Project "Saving Gunz" a Professional remake

Page 1 of 3 123 LastLast
Results 1 to 15 of 41
  1. #1

    config Project "Saving Gunz" a Professional remake

    Hello, first thanks for the big community since the game released and still there are People online after this years who comes with ideas, typing tutorials and posting new stuff ore just play the Game, with very impressive skills that can blow your mind!
    I thank Ragezone to hold this huge community!


    For the lazy people some answer;
    I create a Game with the GunZ gameplay.
    The Gameplay will be like in GunZ 1
    Informations and Pictures below.
    Sorry about my bad English i hope you understand it.






    Informations:
    Spoiler:
    About me;
    I´m working right now in my free time on my new Project, called Saving GunZ.
    My age is 22 and i life right now in Austria, there are nice landscapes and huge mouton's who gives me inspiration all the time.
    I call myself an Artist but i just like to Development and Design Games.
    I work in my own Studio using Blender, Max, Photoshop and Unity Engine with MonoDevelop to get a Game to life!


    About the Project;
    Like the title, it will be GunZ with new Graphic, new Interface based on DX11 frame synchronization(0.02 timestep).
    Real-time light and shadow system.
    Realistic effects who interact with the Player and the Local map.
    The basic Movements will be the same like in the original.
    A full based Mechanism Movement without a root Transform.
    I added Physics right now, that means you can interact with Objects.
    it will be Online and Free to play.
    I think about a "Server Select Screen" so you can play on every server who is available in the Network.
    You can add your own Server to the Network, what you think about it?


    When can i Play it?
    I will release the Alpha in like a Month.
    The alpha is just to test stuff and get feedback.
    But finely it comes out when it comes out, but it comes to 100%.
    The Download Link will be in this Thread.


    Why i post this right now?
    I spend a lord of time in this Project and i like to talk about it first.
    What you think about it?
    What will you change?
    What you like in Gunz?
    What you don´t like in Gunz?
    You can help me to create this game!
    Post your Ideas about anything what you like to see in the remake!
    Just let me know.
    If you want to help me in some ways, just PN me.


    Version 0.7
    - Watch the Video
    - Smoother Animations
    - New Weapon System
    - Physic based Ground Detection
    - New Camera System
    - Setting up the Updater
    - Setting up the Network
    - Add a Multiplayer
    - Intro
    - Setting up the Versions Control
    - Remake the Basic Movement



    Old Versions:
    Spoiler:

    Version 0.3.2
    - Fixed some Wall Run Bugs
    - Fixed some Gravity setups
    - Added Wall Jump Forward
    wallJumpForwardv0.3 by UselessMedia on DeviantArt (Something is wrong with the Photo colors, idk)
    - Added Wall Jump Backward
    - Added Wall Jump Left
    - Added Wall Jump Right

    Version 0.3.1
    - Wall Run Forward
    wallRunForwardStartv0.3.1 by UselessMedia on DeviantArt
    - Wall Run Forward Backflip cancel
    wallRunForwardBackFlipv0.3.1 by UselessMedia on DeviantArt
    - Wall Run Forward Frontflip cancel
    wallRunForwardFrontFlipv0.3.1 by UselessMedia on DeviantArt
    - Fixed Wall Run Bugs


    Version 0.3
    Wall Run Right Start:
    wallRunStartRightv0.3 by UselessMedia on DeviantArt
    Wall Run Right:
    wallRunRightv0.3 by UselessMedia on DeviantArt
    Wall Run Save Right:
    wallRunSaveRightv0.3 by UselessMedia on DeviantArt
    Wall Run Jump Right:
    wallRunJumpRightv0.3 by UselessMedia on DeviantArt


    Version 0.2.9
    - Added Camera Effects
    cameraEffectv0.2.9 by UselessMedia on DeviantArt
    - Added Wall Run Right
    - Added Wall Run Left
    - Added Wall Run Saver (See Pictures)
    - Added Wall Run Jump
    - Fixed Dash Bugs
    - Fixed Jump Bugs


    Version 0.1.1
    Dash Animations(Sword):
    http://uselessmedia.deviantart.com/a...v0-1-529929976
    http://uselessmedia.deviantart.com/a...v0-1-529930241
    http://uselessmedia.deviantart.com/a...v0-1-529930408
    http://uselessmedia.deviantart.com/a...v0-1-529930513
    Falling Animations(Sword):
    http://uselessmedia.deviantart.com/a...v0-1-529930622
    Idle Sword:
    http://uselessmedia.deviantart.com/a...v0-1-529930780


    Version 0.1;
    Just a little overview:
    - Added Basic Movements
    - Added Basic Animations
    - Added Basic Mechanism
    - Created a Test level
    - Created a Test Model

    Just a little view:
    http://orig01.deviantart.net/2c9e/f/...ia-d8qrdnk.png
    http://orig03.deviantart.net/7a2e/f/...ia-d8qrd8a.png
    Last edited by Useless Media; 18-06-15 at 06:38 PM.


  2. #2
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: Project "Saving Gunz" a Professional remake

    The unfortunate truth is that nobody cares about the graphics in GunZ. Most people play with Archetype settings on in the first place.
    Not to bash your thread, any development is great, but only if it actually gets to the release phase.

  3. #3

    Re: Project "Saving Gunz" a Professional remake

    Quote Originally Posted by wesman2232 View Post
    The unfortunate truth is that nobody cares about the graphics in GunZ. Most people play with Archetype settings on in the first place.
    Not to bash your thread, any development is great, but only if it actually gets to the release phase.
    The first idea was to Transform gunz in a modern Engine to get a nice workflow with.
    For me personally is it more effective to start on the ground and build up to.
    But this is just my way i dont like to build around the kernel and "mod the mod" you know what i mean...
    The graphic is just a little +

    Well it become the release, any ideas about change stuff?
    I can add something like a Space Dash by pressing space 2 times, that will be cool.

  4. #4
    (。◕‿‿◕。) Nobody666 is offline
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Re: Project "Saving Gunz" a Professional remake

    what exactly do you mean by server select? Do you mean the system it already has in place, or do you mean it as in the different pservers out?

    Also about the interacting with objects, what exactly do you mean by that? Like what they tried doing with GunZ 2?

    Also pretty much what wesman said, a lot of people use archetype already and don't care about graphics. So, as long as you're okay with it since this is your work, id focus a bit less on graphic stuff and more on everything else.

  5. #5

    Re: Project "Saving Gunz" a Professional remake

    Quote Originally Posted by Nobody666 View Post
    what exactly do you mean by server select? Do you mean the system it already has in place, or do you mean it as in the different pservers out?
    I think about a Select-screen on the Start ore in the Main-menu that contains your private server with your server settings, interface, rules and items... edc.
    So the user can pick his server.

    Technically Game to - server select (authoritative from random host(maybe .net idk)) - ingame will be peer to peer based
    I just like this concept to get a big community and more player on the servers (win-win).

    But thats a lord of work for me to set that up so it will come maybe... but not in the alpha

    Quote Originally Posted by Nobody666 View Post
    Also about the interacting with objects, what exactly do you mean by that? Like what they tried doing with GunZ 2?
    That can be all, like pressing a button ore pick up a weapon, but first i just try to animate physics like moving a box ore brake a wall but there is no limit.

    Quote Originally Posted by Nobody666 View Post
    Also pretty much what wesman said, a lot of people use archetype already and don't care about graphics. So, as long as you're okay with it since this is your work, id focus a bit less on graphic stuff and more on everything else.
    I just like to work with LOD0 Graphic, that good for my eyes ;)
    What you mean with "everything else"...

  6. #6
    Member RavenGamers is offline
    MemberRank
    Nov 2011 Join Date
    87Posts

    Re: Project "Saving Gunz" a Professional remake

    This project is interesting, could you show us more screenshots of what you have done already?

  7. #7
    Pandora imback is offline
    MemberRank
    Dec 2011 Join Date
    408Posts

    Re: Project "Saving Gunz" a Professional remake

    Great idea.
    We have do this (On Our Way).
    What our planning is using Another Gunz Character model,
    Class Job , Killing Grade Model (Kill-Death = Result) , Creating Weapon System is also the best i think.
    Hope something good come for Gunz.

  8. #8
    C:\User\Secondary\Desktop secondary is offline
    MemberRank
    Jul 2013 Join Date
    UnresolvedLocation
    635Posts

    Re: Project "Saving Gunz" a Professional remake

    Uhm, Nobody cares about the graphics i love this.
    I want good graphics with all thesame not Like Gunz 2.
    People leave people don't play anymore gunz why BAD GRAPHICS!!!!!!!!!!!!

  9. #9
    Hello! NubPro is offline
    MemberRank
    Dec 2009 Join Date
    C:\DesktopLocation
    1,592Posts

    Re: Project "Saving Gunz" a Professional remake

    i would be keen enough to see this project sheds its light.

    Graphics hell yesh, interactive objects yesh.
    Please provide clips within an actual gunz client.

  10. #10
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: Project "Saving Gunz" a Professional remake

    Was this written on a mobile device?
    I want to belive auto correct was involved '-'
    Anyways, point is, if you want it to be professional like you put it in your titel, might want to start already with the post and fix the grammar to not look like a google translated text.
    On another note, graphics arent important in any game, its just most (not all) of the console games are soley focused on graphical improvements since the core gameplay never changes much at all, thus driving the whole industry to focus on graphics.
    Good luck with your project, however, i dont see it going to be overly successful.

  11. #11

    Re: Project "Saving Gunz" a Professional remake

    Quote Originally Posted by RavenGamers View Post
    This project is interesting, could you show us more screenshots of what you have done already?
    I will post a video when i done the basic stuff.

    Quote Originally Posted by secondary View Post
    Uhm, Nobody cares about the graphics i love this.
    I want good graphics with all thesame not Like Gunz 2.
    People leave people don't play anymore gunz why BAD GRAPHICS!!!!!!!!!!!!
    The most people leave because gunz dont evolve in any way.

    Quote Originally Posted by HellSniper View Post
    Was this written on a mobile device?
    I want to belive auto correct was involved '-'
    Anyways, point is, if you want it to be professional like you put it in your titel, might want to start already with the post and fix the grammar to not look like a google translated text.
    On another note, graphics arent important in any game, its just most (not all) of the console games are soley focused on graphical improvements since the core gameplay never changes much at all, thus driving the whole industry to focus on graphics.
    Good luck with your project, however, i dont see it going to be overly successful.
    I just have a bad engilsh ;)
    If you cant understand it just ask.

    But thank you for the input.
    Stay tune.

  12. #12
    Apprentice Tr0jan is offline
    MemberRank
    Apr 2015 Join Date
    15Posts

    Re: Project "Saving Gunz" a Professional remake

    They have already attempted GunZ 2 and it failed. No one likes the new game play.

  13. #13

    Re: Project "Saving Gunz" a Professional remake

    Versions update in the First Post!

  14. #14

    Re: Project "Saving Gunz" a Professional remake

    Versions update in the First Post again ;)

  15. #15

    Re: Project "Saving Gunz" a Professional remake

    Version Update:

    Version 0.3.1

    - Wall Run Forward
    wallRunForwardStartv0.3.1 by UselessMedia on DeviantArt
    - Wall Run Forward Backflip cancel
    wallRunForwardBackFlipv0.3.1 by UselessMedia on DeviantArt
    - Wall Run Forward Frontflip cancel
    wallRunForwardFrontFlipv0.3.1 by UselessMedia on DeviantArt
    - Fixed Wall Run Bugs



Page 1 of 3 123 LastLast

Advertisement