Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Tman151
Do you need help pulling that pole out of your ass?
Seriously, you are great at what you do, but you just need to shut the fuck up sometimes.
I don't mean to sound mean, but that's what I'm getting from your attitude.
Looks like I bursted the kiddie's bubble.
Re: [ASM] Permanent Bullet Holes
I had a bubble? O>O
Lol, I can't do 3/4 of what you can do, I can do alot with the knowledge I do have.
If something isn't perfect, it just needs time for it to develop.
I'm choosing to end this because this is going no where.
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Tman151
I had a bubble? O>O
Lol, I can't do 3/4 of what you can do, I can do alot with the knowledge I do have.
If something isn't perfect, it just needs time for it to develop.
I'm choosing to end this because this is going no where.
"A lot"? Here, I'll give you a basic task: Write a program that will check the last return address of a function to determine if execution outside the code segment is occuring. And a tip: using intrinsics, this could be less than 15 lines of C.
Everything takes time - that third sentence was stating the obvious.
"End it" if you want - you'll just be proving my point.
Re: [ASM] Permanent Bullet Holes
O.k, you proved your point. To be honest, I forgot what your point was.
Why would I write something to show you, when you couldn't give me a simple answer about IdaPro?
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Tman151
Why would I write something to show you, when you couldn't give me a simple answer about IdaPro?
I refused to give you an answer for a reason; as I stated in the PM, Google.COM provides such answers.
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
gWX0
I refused to give you an answer for a reason; as I stated in the PM, Google.COM provides such answers.
I always search google first.
When someone spends over an hour searching in google, and no answers to a problem, they ask.
And, if I remember correctly, you did not say search google.
Quote:
Originally Posted by gWX0
Don't PM me.
*If I remember correctly*
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Tman151
I always search google first.
When someone spends over an hour searching in google, and no answers to a problem, they ask.
And, if I remember correctly, you did not say search google.
*If I remember correctly*
Someone else had bothered me about IDA not so long ago - I recommended Google, they requested for more, I told them not to PM me. I associated them with you.
Regardless, "With the IDAPro, I got the ZChatOutPut parameters, but if I try to find any other parameters it would give me int. Now, it's not even giving me ZChatOutPut." is a vague "question", if at all.
I don't keep copies of my private messages, nor did you quote the message I sent you - most likely, I hadn't noticed you were responding to a previous PM, thus I requested you not PM me. I receive PMs very frequently, and my typical response is to request that said users stop PMing me.
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
gWX0
Someone else had bothered me about IDA not so long ago - I recommended Google, they requested for more, I told them not to PM me. I associated them with you.
Regardless, "With the IDAPro, I got the ZChatOutPut parameters, but if I try to find any other parameters it would give me int. Now, it's not even giving me ZChatOutPut." is a vague "question", if at all.
I don't keep copies of my private messages, nor did you quote the message I sent you - most likely, I hadn't noticed you were responding to a previous PM, thus I requested you not PM me. I receive PMs very frequently, and my typical response is to request that said users stop PMing me.
Oh, that explains it.
Sorry, I didn't really think about on how many people was PMing you.
I just thought that you disliked me because I'm not that smart. :P
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
VITOR[FR]
gd gd lag for all
No lag actually vitor xD.
And thanks for the tutorial this is just what I needed for my next gunz version.
Re: [ASM] Permanent Bullet Holes
Didn't Vitor add that into a update for euro? lmao
Re: [ASM] Permanent Bullet Holes
Thanks,
You just gave me some ideas.
What about:
keeping the bullet thimbles to lay down at the ground instead of dissapearing in the air =D
and what about keeping the bodies to lay down at the ground if they died.
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Trilest
Thanks,
You just gave me some ideas.
What about:
keeping the bullet thimbles to lay down at the ground instead of dissapearing in the air =D
and what about keeping the bodies to lay down at the ground if they died.
I didn't look into this too much, just a quick search through the functions.
ZObject::SetDeadTime(float);
That function might help you with your 'Player stays on ground while dead' idea.
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Gunner54
I didn't look into this too much, just a quick search through the functions.
ZObject::SetDeadTime(float);
That function might help you with your 'Player stays on ground while dead' idea.
That doesn't really look like it would be the 'remove dead body' function.
Then again, without sleep I can't think straight. :P
But those are some nice ideas Trilest.
Edit:
Quote:
Originally Posted by Trilest
bullet thimbles.
Err, bullet shells did you mean?
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Tman151
Edit:
Err, bullet shells did you mean?
Yeah couldn't get the right word ;P
Re: [ASM] Permanent Bullet Holes
Stop using the admin and mod tags...