Work-in-progress Gunz Emulator

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  1. #1
    much coder t0p lel Team Zebra is offline
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    Work-in-progress Gunz Emulator

    UPDATE 05/11/09: Got an SVN repo up, check out http://teamzebra.googlecode.com/ . All updates will be posted there from now on as far as soruce goes, I'll just post in this thread with alerts if anything major is added.

    ----------------------------------------------------------

    UPDATE 05/03/09: Revision 4 is up. Not much done content-wise, but a lot of coding issues have been resolved. Data structures are tedious as hell to write. Here's the readme, enjoy.

    Spoiler:
    Quote Originally Posted by Readme v4
    Here's the fourth public release of the emulator. Again, since life's been so busy due to it being pretty close to the end of the school year, not much is done, but I don't want people getting the impression that this is dead. It's just more or less on hiatus for another 2 weeks or so until after my graduation. I wanted to wait to release until I got chat working, but I said I'd post a new release today and I meant it.

    Here's what's done so far:
    -Logging in
    -Character creation
    -Character deletion
    -Getting into the lobby

    Currently working on everything else. There's a chat implementation in the server but I'm not sure if it works or not yet. The client doesn't seem to be responding to anything after it joins the channel, I think it's waiting for a few other packets I've yet to implement. But a lot of the initial hurdles are done and things seem like they should progress a lot more quickly than they have been once I graduate.

    And don't bother telling me about the bugs, I know that they're there. A few things I've noted:
    -Sometimes going into the lobby doesn't work and it boots you. Log back in and try again, should work.
    -Channels seem to be really picky with the way they're edited, looking into that.
    -It doesn't let you go back to the char list once in the lobby. No idea on that one...


    Anyway, sorry progress has been so damn slow. Real life's got me bogged down. Here's a new update, anyway.

    Enjoy.

    -Team Zebra


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    UPDATE 04/12/09: Revision 3 is here. Again, not much updated, we've all been really busy. Most of us are high school students and AP tests are creeping up, so progress is painfully slow. Anyway, here's the new readme and a download for rev. 3.

    Spoiler:
    Quote Originally Posted by Readme v3
    Here's the third public release of the emulator. Not too much more is done, progress is slow due to school and whatnot. In this release the character list is now dynamic, it actually shows whatever is in the DB for the characters on a given account. We haven't started character creation or deletion yet, and we're working on getting in the lobby right now.

    Since this is open-source and our team is incredibly busy with real life, any help that can be contributed by the community would be awesome, but we are willing to push on alone if necessary.

    Again, this is released under the GPLv3 license, any violation of this license will be dealt with extremely severely.

    Enjoy.

    -Team Zebra


    ----------------------------------------------------------

    UPDATE 04/09/09: Revision 2 is here. There's not too much updated, we've been busy with real life. Here's the new readme. Please be sure to read the original one as well if you're not familiar with this.

    Spoiler:
    Quote Originally Posted by Readme v2
    Here's the second public release of the emulator. We've made some progress. The logging in process now works correctly and the character list shows up. For now it just sends the same character list to everyone, dynamic character list is being worked on and should hopefully be done within the next few days. But here's what's done so far.

    Also included in this revision are updates to the encryption code and a few new data structures that aren't completed yet. Read through the source code to see all the new revisions and contribute what you can.

    Again, this is released under the GPLv3 license, any violation of this license will be dealt with extremely severely.

    Enjoy.

    -Team Zebra


    ----------------------------------------------------------

    ORIGINAL:

    Here's the readme, read it thoroughly.

    Spoiler:
    Quote Originally Posted by Readme
    This is the very, very work-in-progress alpha release of the Team Zebra Gunz emulator. We've just barely begun work so obviously it has no features that any non-developers would be interested in. It's more just a proof-of-concept than anything and a way to give the community a chance to contribute something of their own to this little project. It's coded in C#, which seems handy since a lot of people here know C# or are learning it.

    As of now, only the encryption is implemented, as well as a few simple data structures. It encrypts/decrypts packets correctly, initializes the key correctly, etc. We've just now begun to look at the way the protocol is structured, since a lot of things about the packets have changed since we all last looked at them. We'll probably make another update to this release once we can get into the lobby and get chat working, since that will prove real progress. Hopefully this will be within the next few days, we all have busy lives though, so we'll see.

    Anyway, since this is an alpha, expect there to be bugs and please contribute anything you can. A lot of the framework is there, just read the code to understand how things work and see if you can make any headway on getting logged in, that's where we are right now. Post any progress you might make and help contribute to the project, if at all possible.

    This emulator is also meant for the July 2007 version of BrGunz, so it's compatible with Xiao's client, it's the one we're basing our development on.

    And make sure to install our DB and edit your config.ini correctly! This is crucial, neither the Login server nor Match Server will work without them.

    Also, this is being released under the GPLv3. Violate the license and we'll rip your balls off and feed them to you. :)

    Enjoy.


    Post in this thread with info. Files are attached. Enjoy.
    Attached Files Attached Files
    Last edited by Team Zebra; 11-05-09 at 07:54 AM. Reason: New version


  2. #2
    Account Upgraded | Title Enabled! kochon is offline
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    Re: Work-in-progress Gunz Emulator

    Wow, really great job, this is the kick in the ass I needed to finish learning C#. I'm impressed, as far as my opinion matters.

  3. #3
    人◕ ‿‿ ◕人 Forean is offline
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    Re: Work-in-progress Gunz Emulator

    sorry i dont really know what to do with this sorry,

  4. #4
    much coder t0p lel Team Zebra is offline
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    Re: Work-in-progress Gunz Emulator

    Quote Originally Posted by forean View Post
    sorry i dont really know what to do with this sorry,
    Well then this obviously isn't meant for you. Learn to read.

  5. #5
    Account Upgraded | Title Enabled! kochon is offline
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    Re: Work-in-progress Gunz Emulator

    Quote Originally Posted by forean View Post
    sorry i dont really know what to do with this sorry,
    Lol @ post count ++.

  6. #6
    人◕ ‿‿ ◕人 Forean is offline
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    Re: Work-in-progress Gunz Emulator

    Quote Originally Posted by kochon View Post
    Lol @ post count ++.


    i learnt how to read just a minuet ago *stops smoking*


    i get what its for sorry lol


    thanks for the release cant wait for the final release

  7. #7
    Account Upgraded | Title Enabled! shortymant is offline
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    Re: Work-in-progress Gunz Emulator

    i <3 u zebra (no homo)
    very nice work, d/l right after post.

    edit: thanks for contributing to the community, we need more ppl that like to contribute, rather than to keep it all to them self's.

    edit2: i think its my computer, idk, havnt looked into source yet, crashes on finalizing network.
    do you use SQL Authentication or Windows Authentications?

    edit3: nvm, i should have looked closer.

  8. #8
    The beer?? Its here !!! Rotana is offline
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    Re: Work-in-progress Gunz Emulator

    Keep on the good work

  9. #9
    Newbie kn95951135 is offline
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    Re: Work-in-progress Gunz Emulator

    good...........~ I like it! thanks

  10. #10
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: Work-in-progress Gunz Emulator

    Good job I guess, but it crashes :P

  11. #11
    Account Upgraded | Title Enabled! katsumi is offline
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    Re: Work-in-progress Gunz Emulator

    OMG WOW
    this is a great job. pro .!!

  12. #12
    Sultan of Yolo Demantor is offline
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    Re: Work-in-progress Gunz Emulator

    Very nice,,,,, but what are the things which will be better than maiet files :D?

    But, anyway, GREAT

  13. #13
    much coder t0p lel Team Zebra is offline
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    Re: Work-in-progress Gunz Emulator

    Quote Originally Posted by XZeenon View Post
    Good job I guess, but it crashes :P
    Well then I'm willing to bet either you didn't install the DB, your config file is incorrect, or you just don't have a config file at all. I can't manage to make it crash if all the configs and the DB are correct.

    Quote Originally Posted by Demantor View Post
    Very nice,,,,, but what are the things which will be better than maiet files :D?

    But, anyway, GREAT
    They'll be legal, for one. It could support any client version we want it to. It could have tons of customizations that the official MatchServer can't. It'll be open-source. Think outside the box, you'll get it.

  14. #14
    Sultan of Yolo Demantor is offline
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    Re: Work-in-progress Gunz Emulator

    Quote Originally Posted by Team Zebra View Post
    They'll be legal, for one. It could support any client version we want it to. It could have tons of customizations that the official MatchServer can't. It'll be open-source. Think outside the box, you'll get it.
    yes, i agree with you, its fuking good...
    but, just.. if the server is legal, it runs on an illegal client :D
    anyway, nice and great work ^^

  15. #15
    Account Upgraded | Title Enabled! 4ndr34s is offline
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    Re: Work-in-progress Gunz Emulator

    very nice O_O



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