[GUIDE] How to build Gunz source code

Page 3 of 10 FirstFirst 12345678910 LastLast
Results 31 to 45 of 140
  1. #31
    The beer?? Its here !!! Rotana is offline
    MemberRank
    Jan 2007 Join Date
    The NetherlandsLocation
    1,733Posts

    Re: [GUIDE] How to build Gunz source code

    Quote Originally Posted by Gun[Lengend] View Post

    I have a error like that :
    When i press enter after i wrote ID and password, the runnable (debug) has closed, can anyone tell for what reason ?
    Build the runnable in Release Mode.

    Quote Originally Posted by Gun[Lengend] View Post
    The Gunz.exe in debug mode is about 14k KB. 13MB is very big, so i can't belived.
    The Runnable in debug mode should be around 13MB.. 14kb is way to small

  2. #32
    Gunz General Develop Gun[Lengend] is offline
    MemberRank
    Jan 2010 Join Date
    Gunz Viet NamLocation
    312Posts

    Re: [GUIDE] How to build Gunz source code

    13MB.. 14kb is way to small
    I'm mistake :D
    14k KB ~= 13MB lolz :D
    Build the runnable in Release Mode.
    I'm build it, but when i'm config config.xml and system.xml inside system.mrs, i can't see my server, althougt my server was correctly !

  3. #33
    The beer?? Its here !!! Rotana is offline
    MemberRank
    Jan 2007 Join Date
    The NetherlandsLocation
    1,733Posts

    Re: [GUIDE] How to build Gunz source code

    Quote Originally Posted by Gun[Lengend] View Post
    I'm mistake :D
    14k KB ~= 13MB lolz :D

    I'm build it, but when i'm config config.xml and system.xml inside system.mrs, i can't see my server, althougt my server was correctly !
    Post the MLog of the client please.

  4. #34
    Less Post, More Work ModGift is offline
    MemberRank
    Sep 2011 Join Date
    261Posts

    Re: [GUIDE] How to build Gunz source code

    I need compilled 1.5 :)

  5. #35
    Proficient Member [S]pirit is offline
    MemberRank
    Apr 2009 Join Date
    182Posts

    Re: [GUIDE] How to build Gunz source code

    Quote Originally Posted by ModGift View Post
    I need compilled 1.5 :)
    Gee, just press "Build Solution".

  6. #36
    Gunz General Develop Gun[Lengend] is offline
    MemberRank
    Jan 2010 Join Date
    Gunz Viet NamLocation
    312Posts

    Re: [GUIDE] How to build Gunz source code

    GUNZ 1,0,0,290 launched. build (Mar 3 2011 11:12:05)
    Log time (12/03/11 18:42:59)
    CPU ID = GenuineIntel ( family = 518 , model = 5 , stepping = 5 ) @ 2128 MHz
    Display Device = Intel(R) HD Graphics ( vendor=8086 device=46 subsys=4821025 revision=18 )
    Display Driver Version = 8.15.0010.2202
    Windows = 6.1 Build 7600 , (1825600KB) : ..
    Load XML from memory : system/locale.xml- SUCCESS
    Country : (USA), Language : (USA)
    Load Config from file : config.xml- SUCCESS
    Load XML from memory : system/system.xml- SUCCESS
    Load XML from memory : system/strings.xml(0x0009) - SUCCESS
    Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
    Load XML from memory : system/messages.xml(0x0009) - SUCCESS
    Load XML from memory : system/gametypecfg.xml
    start init nhn auth.
    Init Authentic fail. error code : (), comment : (GetAuthString)
    NHN Certification Failed. Shutdown.
    InitializeNotify ok.
    WFog Enabled Device.
    device created.
    Video memory 378.000000
    shader initialize successful : 1
    main : RGetLenzFlare()->Initialize()
    Version : 7385
    InitialLoading success.
    interface Initialize success
    ZApplication::OnCreate : begin
    0(Primary Sound Driver): Hardware Mixing Not Supported
    1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
    [[[getMaxChannel48]]]]
    LoadWave: Error loading file
    LoadWave: Error creating hardware sound buffer.
    LoadWave: Error creating hardware sound buffer.

    -------------------> Sound Engine Create : 2.165000

    sound engine create.
    Load XML from memory : System/tips.xml(0x0009)- SUCCESS
    start log bipmap
    end of load bitmaps2
    loading pictures : 0.995000
    warning : bitmap slot_head.tga not found.
    warning : bitmap slot_head.tga not found.
    warning : bitmap icon_gameroom.tga not found.
    IDLResource Loading Success!!
    IDL resources : 0.292000
    start InitInterface option
    Number of Display mode : 13
    Number of Display mode : 13
    end of InitInterface option ok
    Init maps : no Current ChannelRule
    Screen Effect Manager Create : 0.204000
    Screen effect manager create success.
    SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ À̀»ó
    SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ À̀»ó
    Effect manager create success.
    Client create success.
    game interface create success.

    -------------------> GameInterface Create : 2.251000

    model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ À̀»ó
    model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ À̀»ó
    model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ À̀»ó
    Load character.xml success,

    -------------------> Character Loading : 9.522000


    -------------------> WeaponMesh Loading : 0.448000

    Load weapon.xml success.

    -------------------> Worlditem Loading : 0.037000

    Load zitem info success.
    Load zBuff info success.
    Init world item manager success.
    Init map Descriptor success.
    Init channel rule manager success.
    Init abuse manager success.
    Init chatting filter. success

    -------------------> ETC .. : 4.565000

    BspObject open : begin interface/login/login.rs
    RBspObject::Open : Open_MaterialList
    RBspObject::Open : Open_LightList
    BspObject open object list : begin
    RBspObject::Open_ObjectList : size 13
    RBspObject::Open_ObjectList : end
    RBspObject::Open : OpenDescription
    RBspObject::OpenRs : file.Open
    RBspObject::OpenRs : file.Read(&header)
    RBspObject::OpenRs : file.Read(&nMaterial)
    RBspObject::OpenRs : Open_Nodes begin
    RBspObject::OpenRs : Open_Nodes end
    RBspObject::Open : OpenRs
    RBspObject::Open : OpenBsp
    BspObject load lightmap : file.Read(&header)
    BspObject load lightmap nCount = 1
    BspObject load lightmap 0
    BspObject load lightmap : file.Read(&m_nLightmap) done
    BspObject load lightmap : end
    RBspObject::Open : done
    Load smoke description mesh.
    main : OnCreate() done
    Destroy gunz
    Destroy sound engine.
    Destroy sound engine. success
    Destroy console.
    Destroy interface begin
    destroy client.
    PeerInfoList Released
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    clear IDL resource end.
    Final interface end.
    Destroy game interface done.
    clear looks end.
    Widget map clear end.
    desctroy cursor system end.
    Destroy mesh manager.
    Destroy weapon mesh manager.
    Clear SkillManager.
    Clear QuestItemDescMgr.
    Clear MatchItemDescMgr.
    Clear ChattingFilter.
    Clear ChannelRuleMgr.
    destroy game application done.
    interface finalize.
    game input destroy.
    game gonfiguration destroy.
    Bitmap manager destroy Animation bitmap.
    destroy gunz finish.
    Rframe_destory::closeDisplay
    Poll Process
    Here is my mlog
    All xml was success

  7. #37
    Apprentice lamle1112 is offline
    MemberRank
    Aug 2009 Join Date
    10Posts

    Re: [GUIDE] How to build Gunz source code

    So, Are you tired to troubleshoot problems for noob guys ?
    The best way for them is finding some client had been released and use.
    Anyway Gun[Lengend] can find some client in same as topic of Phoenix http://forum.ragezone.com/f245/gunz-...source-798253/

  8. #38
    Gunz General Develop Gun[Lengend] is offline
    MemberRank
    Jan 2010 Join Date
    Gunz Viet NamLocation
    312Posts

    Re: [GUIDE] How to build Gunz source code

    I use that client, lolz
    And with bunny and hare, i can't connect ( My locator is a virus program, i get it from my friend, and he try use locator of last gunz client and connect easy, but when i try like him, i can't open locator after i run hare )
    I can't see my sever ( my sever offline and online )
    Can anyone help me ?

  9. #39
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: [GUIDE] How to build Gunz source code

    Guys, stop the spam, just post a help thread. You're filling this thread with bullshit.

  10. #40
    Gunz General Develop Gun[Lengend] is offline
    MemberRank
    Jan 2010 Join Date
    Gunz Viet NamLocation
    312Posts

    Re: [GUIDE] How to build Gunz source code

    Guys, stop the spam, just post a help thread. You're filling this thread with bullshit.
    ya, i'm sorry for it =.=!

  11. #41
    Valued Member Kahazard is offline
    MemberRank
    Oct 2011 Join Date
    126Posts

    Re: [GUIDE] How to build Gunz source code

    what i make with UnitTest for compile matchserver ?

  12. #42
    Apprentice Pacifidlog is offline
    MemberRank
    Dec 2011 Join Date
    23Posts

    Re: [GUIDE] How to build Gunz source code

    Thanks alot, emisand. I still need to find Visual Studio 2003.
    Getting enough errors when compiling with VS 2010 Ultimate.

  13. #43
    Gunz General Develop Gun[Lengend] is offline
    MemberRank
    Jan 2010 Join Date
    Gunz Viet NamLocation
    312Posts

    Re: [GUIDE] How to build Gunz source code

    I have this problem. I already have 3 Runnable. First runnable i built in Release mode, remove NHN and XTrap, it was read all system file ( All Xml success loading ) and connect my sever, but it not have loading screen, no login map, and can't greate a game in all mode ( I think it cannot read any mrs file in client, althougt it can read system.mrs )
    Seccond runnable, i pick up somewhere, is loading all mrs file but the string not show normaly ( Ex : ASD@%@#%#@^#@$#@^%%R^&$ ...etc.. )
    i see my sever but cannot access sever !!
    Third Runable, It not remove NHN ( Need Handpollforclient and etc... )
    and it load all mrs file, include system.mrs but i can't see my sever
    Can anyone help me! I Noob in C++ and i can't fix my source code, please help me if you can !

  14. #44
    Enthusiast trigunmaster is offline
    MemberRank
    Feb 2006 Join Date
    thailandLocation
    46Posts

    Re: [GUIDE] How to build Gunz source code

    MatchServer not compile.

    end story . . . .

    :p

  15. #45
    Hi, I'm Omar! Vusion is offline
    MemberRank
    Jan 2011 Join Date
    HereLocation
    1,658Posts

    Re: [GUIDE] How to build Gunz source code

    Quote Originally Posted by trigunmaster View Post
    MatchServer not compile.

    end story . . . .

    :p
    False, quit expecting to be spoon fed.



Advertisement