GunZBoT

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  1. #1
    Account Upgraded | Title Enabled! cerealnp is offline
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    GunZBoT

    dunno about ijji and NetMarble, but brazillian LevelUpGames has a kinda bot who hourly sends Administrator announcments about their webstore, etc.

    So, I'm developing this, a bot who logs into a GM account and periodically sends administrator announces.

    It's almost done, im just posting this here cause i would appreciate any suggestions that could improve it.
    If i think it's enough stable and secure i will release it =P.

    PS: I may post a SS here when i finish deleting all the debugging outputs.

    Thanks.

    EDIT: Sorry but I'm descontinuing this project, cause i quited GunZ developing. I just wont release the source here cause it can be used in a malicious way. Thanks for all the replies though.
    Last edited by cerealnp; 14-06-09 at 07:29 PM.


  2. #2
    Account Upgraded | Title Enabled! alfredao is offline
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    Re: GunZBoT

    Interesting, I like it.

  3. #3
    DRGunZ 2 Creator wesman2232 is offline
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    Re: GunZBoT

    very interesting. I like the idea :D

  4. #4
    Account Upgraded | Title Enabled! sayuta is offline
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    Re: GunZBoT

    Just reassamble The Kore.

    Then log Chats & Admin_Wall's

    Then make a new loop.. which admin_wall's.

    o.o..

  5. #5
    Account Upgraded | Title Enabled! Tman151 is offline
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    Re: GunZBoT

    Quote Originally Posted by sayuta View Post
    Just reassamble The Kore.

    Then log Chats & Admin_Wall's

    Then make a new loop.. which admin_wall's.

    o.o..
    Nobody should have Kore.
    But ya, that would be a good option. :P
    Good luck on your project CerealNP.

  6. #6
    Account Upgraded | Title Enabled! cerealnp is offline
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    Re: GunZBoT

    Quote Originally Posted by sayuta View Post
    Just reassamble The Kore.

    Then log Chats & Admin_Wall's

    Then make a new loop.. which admin_wall's.

    o.o..
    I didn't used Kore for that, the whole code is mine, exept Phail's packet structure (thanks to him).

    Thanks for the replies =P

  7. #7
    Account Upgraded | Title Enabled! Guy is offline
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    Re: GunZBoT

    Anyone who doesn't want to deal with the creation of their own bot could also modify the released Veldi bot..

  8. #8
    (。◕‿‿◕。) Nobody666 is offline
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    Re: GunZBoT

    Fisher had a trivia bot, you could ask him for advice not sure if he'll help you though.

    It could respond based on what people sa=id, jjust change the code up

  9. #9
    Sharing is caring KillerStefan is offline
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    Re: GunZBoT

    Quote Originally Posted by Nobody666 View Post
    Fisher had a trivia bot, you could ask him for advice not sure if he'll help you though.

    It could respond based on what people sa=id, jjust change the code up
    That's included with the version of Kore I have.

  10. #10
    Account Upgraded | Title Enabled! x1nixmzeng is offline
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    Re: GunZBoT

    Could this not be done with an injection into MatchServer?

  11. #11
    Rival Gamers Owner own_prox is offline
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    Re: GunZBoT

    Sweet Great Idea Mate

  12. #12
    Account Upgraded | Title Enabled! cerealnp is offline
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    Re: GunZBoT

    Quote Originally Posted by x1nixmzeng View Post
    Could this not be done with an injection into MatchServer?
    It can, but i think it's better if it could be run remotely.
    Thanks for the replies.

  13. #13
    GunZ Developer dacharles is offline
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    Re: GunZBoT

    i have the veldi bot but i have a loooot of problems when i try to compile >.< help pls D:

    wich compiler i must use?

  14. #14
    Account Upgraded | Title Enabled! Guy is offline
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    Re: GunZBoT

    Quote Originally Posted by dacharles View Post
    i have the veldi bot but i have a loooot of problems when i try to compile >.< help pls D:

    wich compiler i must use?
    I haven't taken a deep look into which it was written with - I'd assume the Microsoft compiler (e.g.: Microsoft Visual C++ Express Edition), or, possibly the GNU compiler toolset (e.g.: For Windows users, MINGW).

  15. #15
    much coder t0p lel Team Zebra is offline
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    Re: GunZBoT

    I got it to compile just fine. You just have to know what you're doing.



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