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Member
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Account Upgraded | Title Enabled!
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Re: blendertips
You kind of forgot to mention A -> W -> Remove Doubles.
Should be obvious to you what it does.
Yet, when looking/fixing things for the server i work for i always
find models that have a billion overlapping vertices and useless faces .__.
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What year is this?
Re: blendertips
I am also thanking for this! Realy useful stuff there is.
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Member
Re: blendertips
Actually to be honest, I didn't know blender had a function to remove dupe verts. I could have easily guessed it'd have such a easy&useful/important function, but I don't fix anyone elses stuff for them, and I've never been so incompetent as to need/want that tool. :P
np dawgs. I've realized there's alot of useless rambling in there, but I just wanted to give tips on how to stop doing this endless projection rip method. :[ It's only a step up from actually importing other's models into the games and claiming they're your creation because you know how to export. Woopdeedoo~ ohalso I'ma upload my glaive for free use. :Dcheck release section in 3minutes.
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I am Dylan.
Re: blendertips
Leemmmmmmmmmmmmmmmmin. This is a well written+needed tutorial, thanks for contributing.
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Re: blendertips
On a side note,
The surrounding color determines the outline of a transparent object.
Means, if there is a symbol with a white (actualy transparent/masked off) background you will see a thin white border going on, when using the opacity at a model / ingame.
To counter this you usualy surround stuff with a darker color of the main color you are going to give a transparent background.
I guess its easier to just tell people to take the island/water/palm leaf texture of island and delete the alpha.
Just sayin, you know, adding stuff.
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Doggie And Rice.