Interesting. Do you plan on releasing a fix for this, or are you going to abuse it? ArticGamers already has a method in mind to prevent this, I'm not sure about the other two servers.
The fact that GunZ traffic is unencrypted and you can send messages to other peers in their name is a flaw in itself. The solution would be to implement key-based auth between clients.
It's a shame you would rather be destructive than creative in the end, though. I really was hoping your multiple client project would actually turn out to be productive to development. Forgive me for thinking you were a honorable person.
Oh well, I'll look into releasing a public fix for this myself if no one else does.







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