[Texturing] tips

Results 1 to 6 of 6
  1. #1
    Awaken the Devil inside! DeathniteR is offline
    MemberRank
    Mar 2008 Join Date
    The NetherlandsLocation
    380Posts

    [Texturing] tips

    Texturing Tips

    / Key Shortcuts \
    ------------------------------------------------------------------
    Space [opens menu to add new shape]
    CTRL + ALT + B [to make lightmaps and such ambient occlussion etc]
    CTRL + ALT + S [The scale tool]
    CTRL + ALT + G [The move tool]
    CTRL + ALT + R [The rotate tool]
    W [Opens a menu with menu options as merge and subdivide smooth]
    ------------------------------------------------------------------

    /Some Basic Notes \
    ------------------------------------------------------------------
    1. Light source will always come from one points.

    2. When rendering a UVMAP in Blender 3D try to make it yourself and not make one from project from view. thise will strech the last pixel of your texture and use that on the sides.

    3. Try to always use a Ambient Occlusion map for your texture this is a very good technique to see where your shadows are and it automatically adds some basic light and shadows.

    4. You can find more textures and brushes on http://www.deviantart.com/

    VOILA!

    ------------------------------------------------------------------

    / How To Make Flaked Cloud Metal \
    ------------------------------------------------------------------
    PUT YOUR FOREGROUND COLOR TO: b0b0b0
    AND YOUR BACKGROUND COLOR TO: 787878

    1. NOW DO FILTER > RENDER > CLOUDS [YOU CAN PRESS "F" SOME TIMES IF YOU DONT LIKE YOUR CLOUDS]


    2. NOW DO FILTER > ARTISTIC > SPONGE AND PUT THE SETTINGS TO:
    BRUSH SIZE: 0
    DEFINITION: 0
    SMOOTHNESS: 1




    DONE!

    ------------------------------------------------------------------

    / How To Make Metal \
    ------------------------------------------------------------------
    1. ADD IN YOUR BASE METAL TEXTURE


    2. ADD IN SOME COLORED RUST AND PUT THE LAYER STYLE TO OVERLAY ON ABOUT 10% - 20% OPACITY


    3. ADD IN YOUR SCRATCHES LAYER AND PUT IT ON SCREEN ON ABOUT 10% - 20% OPACITY


    4. ADD IN SOME BUMBED METAL TEXTURE AND PUT THE LAYER STYLE TO SOFT LIGHT ON ABOUT 60% OPACITY


  2. #2
    Awaken the Devil inside! DeathniteR is offline
    MemberRank
    Mar 2008 Join Date
    The NetherlandsLocation
    380Posts

    Re: [Texturing] tips

    5. ADD IN A CONRETE LAYER WITH SOME SMALL CRACKS AND HOLES AND PUT THE LAYER STYLE TO SOFT LIGHT


    6. ADD IN YOUR FLAKED CLOUD METAL LAYER AND PUT THE LAYER STYLE TO SOFT LIGHT


    7. ADD IN YOUR AMBIENT OCCLUSION MAP AND PUT THE LAYER STYLE ON MULTIPLY


    8. ADD SOME BASIC SHADOWS AND LIGHTS AS EXPLAINED IN MY NEXT TUTORIAL


    DONE!

    ------------------------------------------------------------------

    / How To Add Basic Shadow And Light \
    ------------------------------------------------------------------
    OK, IF YOU HAVE DONE MY PREVIOUS TUTORIAL YOU NOW KNOW HOW TO MAKE A METAL TEXTURE. NOW WE ARE GOING TO ADD SOME LIGHT THIS IS PRETTY EASY! I DONT REALY HAVE A TUTORIAL FOR THIS BUT JUST SOME TIPS.

    1. IF YOUR TEXTURING THE SIDE OF A CYLINDER THE LIGHT SOURCE WILL NEVER COME FROM THE TOP IN A GAME. (DEMONSTRATED IN THE PIC BELOW)


    2. WHEN MAKING A METAL PLATE YOUR LIGHTSOURCE WILL NOT BE FROM THE MIDLE CAUSE THAT WOULD MAKE IT LOOK BOLD. THATS WHY YOU NEED TO LET THE LIGHTSOURCE COME FROM THE EDGES.(DEMONSTRATED IN THE PIC BELOW)


    3. ADDING A LIGHTSOURCE CAN BE DONE BY USING THE BURN AND DODGE TOOL ON THE BASE LAYER OR BY ADDING WHITE IN A NEW LAYER AND SET IT TO OVERLAY AND PUT BLACK IN A LAYER AND PUT IT TO MULTIPLY

    DONE!

    ------------------------------------------------------------------
    Thats all for now!

    Be sure to Subscribe on my YOUTUBE channel for some awsome tutorials and to see some of my work http://www.youtube.com/user/DeathniteR And add me on Deviant Art if you have a account there ;) http://deathnite.deviantart.com/

    and here are the textures i used: http://www.mediafire.com/?zojzlotqdlz
    ~Deathnite

  3. #3
    Ninja Goblin HellSniper is offline
    MemberRank
    Feb 2009 Join Date
    GermanyLocation
    1,791Posts

    Re: [Texturing] tips

    Doesnt looks like Metal imo o.O
    Its more Rock/Stone ish

  4. #4
    FGunZ Developer StephanW is offline
    MemberRank
    Dec 2008 Join Date
    The NetherlandsLocation
    743Posts

    Re: [Texturing] tips

    Quote Originally Posted by HellSniper View Post
    Doesnt looks like Metal imo o.O
    Its more Rock/Stone ish
    Would say like a mix of rock and metal :).
    For the laizy people: google your textures :).

    And DeathniteR I followed your item texture tutorial and my item went horrible, so need to be honest it sucked.
    Just letting you know it isn't a very good way.

  5. #5
    Proficient Member Phantom is offline
    MemberRank
    Sep 2009 Join Date
    163Posts

    Re: [Texturing] tips

    Nice thanks alot helped me. :)

  6. #6
    Ego=Fail. monckey100 is offline
    MemberRank
    Jul 2007 Join Date
    Coquitlam, BritLocation
    319Posts

    Re: [Texturing] tips

    or... you can copy the pictures and crop out his example.

    Jk XD i fav'd this tutorial, definitely useful because i been looking for proper metal -.-
    now i can just make it.



Advertisement