Grenades on debug client

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  1. #1
    Novice oheysup is offline
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    Grenades on debug client

    How would I equip grenades instead of sushi on a/the debug client?


  2. #2
    Account Upgraded | Title Enabled! landoncasis is offline
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    Re: Grenades on debug client

    wrong section move to http://forum.ragezone.com/f311/

  3. #3
    Ninja Goblin HellSniper is offline
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    Re: Grenades on debug client

    Open Zitem an change the item at id 400007.
    Should be the right id.
    Change mesh_name="medikit" to the mesh name of your nade. (mesh_name="grenade")
    And weapon="medkit" to weapon="frag"

  4. #4
    igunz.net Dawson is offline
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    Re: Grenades on debug client

    stop using debug clients raaaaaaaaaaage, just setup a local test server. it's far better for testing

  5. #5
    Account Upgraded | Title Enabled! PaulBub is offline
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    Re: Grenades on debug client

    Either detour ZGameCreateMyCharacter or modify xml files.

  6. #6
    Ninja Goblin HellSniper is offline
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    Re: Grenades on debug client

    Quote Originally Posted by dawsonbyrd View Post
    stop using debug clients raaaaaaaaaaage, just setup a local test server. it's far better for testing
    Debug Mode is way faster than using a Local Server.
    Because it skips the Login,Char select and the Lobby + Gameroom Screen.
    if you stick with the Debug Item ID's wich are easy to get its also way faster to just delete the old <weapon/item of your choice>01.elu and put your model in there and rename it to <weapon/item of your choice>01.elu
    So you dont have to add it to all the other xml's.

    Debug Wins.
    The only thing that a Local Server has is Clothes and the Name/Level but thats changable on Debug too ;>

  7. #7
    Intelligent DoucheBag jur13n is offline
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    Re: Grenades on debug client

    Quote Originally Posted by HellSniper View Post
    Debug Mode is way faster than using a Local Server.
    Because it skips the Login,Char select and the Lobby + Gameroom Screen.
    if you stick with the Debug Item ID's wich are easy to get its also way faster to just delete the old <weapon/item of your choice>01.elu and put your model in there and rename it to <weapon/item of your choice>01.elu
    So you dont have to add it to all the other xml's.

    Debug Wins.
    The only thing that a Local Server has is Clothes and the Name/Level but thats changable on Debug too ;>
    totally true, i map too and always use debug...



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