Basic layout change

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  1. #1
    (。◕‿‿◕。) Nobody666 is online now
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Basic layout change

    First off, as I know i'll get comments like "this is easy" "this is old" so on and so forth, I know, but im putting it out there for people who don't know. Plus im bored. Also, I got the inspiration for this from Legend gamers. So don't bother saying its been done, I know it has.

    Now, first to say what the lines do.

    <X> # </X> - Tell the location on the X axis.
    <Y> # </Y> - Tells the location on the Y axis.
    <W> # </W> - The width, tells the size of it from left to right
    <H> # </H> - The height, tells how far up it goes

    This is the outcome, for this example
    http://i32.tinypic.com/33bgwnq.jpg (ignore the missing 1 on the page list, a little mistake I did)
    http://www.sundaygamers.com/gunz038.jpg (Sunday Gamers XML I did, creds to them for the interface)

    Open Default.mrs Open Lobby.xml for this.

    Now, for the layout. ill start with "bottom_panel"

    This is the actual code for it.
    Code:
    <!-- 플레이어 정보 + 채팅 + 플레이어 리스트 창 -->
    	<!-- Picture : 창 이미지(플레이어 정보+채팅창) -->
    	<PICTURE item ="Lobby_BottomBG" parent="Lobby">
    		<BOUNDS>
    			<X>8</X>
    			<Y>353</Y>
    			<W>784</W>
    			<H>190</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    To get it as my Outcome, all you need to do is edit the Y axis.

    This is what I used.
    Code:
    <!-- 플레이어 정보 + 채팅 + 플레이어 리스트 창 -->
    	<!-- Picture : 창 이미지(플레이어 정보+채팅창) -->
    	<PICTURE item ="Lobby_BottomBG" parent="Lobby">
    		<BOUNDS>
    			<X>8</X>
    			<Y>118</Y>
    			<W>784</W>
    			<H>190</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    How I got the 118 for the Y axis was from taking the coordinates from the Gamellist_panel.

    Now, to change the gamelist_panel coordinates.

    This is the code for that.
    Code:
    <!-- Picture : 방리스트 배경화면 이미지 출력 -->
    	<PICTURE item ="Lobby_RoomListBG" parent="Lobby">
    		<BOUNDS>
    			<X>8</X>
    			<Y>118</Y>
    			<W>784</W>
    			<H>192</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    Again, like the bottom_panel, reverse the Y axis.
    Code:
    <!-- Picture : 방리스트 배경화면 이미지 출력 -->
    	<PICTURE item ="Lobby_RoomListBG" parent="Lobby">
    		<BOUNDS>
    			<X>8</X>
    			<Y>353</Y>
    			<W>784</W>
    			<H>192</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP></BITMAP>
    	</PICTURE>
    Now, to move the character labels.

    These are the codes you want to change.
    Code:
    <!-- Label : 플레이어 이름 표시 -->
    	<LABEL item="Lobby_PlayerName" parent="Lobby">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>100</G>
    			<B>20</B>
    		</TEXTCOLOR>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>false</RIGHT>
    			<BOTTOM>false</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>25</X>
    			<Y>370</Y>
    			<W>119</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_06</TEXT> <!-- 이름 -->
    	</LABEL>
    	
    	<!-- Label : 플레이어 상세정보 표시(Clan) -->
    	<LABEL item="Lobby_PlayerSpecClan" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>395</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_07</TEXT> <!-- Clan : -->
    	</LABEL>
    	
    	<!-- Label : 플레이어 상세정보 표시(Level) -->
    	<LABEL item="Lobby_PlayerSpecLevel" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>410</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_08</TEXT> <!-- 레벨 : 0 lv. -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(XP) -->
    	<LABEL item="Lobby_PlayerSpecXP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>425</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_09</TEXT> <!-- 경험치 : 0% -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(BP) -->
    	<LABEL item="Lobby_PlayerSpecBP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>440</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_10</TEXT> <!-- 바운티 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(HP) -->
    	<LABEL item="Lobby_PlayerSpecHP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>463</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_11</TEXT> <!-- 체력 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(AP) -->
    	<LABEL item="Lobby_PlayerSpecAP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>478</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_12</TEXT> <!-- 방어 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(WT) -->
    	<LABEL item="Lobby_PlayerSpecWT" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>493</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_13</TEXT> <!-- 무게 : 0 -->
    	</LABEL>
    Now, what to do here is simple. The Y axis, compared to the normal Y axis for bottom_panel are just 15 higher then that.

    So, add 15 earlier code to get them in the right spot.

    Outcome for the code.
    Code:
    	<!-- Label : 플레이어 이름 표시 -->
    	<LABEL item="Lobby_PlayerName" parent="Lobby">
    		<FONT>FONTa10b</FONT>
    		<TEXTCOLOR>
    			<R>255</R>
    			<G>100</G>
    			<B>20</B>
    		</TEXTCOLOR>
    		<ANCHORS>
    			<LEFT>true</LEFT>
    			<TOP>true</TOP>
    			<RIGHT>false</RIGHT>
    			<BOTTOM>false</BOTTOM>
    		</ANCHORS>
    		<BOUNDS>
    			<X>25</X>
    			<Y>135</Y>
    			<W>119</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_06</TEXT> <!-- 이름 -->
    	</LABEL>
    	
    	<!-- Label : 플레이어 상세정보 표시(Clan) -->
    	<LABEL item="Lobby_PlayerSpecClan" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>150</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_07</TEXT> <!-- Clan : -->
    	</LABEL>
    	
    	<!-- Label : 플레이어 상세정보 표시(Level) -->
    	<LABEL item="Lobby_PlayerSpecLevel" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>165</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_08</TEXT> <!-- 레벨 : 0 lv. -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(XP) -->
    	<LABEL item="Lobby_PlayerSpecXP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>180</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_09</TEXT> <!-- 경험치 : 0% -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(BP) -->
    	<LABEL item="Lobby_PlayerSpecBP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>195</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_10</TEXT> <!-- 바운티 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(HP) -->
    	<LABEL item="Lobby_PlayerSpecHP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>210</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_11</TEXT> <!-- 체력 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(AP) -->
    	<LABEL item="Lobby_PlayerSpecAP" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>225</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_12</TEXT> <!-- 방어 : 0 -->
    	</LABEL>
    
    	<!-- Label : 플레이어 상세정보 표시(WT) -->
    	<LABEL item="Lobby_PlayerSpecWT" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>25</X>
    			<Y>240</Y>
    			<W>118</W>
    			<H>20</H>
    		</BOUNDS>
    		<TEXT>STR:UI_LOBBY_13</TEXT> <!-- 무게 : 0 -->
    	</LABEL>

    Now, to move the lobby chat/type area up.

    This is the code you want.
    Code:
    <!-- TEXTAREA : 채팅창 -->
    	<TEXTAREA item = "ChannelChattingOutput" parent = "Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>163</X>
    			<Y>131</Y>
    			<W>371</W>
    			<H>135</H>
    		</BOUNDS>
    		<MOVABLE>false</MOVABLE>
    		<EDITABLE>false</EDITABLE>
    		<MAXLENGTH>4096</MAXLENGTH>
    		<INDENTATION>50</INDENTATION>
    	</TEXTAREA>
    
    <!-- Edit : 채팅 메시지 입력창 -->
    	<EDIT item="ChannelChattingInput" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>164</X>
    			<Y>503</Y>
    			<W>368</W>
    			<H>24</H>
    		</BOUNDS>
    		<MAXLENGTH>128</MAXLENGTH>
    	</EDIT>
    This is the outcome of it.
    Code:
    <!-- TEXTAREA : 채팅창 -->
    	<TEXTAREA item = "ChannelChattingOutput" parent = "Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>163</X>
    			<Y>131</Y>
    			<W>371</W>
    			<H>135</H>
    		</BOUNDS>
    		<MOVABLE>false</MOVABLE>
    		<EDITABLE>false</EDITABLE>
    		<MAXLENGTH>4096</MAXLENGTH>
    		<INDENTATION>50</INDENTATION>
    	</TEXTAREA>
    
    	<!-- Edit : 채팅 메시지 입력창 -->
    	<EDIT item="ChannelChattingInput" parent="Lobby">
    		<FONT>FONTa9</FONT>
    		<TEXTCOLOR>
    			<R>205</R>
    			<G>205</G>
    			<B>205</B>
    		</TEXTCOLOR>
    		<BOUNDS>
    			<X>164</X>
    			<Y>268</Y>
    			<W>368</W>
    			<H>24</H>
    		</BOUNDS>
    		<MAXLENGTH>128</MAXLENGTH>
    	</EDIT>
    Now, for the lobby list.

    This is the code you want to get.
    Code:
    <!-- 프레임 생성 : 대기자 리스트 박스 -->
    	<!-- PLAYERLISTBOX : 대기자 리스트 박스 -->
    	<PLAYERLISTBOX item="LobbyChannelPlayerList" parent = "Lobby" >
    		<BOUNDS>
    			<X>550</X>
    			<Y>364</Y>
    			<W>233</W>
    			<H>170</H>
    		</BOUNDS>
    		<SELECTED>false</SELECTED>
    		<MOVABLE>false</MOVABLE>
    		<VISIBLE>true</VISIBLE>
    	</PLAYERLISTBOX>
    
    
    <!-- BMButton : 대기자 이전 리스트 버튼 -->
    	<BMBUTTON item="LobbyChannelPlayerListPrev" parent="Lobby">
    		<BOUNDS>
    			<X>549</X>
    			<Y>528</Y>
    			<W>118</W>
    			<H>17</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">pageup_off.tga</BITMAP>
    		<BITMAP type="over">pageup_off.tga</BITMAP>
    		<BITMAP type="down">pageup_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMButton : 대기자 다음 리스트 버튼 -->
    	<BMBUTTON item="LobbyChannelPlayerListNext" parent="Lobby">
    		<BOUNDS>
    			<X>665</X>
    			<Y>528</Y>
    			<W>117</W>
    			<H>17</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">pagedown_off.tga</BITMAP>
    		<BITMAP type="over">pagedown_off.tga</BITMAP>
    		<BITMAP type="down">pagedown_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    Now, like before, compare the Y axis to the original Bottom_panel Y axis. Note the difference, and then add it onto the new Bottom_panel axis (118).

    This is what you get.
    Code:
    <!-- 프레임 생성 : 대기자 리스트 박스 -->
    	<!-- PLAYERLISTBOX : 대기자 리스트 박스 -->
    	<PLAYERLISTBOX item="LobbyChannelPlayerList" parent = "Lobby" >
    		<BOUNDS>
    			<X>550</X>
    			<Y>129</Y>
    			<W>233</W>
    			<H>170</H>
    		</BOUNDS>
    		<SELECTED>false</SELECTED>
    		<MOVABLE>false</MOVABLE>
    		<VISIBLE>true</VISIBLE>
    	</PLAYERLISTBOX>
    
    <!-- BMButton : 대기자 이전 리스트 버튼 -->
    	<BMBUTTON item="LobbyChannelPlayerListPrev" parent="Lobby">
    		<BOUNDS>
    			<X>549</X>
    			<Y>280</Y>
    			<W>118</W>
    			<H>17</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">pageup_off.tga</BITMAP>
    		<BITMAP type="over">pageup_off.tga</BITMAP>
    		<BITMAP type="down">pageup_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    
    	<!-- BMButton : 대기자 다음 리스트 버튼 -->
    	<BMBUTTON item="LobbyChannelPlayerListNext" parent="Lobby">
    		<BOUNDS>
    			<X>665</X>
    			<Y>280</Y>
    			<W>117</W>
    			<H>17</H>
    		</BOUNDS>
    		<STRETCH/>
    		<BITMAP type="up">pagedown_off.tga</BITMAP>
    		<BITMAP type="over">pagedown_off.tga</BITMAP>
    		<BITMAP type="down">pagedown_on.tga</BITMAP>
    		<TEXT></TEXT>
    	</BMBUTTON>
    Its probably missing some stuff, but im tired, and as the title says "basic".
    Last edited by Nobody666; 07-08-09 at 04:11 AM.


  2. #2
    2D > 3D Wucas is offline
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    2,523Posts

    Re: Basic layout change

    good for the people who didnt understand xDDD

    Always give the most basic you can, or they will never learn ^-^

    Nice <3

  3. #3
    (。◕‿‿◕。) Nobody666 is online now
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    Oct 2008 Join Date
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    Re: Basic layout change

    Quote Originally Posted by BetrayedAcheron View Post
    good for the people who didnt understand xDDD

    Always give the most basic you can, or they will never learn ^-^

    Nice <3
    I try and make my tuts basic ;p.

    anyways, I was hoping altering it would take longer. I got bored of unmasking my runnable, so I did this to for a different kind of work.

  4. #4
    2D > 3D Wucas is offline
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    Dec 2008 Join Date
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    Re: Basic layout change

    Quote Originally Posted by Nobody666 View Post
    I try and make my tuts basic ;p.

    anyways, I was hoping altering it would take longer. I got bored of unmasking my runnable, so I did this to for a different kind of work.
    yah i understand that one, kinda got tired of pengus palace, so instead of being bored all week, i decided "Well since Jacob has decided to swindle all these people into buying his anticrasher, he doesnt need any more revenue from the Match/Clan server" sooo i made my tut D:

    =P

  5. #5
    Browser. Nova is offline
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    Re: Basic layout change

    Pretty cool, hopefully this willl inspire people to creat new interfaces :D!

    10/10

  6. #6
    Member Blood* is offline
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    Re: Basic layout change

    (:
    999/999

  7. #7
    Status: Pooping eele is offline
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    Re: Basic layout change

    You can edit cool things I made a own Login frame O.o I knew this for the first time I opened a XML in the default.mrs :P
    Here an example what you can do with it:

  8. #8
    DRGunZ 2 Creator wesman2232 is offline
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    Re: Basic layout change

    you only need a brain to figure this out xD
    but oh well, its a very nice beginner tutorial.

  9. #9
    My Religion: Love ♥ diosz is offline
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    Re: Basic layout change

    yeah! =D
    this is easy im working in the rooms but i cant for now so i go to change more things

  10. #10
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by eele View Post
    You can edit cool things I made a own Login frame O.o I knew this for the first time I opened a XML in the default.mrs :P
    Here an example what you can do with it:
    I know, you can change stuff around in game to. I've been messing with XML's for a long time, I just now did something with this many pieces.

    Quote Originally Posted by wesman2232 View Post
    you only need a brain to figure this out xD
    but oh well, its a very nice beginner tutorial.
    As i've said before (or was that about common sense?) "sadly, not many people here have that"

    Anyways, im working on something more desirable then this simple stuff, just im to lazy to actually finish it.

  11. #11
     `Styx is offline
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    Re: Basic layout change

    It's pretty fun stuff imo.

  12. #12
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by `Styx View Post
    It's pretty fun stuff imo.
    your stuff makes me rage. Im gonna rip your login stuff to make you sad :p

  13. #13
    Member 97819589 is offline
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    Re: Basic layout change

    How do I get the coordinates for the Y, W, X and H?

    and sorry for my english .. i'm brazilian ..

  14. #14
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by 97819589 View Post
    How do I get the coordinates for the Y, W, X and H?

    and sorry for my english .. i'm brazilian ..
    I explained how I got most of the ones I used.

    If your making a different layout, just find a file thats in the basic area you want, then do tests to see till its in the right spot.

    Its a hassle but eh

  15. #15
    Account Upgraded | Title Enabled! ManyBlackPpl is offline
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    Re: Basic layout change

    yeah, I figured this out some time back, but have you figured out how to actually like move the game rooms around? Because of been looking at it for a long time, and I'm pretty sure I found the game room part, but it doesn't seem to want to move. I've tried resizing it and moving it but nothing. Plus there's the fact that I can't move each game room seperately, but rather i have to move them together. You got any ideas how I can do this? I know it's possible cuz of Ignition Gaming's interface in the development section, but i've never figured it out xP.

  16. #16
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by ManyBlackPpl View Post
    yeah, I figured this out some time back, but have you figured out how to actually like move the game rooms around? Because of been looking at it for a long time, and I'm pretty sure I found the game room part, but it doesn't seem to want to move. I've tried resizing it and moving it but nothing. Plus there's the fact that I can't move each game room seperately, but rather i have to move them together. You got any ideas how I can do this? I know it's possible cuz of Ignition Gaming's interface in the development section, but i've never figured it out xP.
    Innovation?

    And no, that was a mock up. The real layout had bugged rooms.

    Only person I know of who can moves rooms one by one is Sulfin, but hes awall at DR so idk if he can actually do it.

  17. #17
    Banned MAXTRAXv3 is offline
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    Re: Basic layout change

    lol Nobody666 doesnt know Blepex(had editable C source)

    rooms have to be moved in the execute(or runnable if you like)

  18. #18
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by MAXTRAXv3 View Post
    lol Nobody666 doesnt know Blepex(had editable C source)

    rooms have to be moved in the execute(or runnable if you like)
    I know they do.

    And as for Bepex, I worked with him before. I haven't seen any majore things he claims to do. I know theres claims he has source, but Mike has never posted what he said he'd get Bepex's permission to show as proof.

  19. #19
    SK CREATIONS Sir Kidd is offline
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    Re: Basic layout change

    Quote Originally Posted by Nobody666 View Post
    I know they do.

    And as for Bepex, I worked with him before. I haven't seen any majore things he claims to do. I know theres claims he has source, but Mike has never posted what he said he'd get Bepex's permission to show as proof.

    Nobody you do notice that BEPEX is ares who is working for us atm developing are new server emulator dont you?

    He works alot and is also working at Black Ware gaming company so he isnt very fast due to this.
    But he does do work and he is as good as they say I know this from working with him since WAYYYY back./

  20. #20
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by KiddRiu View Post
    Nobody you do notice that BEPEX is ares who is working for us atm developing are new server emulator dont you?

    He works alot and is also working at Black Ware gaming company so he isnt very fast due to this.
    But he does do work and he is as good as they say I know this from working with him since WAYYYY back./
    I've know he's Ares for along time. Joe told me towards the opening of it.

    People without the full source have made emulators, to.

    Im not denying hes good, just saying, i've been doubting he has the "99.99%" code he and mike claims he has.

  21. #21
    2D > 3D Wucas is offline
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    Re: Basic layout change

    Quote Originally Posted by Nobody666 View Post
    I've know he's Ares for along time. Joe told me towards the opening of it.

    People without the full source have made emulators, to.

    Im not denying hes good, just saying, i've been doubting he has the "99.99%" code he and mike claims he has.
    wasnt there a guy from Epic Gamers that said the same thing? Maybe its the same guy, i dunno o.o

  22. #22
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by BetrayedAcheron View Post
    wasnt there a guy from Epic Gamers that said the same thing? Maybe its the same guy, i dunno o.o
    Bepex/Beptemish/Ares

    same guy, yes.

  23. #23
    Account Upgraded | Title Enabled! ManyBlackPpl is offline
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    Re: Basic layout change

    Quote Originally Posted by Nobody666 View Post
    Innovation?

    And no, that was a mock up. The real layout had bugged rooms.

    Only person I know of who can moves rooms one by one is Sulfin, but hes awall at DR so idk if he can actually do it.
    ah, well i guess there's no real point in moving anything else, cuz it'll just look weird. But still, great tut.

  24. #24
    (。◕‿‿◕。) Nobody666 is online now
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    Re: Basic layout change

    Quote Originally Posted by ManyBlackPpl View Post
    ah, well i guess there's no real point in moving anything else, cuz it'll just look weird. But still, great tut.
    yea well, if I didn't fail so much id find out how to do it myself and release it, but eh.

    The most you can do is not change the size of the game room panel, just move it around.

  25. #25
    Account Upgraded | Title Enabled! Hymn is offline
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    Re: Basic layout change

    I tried putting a welcome message box on my login screen a while ago, I even made a tutorial for it. It showed up, but the problem is that it didn't follow the same rules as the frames in the same subset, it acted like it was a root file. It showed up on every screen, including in game.



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