Initiate Mage
- Joined
- Jun 4, 2017
- Messages
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- Reaction score
- 36
YES THIS PLUGIN IS ACTIVELY BEING WORKED ON AGAIN!!
FOR NOW, USE BLENDER 3.6.x FOR BEST RESULTS!!
BE PREPARED TO UPDATE TO BLENDER 4 SOON!!
io_scene_gzrs2 - Blender 3.6+ Map & Model Importer
io_scene_gzrs2
GunZ: The Duel RealSpace2/3 content importer for Blender 3.6.2 and up.
Intended for users wishing to visualize and modify GunZ content or prepare the data for a modern game engine.
Now exports models and lightmaps.
Installation and Usage
1) Download the latest release from the GitHub page.
3) Select the .zip file and make sure the plugin is enabled in the list.
4) Unpack your map and model data from their corresponding .mrs files to a shared folder.
6) Check the GitHub page for information on exporting.
7) Enjoy!
Latest Update - v0.9.2 - "The Elu Export Update"
Latest hotfix: v0.9.2.1
Known Issues
Source Code
Previews
FOR NOW, USE BLENDER 3.6.x FOR BEST RESULTS!!
BE PREPARED TO UPDATE TO BLENDER 4 SOON!!
io_scene_gzrs2 - Blender 3.6+ Map & Model Importer
io_scene_gzrs2
GunZ: The Duel RealSpace2/3 content importer for Blender 3.6.2 and up.
Intended for users wishing to visualize and modify GunZ content or prepare the data for a modern game engine.
Now exports models and lightmaps.
Installation and Usage
1) Download the latest release from the GitHub page.
- Do not extract the files!
3) Select the .zip file and make sure the plugin is enabled in the list.
4) Unpack your map and model data from their corresponding .mrs files to a shared folder.
- Many of the vanilla maps and models share textures from each other, I recommend unpacking them all
6) Check the GitHub page for information on exporting.
7) Enjoy!
- Extra information is shown in the Info tab, drag up a corner of the 3d viewport or use the Scripting layout button at the top of the screen
- Tweak lights and fog using the drivers shown under the "Custom Properties" tab of the "<Map Name>_Driver" object's Object Properties section (click on the the orange square and scroll down)
Latest Update - v0.9.2 - "The Elu Export Update"
- NEW: .elu version 0x0 and 0x11 import support
- NEW: .elu export support
- Elu meshes now support multiple material slots
- Elu meshes now include cloth physics data as color attributes
- Elu materials now include...
- empty texture nodes for missing textures
- value nodes for material ID, sub-material ID and sub-material count
- RGB nodes for ambient, diffuse and specular colors
- Elu logging now includes extra min/max information for some fields
- Users are now warned if an .rs, .elu, .col or .lm file has bytes remaining after a successful read
- Naming conventions are a bit tidier
Latest hotfix: v0.9.2.1
- Experimental: compiled C library adds multithreading support during lightmap export
- compiler -> gcc
- triplet -> x86_64-w64-mingw32
- should automatically catch and fallback to Python if anything goes wrong
- Smarter and faster texture search now successfully finds even more textures
- Fix for invalid xml textures (Snow Town)
- Other minor fixes and tweaks
Known Issues
- GunZ 1: most community maps load fine but quest maps have not been tested at all yet
- GunZ 1: handful of .elus with improper bone weights (woman-parts_eola)
- GunZ 1: all polygons in UV channel 2 come out garbled (import the lightmap and use channel 3 for now)
- GunZ 1: some polygons in UV channel 3 come out garbled on maps with multiple lightmaps (Citadel)
- GunZ 2: some objects are not oriented correctly (spotlights)
- GunZ 2: embedded scene hierarchies are not parsed yet (lighting_candlestick_y02, lighting_chandelier_g01, etc.)
Source Code
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Previews
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