And ye, you can use 4 weapons if u screw with the item slots xD
*likes the 100% accuary nade shots*
Printable View
would this be work within sfx.mrs/effects.xml or something in man/women to achieve the 4 weps?
and can any1 code the dll i described?
I managed to rip the files (to see how it works).
If anybody wants it pm me.
They do work. nothing really fancy afterall :o.
addressing the four weapons thing, if you want to take the easy way out, you can just always make a weapon kind in the weapon.xml that has the same animation stuff as one weapon, but is a different type of weapon. For example, for a launcher, you could make the weapon animation or w/e it's called the same as a launcher, but make the weapon type a medical kit, so that it fits into slot 4. This could be a glitchy thing to try, but I'm pretty sure it'll work. I've seen several gunz with healing rockets that fit into the med kit slots.
What i would like to know is how if i make a healing gernade. How i change the effect of the explosion, like i want to make the explosion have red crosses. But its all linked to the same one.
This would be nice to have.
The thing I really want right now is the ASM code to move game rooms 1 by 1, would make it so we could change the interface a whole lot. Right now we can only do so little.
ah thanks manyblackppl, its the same technique with making spears and staff... anyways razacore thats y the dll that im hoping some1 can make could do... anyways keep the ideas coming...
It would be better if there was more tutorials on asm, which would open a window off opertunities.
Anyone with an attention span the width of a piece of paper can learn ASM. All you need is will, time, and a brain.
@Nobody666, look at my old thread. I gave enough information about the structure of game-modes.
-
ZRule::CreateRule, I don't remember much of it.
Custom game modes aren't that hard, it just takes a few to look at what is it being controlled with. Test.txt is pretty organized on where the functions are, that's why ZRule::CreateRule is so close to DeathMatch and TeamDeathMatch.
(Maiet can't organize shit, and they can't decide what type of notation they want to use.)
@OP, someone else would have to write a library/header with all the RealSpace2 functions + more. (Unless I misunderstood your question.)
If I did; you would have to take control of the ZScreenManager or ZScreenEffectManager (can't remember the name), and have it check which weapon you are currently using. (I remember there's a function for that, but I can't say how much use it could do.) If you are holding "Pnxw3r rocket3" and you shoot, display the "lightning" effect, etc. There's to many aspects you would have to look into.
ummm http://forum.ragezone.com/f311/info-...mation-617229/ ?
Talks about what links to game modes, not how game modes are displayed on the interface.
interesting penguin, i like the idea about new game modes... also although i mentioned the multiple effects as something that i would love to get, this thread is for ideas in general...