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[GUIDE] How to build Gunz source code

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1.I have windows 7, do i have Windows XP SP3?
2.From where i get Visual Studio 2003 including if i have windows 7 :?:

port it to 2010 Visual studio you cant download from Microsoft for free anymore you need a msdn subscription. Its better to build it in 2010 because its more strict its just a bit more work.
 
Initiate Mage
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port it to 2010 Visual studio you cant download from Microsoft for free anymore you need a msdn subscription. Its better to build it in 2010 because its more strict its just a bit more work.

when try to compile Gunz Project give me:


MXml.h(29): fatal error C1083: Cannot open type library file: 'msxml.dll': No such file or directory

im try to install MSXML 3.0 ; MSXML 4.0 and 6.0, same error.
 
Experienced Elementalist
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when try to compile Gunz Project give me:


MXml.h(29): fatal error C1083: Cannot open type library file: 'msxml.dll': No such file or directory

im try to install MSXML 3.0 ; MSXML 4.0 and 6.0, same error.

You must use the Full Visual Studio.
Don't use express editions.

Search and download a torrent for Visual Studio 2003 Professional and Visual Studio 2010 Ultimate.

If you are running Windows 7 and want to compile it with Visual Studio 2003 I recommend you to install a Virtual Machine with Windows XP and install Visual Studio 2003 in it.
 
Junior Spellweaver
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when try to compile Gunz Project give me:


MXml.h(29): fatal error C1083: Cannot open type library file: 'msxml.dll': No such file or directory

im try to install MSXML 3.0 ; MSXML 4.0 and 6.0, same error.

Copy msxml from a windows xp machine, and if you don't have it, . Just stick it in Windows\System32\.
 
Skilled Illusionist
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Copy msxml from a windows xp machine, and if you don't have it, . Just stick it in Windows\System32\.

I try that but didnt work, i use msxml4.dll and work only i remove "//" line 12 of the file Mxml.h from project cml and work now

I use VS 2010, Win 7.
 
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I'm using win 7 Ultimate and build gunz with visual studio 2003.net Professional, i have a error like you :
MXml.h(29): fatal error C1083: Cannot open type library file: 'msxml.dll': No such file or directory
but i download msxml.dll and copy to Windows\system32 it working normally

I have a error like that :
When i press enter after i wrote ID and password, the runnable (debug) has closed, can anyone tell for what reason ?

compiled the game.. Gunz.exe size is 13MB is it normall? O_O
The Gunz.exe in debug mode is about 14k KB. 13MB is very big, so i can't belived.
the gunz.exe not opening mrs files in release mode
Hi CP
Are you try to build in Debug mode ?
 
Junior Spellweaver
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When i press enter after i wrote ID and password, the runnable (debug) has closed, can anyone tell for what reason ?
Well that's a sort of [strike]no offense,[/strike] stupid comment. It's in DEBUG mode, HOW ABOUT YOU RUN IT IN A DEBUGGER TO FIND OUT WHY IT CRASHES?!!!??!?!?!?!?!
The Gunz.exe in debug mode is about 14k KB. 13MB is very big, so i can't belived.
Then you didn't compile it properly.
diosz said:
I try that but didnt work, i use msxml4.dll and work only i remove "//" line 12 of the file Mxml.h from project cml and work now

I use VS 2010, Win 7.
o jeez that was smart, now win2k machines can't run gunz.
disregarding the fact that nobody uses win2k anymore, that is.

the gunz.exe not opening mrs files in release mode

crashes at memcpy( pBuffer, (m_pData + m_nPos), nMaxSize);
in MZfilesystem.cpp

wat am i doin wrong?

because it's set to read .xml.mef files, and simply renaming them won't work, it "decodes" the mef, so you probably want to remove every reference to += ".mef"; you can find.
oh, and don't use t6's mrs compiler. It looks nice and sexy, but it can't compress mrs files at all.
 
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because it's set to read .xml.mef files, and simply renaming them won't work, it "decodes" the mef, so you probably want to remove every reference to += ".mef"; you can find.
oh, and don't use t6's mrs compiler. It looks nice and sexy, but it can't compress mrs files at al
I'm Noob and sorry for my bad comment, but can you tell me more about it ?
How to remove .mef ? It must be remove on source code ?
If i want to use mef, what should i do, and how ?
 
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The beer?? Its here !!!
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I have a error like that :
When i press enter after i wrote ID and password, the runnable (debug) has closed, can anyone tell for what reason ?
Build the runnable in Release Mode.

The Gunz.exe in debug mode is about 14k KB. 13MB is very big, so i can't belived.

The Runnable in debug mode should be around 13MB.. 14kb is way to small
 
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13MB.. 14kb is way to small
I'm mistake :D
14k KB ~= 13MB lolz :D
Build the runnable in Release Mode.
I'm build it, but when i'm config config.xml and system.xml inside system.mrs, i can't see my server, althougt my server was correctly !
 
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GUNZ 1,0,0,290 launched. build (Mar 3 2011 11:12:05)
Log time (12/03/11 18:42:59)
CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 2128 MHz
Display Device = Intel(R) HD Graphics ( vendor=8086 device=46 subsys=4821025 revision=18 )
Display Driver Version = 8.15.0010.2202
Windows = 6.1 Build 7600 , (1825600KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (USA), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0009) - SUCCESS
Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
Load XML from memory : system/messages.xml(0x0009) - SUCCESS
Load XML from memory : system/gametypecfg.xml
start init nhn auth.
Init Authentic fail. error code : (), comment : (GetAuthString)
NHN Certification Failed. Shutdown.
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 378.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Version : 7385
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(Primary Sound Driver): Hardware Mixing Not Supported
1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel48]]]]
LoadWave: Error loading file
LoadWave: Error creating hardware sound buffer.
LoadWave: Error creating hardware sound buffer.

-------------------> Sound Engine Create : 2.165000

sound engine create.
Load XML from memory : System/tips.xml(0x0009)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 0.995000
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.292000
start InitInterface option
Number of Display mode : 13
Number of Display mode : 13
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 0.204000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 2.251000

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ À̀»ó
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ À̀»ó
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ À̀»ó
Load character.xml success,

-------------------> Character Loading : 9.522000


-------------------> WeaponMesh Loading : 0.448000

Load weapon.xml success.

-------------------> Worlditem Loading : 0.037000

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 4.565000

BspObject open : begin interface/login/login.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 13
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end
RBspObject::Open : done
Load smoke description mesh.
main : OnCreate() done
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
Poll Process
Here is my mlog
All xml was success
 
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I use that client, lolz
And with bunny and hare, i can't connect ( My locator is a virus program, i get it from my friend, and he try use locator of last gunz client and connect easy, but when i try like him, i can't open locator after i run hare )
I can't see my sever ( my sever offline and online )
Can anyone help me ?
 
Hi, I'm Omar!
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Guys, stop the spam, just post a help thread. You're filling this thread with shenanigans.
 
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