[GTKradient] Walkthrough able stuff

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  1. #1
    FGunZ Developer StephanW is offline
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    [GTKradient] Walkthrough able stuff

    I. Put an image in C:\gunzmap\data\textures\common

    ... for some reason everything is gone in this thread :/ .
    Last edited by StephanW; 22-10-09 at 08:45 AM.


  2. #2
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: [GTKradient] Walkthrough able stuff

    Good job, nice tut 10/10

  3. #3
    Account Upgraded | Title Enabled! alfredao is offline
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    Re: [GTKradient] Walkthrough able stuff

    Nice Tut :D

  4. #4
    FGunZ Developer StephanW is offline
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    Re: [GTKradient] Walkthrough able stuff

    Thanks I hoped it would be good.

  5. #5
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [GTKradient] Walkthrough able stuff

    nice, I will use this in my later maps :D (maybe another maze map since that's all I can do xD) but with a few secret walkthru walls :D

  6. #6
    Account Upgraded | Title Enabled! 00niels00 is offline
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    Re: [GTKradient] Walkthrough able stuff

    Nice. But already know this. Maybemakea tutorial how to add light in a obbject.
    Or make round objects.

  7. #7
    Account Upgraded | Title Enabled! Trilest is offline
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    Re: [GTKradient] Walkthrough able stuff

    agree with niels, I also already knew this after 5 minutes of searching google oO

  8. #8
    FGunZ Developer StephanW is offline
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    Re: [GTKradient] Walkthrough able stuff

    Perfect round = adding objects with xml code,
    but I could make a new tut about shape change etc.

  9. #9
    Enthusiast InfernoViper is offline
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    Re: [GTKradient] Walkthrough able stuff

    Nice tut but why making a walktroughwall texture when gtk already has one included?

  10. #10
    FGunZ Developer StephanW is offline
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    Re: [GTKradient] Walkthrough able stuff

    For example:
    You make a wall with some hole in it (secret pass what ever).
    You use the normal wall texture for your wall and you use the "walktrough able texture" (same as your wall) for your secret passage thing.



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