Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
ThievingSix
Stop using the admin and mod tags...
I already reported them.
Btw, can you reply my pm <3
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Trilest
Thanks,
You just gave me some ideas.
What about:
keeping the bullet thimbles to lay down at the ground instead of dissapearing in the air =D
and what about keeping the bodies to lay down at the ground if they died.
now thats a idea i like, bodies might get a bit too much tho :p
The bullet thimbles would be pretty nice :p Unfortunately i hardly ASM
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Gunner54
I didn't look into this too much, just a quick search through the functions.
ZObject::SetDeadTime(float);
That function might help you with your 'Player stays on ground while dead' idea.
Yes, the way is editing the float, to the time you want, cuz just nopping/returning the function will make the bodies desappear instantly.
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
cerealnp
Yes, the way is editing the float, to the time you want, cuz just nopping/returning the function will make the bodies desappear instantly.
Maybe you can make a tutorial about that if you know how ^_^
Re: [ASM] Permanent Bullet Holes
Re: [ASM] Permanent Bullet Holes
OMG Dont bump PLEASE he's probly dead person by now XD
grave digger...
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Anan
OMG Dont bump PLEASE he's probly dead person by now XD
grave digger...
But asm function works (at lest for 2007). I guess that is enough.
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
pluke001
But asm function works (at lest for 2007). I guess that is enough.
I meant he just posted thanks , XD thank him and dont post better way and saying thanks not going to change anything XD the subj writer 99% left ragezone forum :P , and ye it must works on each runnable :P
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Anan
I meant he just posted thanks , XD thank him and dont post better way and saying thanks not going to change anything
Well you could have said that in first post :):
Re: [ASM] Permanent Bullet Holes
Quote:
Originally Posted by
Anan
I meant he just posted thanks , XD thank him and dont post better way and saying thanks not going to change anything XD the subj writer 99% left ragezone forum :P , and ye it must works on each runnable :P
ok o-o. soz for bumping D=