people can help you.
    Showing it with a texture completely sets the whole thread up for failure.

    (Texture needs work too... use alphas on the back of gun instead of having
    that blegh white spot.)

    When you have some better pictures, you can ask for more help
    Circle vertex -> 8 to 10 instead of 12-20.

    Cookie try to low poly model it :D.

  8. #8
    Moderator DriftCity is offline
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    Oct 2009 Join Date
    /NapTown/Location
    621Posts

    Re: Grenade Launcher

    that looks nice, keep going with making new blenders like that.:D



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