Files for testing your client ( Local )

Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21
  1. #16
    Account Upgraded | Title Enabled! llMafiall is offline
    MemberRank
    Dec 2009 Join Date
    SumwhereeLocation
    610Posts

    Re: Files for testing your client ( Local )

    It's the odbc connection.

  2. #17
    Apprentice DownLifted is offline
    MemberRank
    Dec 2010 Join Date
    8Posts

    Re: Files for testing your client ( Local )

    When I portfoward it, it says(when I click save settings):

    "The portfowarding name is already in the list"

  3. #18
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: Files for testing your client ( Local )

    Quote Originally Posted by 00niels00 View Post
    Using gunzcool.exe in debug mode is better then this.
    Ah but what if you need to check out your new channel features, or your new chat hooks. You can't do that via debug mode just booting into the map!

  4. #19
    Account Upgraded | Title Enabled! llMafiall is offline
    MemberRank
    Dec 2009 Join Date
    SumwhereeLocation
    610Posts

    Re: Files for testing your client ( Local )

    Besides that, if you follow my tutorial you're basicly setting up your own private local server which is not needed if you're just running the debug mode. I would only recommand you using the debug mode if you want to test your models, maps, or getting some good positions for your custom login map using the GunzLoader.exe.

  5. #20
    Banned Ravin is offline
    BannedRank
    Nov 2010 Join Date
    You already knoLocation
    158Posts

    Re: Files for testing your client ( Local )

    Freeloginip is suppose to be blank.

  6. #21
    FGunZ Developer StephanW is offline
    MemberRank
    Dec 2008 Join Date
    The NetherlandsLocation
    743Posts

    Re: Files for testing your client ( Local )

    To make this tutorial simple:

    Change all WAN IP to 127.0.0.1.
    That's it.



Page 2 of 2 FirstFirst 12

Advertisement