if(player->Played = Soldier Front)
{
Me->addtext("
You may have noticed that every single gun in Soldier Front shoots with different sounds, while Gunz only has one sound for all the rifles and one sound for all the shotguns... etc.... Would you like to find out how to do this?"
);
State=1;
Me->SendYesNo();
}
Else
{
Me->addtext("
YOU'VE NEVER PLAYED SOLDIER FRONT?! Well, in Soldier Front, all guns have unique shooting sounds. However, in Gunz, there is only one sound for all the rifles and one sound for all the shotguns... etc....Would you like to find out how to do this?"
);
State=1;
Me->SendYesNo();
}
else if(state=1)
{
Me->addtext("
First of all, take a look at your zitems. Go to any gun and look at it.
Notice the bolded text. This is what sounds the gun calls upon when firing, reloading and dry-firing (sound it makes when it runs out of bullets).Code:<ITEM id="5045" name="Dual Shiva Rifle" iscashitem="false" mesh_name="rifle13x2" ... magazine_image_id="0" snd_reload="we_rifle_reload" snd_fire="we_rifle_fire" snd_dryfire="762arifle_dryfire"/>
So to make unique sounds:
1. Add the sound you want into your effect.mrs (oh honest to god figure it out yourself).
2. Change the name of the firing, reload and/or dryfire.
Yey...
Sample:
");Code:<ITEM id="504512" name="Fart-tastic" iscashitem="false" mesh_name="rifle103x2" totalpoint="0" type="range" res_sex="a" res_level="0" slot="range" weapon="rifle" weight="50" bt_price="0" delay="1" damage="1" ctrl_ability="25" magazine="4000" maxbullet="600000" reloadtime="8" slug_output="true" gadget_id="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="fart_reload" snd_fire="fart_fire" snd_dryfire="fart_no_ammo" desc="Fart some more why don't you?" effect_id="8" />
Me->end();
}
else
{
Me->addtext("
GTFO
");
Me->End();
}


![[Tut] Different Gun Sounds](http://ragezone.com/hyper728.png)


