The 'Show Off' topic

Page 35 of 94 FirstFirst ... 2527282930313233343536373839404142434585 ... LastLast
Results 511 to 525 of 1396
  1. #511
    Valued Member DelPa is offline
    MemberRank
    May 2010 Join Date
    JapanLocation
    100Posts

    Re: The 'Show Off' thread - Part 2

    My server's auto ranking updater isn't working. So I made a simple application.



    Here's what it does. :
    Code:
    1. Checks delete reserved clan, and remove it. (by 3 hours interval.)
    2. Updates in-game ranking. (by 1 day interval.)
    3. Updates survival ranking. (by 1 day interval.)
    4. Updates duel tournament ranking. (by 1 day interval.)
    5. Inserts duel tournament time stamp. (by 1 week interval.)

  2. #512
    Valued Member Kahazard is offline
    MemberRank
    Oct 2011 Join Date
    126Posts

    Re: The 'Show Off' thread - Part 2

    Spoiler:
    Quote Originally Posted by DelPa View Post
    My server's auto ranking updater isn't working. So I made a simple application.



    Here's what it does. :
    Code:
    1. Checks delete reserved clan, and remove it. (by 3 hours interval.)
    2. Updates in-game ranking. (by 1 day interval.)
    3. Updates survival ranking. (by 1 day interval.)
    4. Updates duel tournament ranking. (by 1 day interval.)
    5. Inserts duel tournament time stamp. (by 1 week interval.)

    I think it better than if it were updated through the MatchServer .. because if the MatchServer was closed, the TIME update the rankings would also be closed, and an application alone it would never happen lol
    liked very much, congratulations
    good job
    *sorry for my shit english ):*

  3. #513
    Enthusiast xStephanM is offline
    MemberRank
    May 2012 Join Date
    OLD ACC BACKLocation
    39Posts

    Re: The 'Show Off' thread - Part 2

    Quote Originally Posted by qet123 View Post
    Hmm, i know all done it, but i done the sniper scop and with live zoom (mouse wheel to zoom in/out). If you are in sniper mode, you can't change to any weapons till you exit from it (right click again to normal screen). It's pretty good and if there is a wall you won't see over it, but the latest bug, is the right click, kinda bug...

    Well done I love it.
    What I dislike is the text in the left, the Scope X-hair and the speech balloon in the screen when typing (might be a bug).
    Sure something that we could use on FG ;3.

  4. #514
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: The 'Show Off' thread - Part 2

    Well Wucas finally decided to create a map. Seeing that he has never been a fan of GTK Radiant at all, this will actually be his first map period (or set of maps due to it being a quest series).

    Any suggestions dealing with mesh would be nice, he'll texture it after the modeling/ collision process is finished.

    Note: Awkward music makes any occasion better.

    Offtopic: Talking in first person is over rated <.<.

    Specs (just because):
    Time: ~1.5 to 2 hours
    Vert/Edge/Face: 2965/5530/2714

    Last edited by Wucas; 23-06-12 at 06:28 AM.

  5. #515
    (。◕‿‿◕。) Nobody666 is offline
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Re: The 'Show Off' thread - Part 2

    That map is nice, but since you say its for a quest id say its to big/stretched out.

    Personally for a quest id separate it into 2 or 3 parts (that 1 alone, and its not even finished)

    I know there are big maps for quests, but the small/medium ones are better and easier to work with

  6. #516
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: The 'Show Off' thread - Part 2

    Quote Originally Posted by Nobody666 View Post
    That map is nice, but since you say its for a quest id say its to big/stretched out.

    Personally for a quest id separate it into 2 or 3 parts (that 1 alone, and its not even finished)

    I know there are big maps for quests, but the small/medium ones are better and easier to work with
    You i planned to do something like what MAIET did for the Mansion quest and just block off areas to break it up. I just wanted to finish the whole map, get ingame, then decide how I was going to split it up first.

    Since the mineshaft has very limited visibility what I will probably do is put collisions right before turns and such, so the map doesnt actually look like its not there, but just looks like you cannot see around the next bend.

  7. #517
    Hakuna Matata bulli10 is offline
    MemberRank
    Feb 2011 Join Date
    697Posts

    Re: The 'Show Off' thread - Part 2

    Quote Originally Posted by DelPa View Post
    My server's auto ranking updater isn't working. So I made a simple application.



    Here's what it does. :
    Code:
    1. Checks delete reserved clan, and remove it. (by 3 hours interval.)
    2. Updates in-game ranking. (by 1 day interval.)
    3. Updates survival ranking. (by 1 day interval.)
    4. Updates duel tournament ranking. (by 1 day interval.)
    5. Inserts duel tournament time stamp. (by 1 week interval.)
    i like it and need it in same time :)

  8. #518
    2D > 3D Wucas is offline
    MemberRank
    Dec 2008 Join Date
    In your bed :3Location
    2,523Posts

    Re: The 'Show Off' thread - Part 2

    Stage 1: Entrance
    Stage 2: Drop off
    Stage ?

    Broke the map into parts using "locked doors" at least that is what I will call them
    http://i.imgur.com/M6XOl.png

    ... and worked just a tinge on the next stage of the map.

    http://i.imgur.com/gV4A4.png

    http://i.imgur.com/Wdfc7.png

  9. #519
    Mocro.net Mocro is offline
    MemberRank
    Feb 2008 Join Date
    Amsterdam.Location
    891Posts

    Re: The 'Show Off' thread - Part 2






  10. #520
    Doggie And Rice. Military is offline
    MemberRank
    Jun 2009 Join Date
    Here and AboutLocation
    3,301Posts

    Re: The 'Show Off' thread - Part 2

    TDM + Beserker is kinda useless in my eyes , a better idea would be to put it in extreme and give points according to if the team member with the beserker dies and also cycle it so everyone has a chance ..

  11. #521
    Mocro.net Mocro is offline
    MemberRank
    Feb 2008 Join Date
    Amsterdam.Location
    891Posts

    Re: The 'Show Off' thread - Part 2

    Quote Originally Posted by Military View Post
    TDM + Beserker is kinda useless in my eyes , a better idea would be to put it in extreme and give points according to if the team member with the beserker dies and also cycle it so everyone has a chance ..
    oke thanks
    Fixed the Report console :

    Del key to open it
    send to matchserver log.

  12. #522
    Hakuna Matata bulli10 is offline
    MemberRank
    Feb 2011 Join Date
    697Posts

    Re: The 'Show Off' thread - Part 2

    Quote Originally Posted by Mocro View Post
    oke thanks
    Fixed the Report console :

    Del key to open it
    send to matchserver log.
    hhh nice one looks like ijji one

  13. #523
    Pee Aitch Pee Dave is offline
    MemberRank
    Mar 2011 Join Date
    The NetherlandsLocation
    722Posts

    Re: The 'Show Off' thread - Part 2

    This will be my last GunZ project:



    Mobile version:


    Site Templates - Adminity - Premium Admin Interface | ThemeForest
    Last edited by Dave; 28-06-12 at 12:07 AM.

  14. #524
    Good Guy George qet123 is offline
    MemberRank
    Apr 2009 Join Date
    DesertLocation
    1,432Posts

    Re: The 'Show Off' thread - Part 2

    Quote Originally Posted by bulli10 View Post
    hhh nice one looks like ijji one
    It's already coded -.-

  15. #525
    Doggie And Rice. Military is offline
    MemberRank
    Jun 2009 Join Date
    Here and AboutLocation
    3,301Posts

    Re: The 'Show Off' thread - Part 2

    Quote Originally Posted by Mocro View Post
    oke thanks
    Fixed the Report console :

    Del key to open it
    send to matchserver log.
    Is it due to change in code? I don't think you would want to report yourself and I think you should wait until the system is out then study it.



Advertisement