[Tut]Cloning items

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  1. #1
    Account Upgraded | Title Enabled! Aznkidd235 is offline
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    [Tut]Cloning items

    Things you will need,
    hex workshop
    elu file
    mrs decompiler
    in this example i will be using the assassin set decoompile the man.mrs find man-parts_assassin.elu
    hex edit the elu file with hex editor press ctrl + f make sure the type is "text string" where it says value type in "eq_" and press enter. say i want to clone the hat i would find it in hex editor which is:
    Code:
    eq_head_Assassin
    change it but dont go over its space limit the hats space limit is 16 including the underline change it to whatever you want mines will be "eq_head_clonesin" now save it as whatever you like man-parts_clonesin.elu go into the man folder make a new folder name it clone paste the elu there and copy the .dds file of the hat and drop it in that folder also now open up man01.xml find the last part like:
    Code:
        <AddParts name="parts87" filename="man-parts_event08.elu"> </AddParts>
    copy that line paste it under that part and change name="parts87" to name="parts88" change filename="man-parts_event08.elu" to filename="clone/man-parts_clonesin.elu"

    now all you need to do is enter it into the server open up MatchServer open zitem with notepad copy an already made hat code from your zitem paste it somewhere and change the Item id to something else not entered into the zitem before and change the name of the item to anything mines will be clone sin hat, now where it says mesh="" change it to mesh="eq_head_clonesin" save it. open up shop and enter the item id in there update and play.


  2. #2
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Tut]Cloning items

    nice tut but why would you need to "clone" a item?

  3. #3
    Account Upgraded | Title Enabled! Aznkidd235 is offline
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    Re: [Tut]Cloning items

    Because say there is a set of clothes that you like and you want to re-texture it with a new appearance but u don't want to replace that set you clone it and re-texture it.

  4. #4
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Tut]Cloning items

    ah that explains it. thanks.

  5. #5
    Account Upgraded | Title Enabled! billabonker is offline
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    Re: [Tut]Cloning items

    nice but i dont really quite understand..

  6. #6
    Account Upgraded | Title Enabled! Aznkidd235 is offline
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    Re: [Tut]Cloning items

    Alright so basically MatchServer loads meshes for zitem so you copy the elu file hex edit it and change the mesh name and add the elu that you just hex edited by going into man01.xml that will let it know where to load the clothes. so once you added the new model to man01.xml you add it into the zitem
    item id="4000", etc, etc, name="sin hat" mesh="eq_head_clonesin" if you dont hex edit the elu then it will load from the elu file man-parts_assassin.elu the only reason you enter the model into man01.xml as filename="clone/man-parts_clonesin" because its my way lol it keeps things seperate make things easier to edit and locate, and it doesnt mess up how its loaded, and it works you copy the dds file and paste it into the clone folder because that cloned elu will load the dds that is in there and dont rename the dds file.

  7. #7
    Apprentice Joe58 is offline
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    Re: [Tut]Cloning items

    Hmmm, could this possibly be used to make two sets of grenades?

    Like for example, the way most servers are set up now.. you can only change the apprearnce of the grenade in your hand, but when you throw the grenade it defaults to the normal grenade look. So with this method could we possibly make it so that when you throw the grenade it WOULDNT default to the normal grenade look but actually stay as your edited grenade?

  8. #8
    Account Upgraded | Title Enabled! Aznkidd235 is offline
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    Re: [Tut]Cloning items

    Quote Originally Posted by Joe58 View Post
    Hmmm, could this possibly be used to make two sets of grenades?

    Like for example, the way most servers are set up now.. you can only change the apprearnce of the grenade in your hand, but when you throw the grenade it defaults to the normal grenade look. So with this method could we possibly make it so that when you throw the grenade it WOULDNT default to the normal grenade look but actually stay as your edited grenade?
    yeh but in order to do this you have to edit something else i think its in the sfx.mrs unpack it and make a new animation by going into the .xml in there and make your own. its something like that i dont have the files on me.

  9. #9
    Animu Addicted Number12 is offline
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    Re: [Tut]Cloning items

    Quote Originally Posted by Aznkidd235 View Post
    yeh but in order to do this you have to edit something else i think its in the sfx.mrs unpack it and make a new animation by going into the .xml in there and make your own. its something like that i dont have the files on me.
    :o that is how u do that?! i was always wondering how! hahah thanks ima try that mate! I was tired of the damn custom i made just throwing grenades =/ haha i wanted it to through a book not a grenade :P

    also great tut ima use it for some custom staff clothign ima make ^.^



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