Tut on how to Import Clothing into GunZ Debug :
http://forum.ragezone.com/5196952-post18.html
---------------------------------------
Recently I've been searching around the main files for GunZ, till I found a line which Intruiged me. I edited it, run my GunZ debug, and found changing clothing was very possible.
It's different from replacing ELU's, as the WomanParts01.elu has certain internal parts which can't be replaced just by replacing the file, otherwise, Its highly likely your Debug would crash.
But heres what I've done so far :
Spoiler:
As you can see, Item placement was a visible problem, as all equipment would be pokeing upwards inbetween the feet.
So I imported a GunZ model, did some re-arranging, so the sword would fit normally.
Preveiw :
As you can see for this screenshot, It was partially off.
But then again, you can see your item from all angles this way, and if there are any problems, you can revert back to your old version so it's back in place.
----------------------------
No Its not actually completely useless, GunZ debug gave us the ability to test our weapons in-game without having to use a pserver. The Pros of this were that you never did have to wait for a server if it was actaully offline or whatever.
But now, We can check our clothing edits (Recolors or whatever it maybe) all with just one debug client. This way, theres no need to constantly be looking for unencrypted servers, waiting for a server offline or whatver.
You simply change and go and there you have it. No lag or anything.
-----------------------------------------
A Preveiw of an example of a clothing edit being used in debug :
Recolor Fail xD :
----------------------------------
I will be showing how to change clothes tommorow, in a Tut or whatever.
Like?












![[WIP] Clothing Edits in GunZ Debug.](http://ragezone.com/hyper728.png)


