[TUT] How to Make Custom Maps

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  1. #1
    Extreme Coder - Delphi bounty-hunter is offline
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    IF u Want Textures then go to this link below
    http://forum.ragezone.com/f497/tut-getting-more-than-1819-texture-438296/#post4381693

    PART I

    -----------------
    Installation
    -----------------

    Step 1.
    Download and install GTKRadiant.
    http://8492369e.realfiles.net

    Step 2.
    Download the GunZ Online plugin for GtkRadiant

    Mirror1:RapidShare: 1-Click Webhosting
    Mirror2:MEGAUPLOAD - The leading online storage and file delivery service

    Extract the files in the zip to C:\Program Files\GtkRadiant 1.5.0\ (Overwrite)

    Step 3.
    Download the basic config files for your gunz map:

    Mirror1:RapidShare: 1-Click Webhosting
    Mirror2:MEGAUPLOAD - The leading online storage and file delivery service

    Extract these files to C:\gunzmap\

    Step 4.
    SourceForge.net: GZMap
    Download Legions map compiler and extract the zip to
    C:\Program Files\GtkRadiant 1.5.0\

    Step 5.
    Start GtkRadiant and select GunZ Online as your target game.

    Set the Engine path to C:\gunzmap\

    It should open a new window, once your in same immediantly. Call it the title of your map.


    -----------------------
    Configuring GtkRadiant
    -----------------------

    Before we get down to creating a new map, we need some textures to work with. I have a setup a download link for some basic GunZ textures that can be downloaded here:

    [ame]http://files.filefront.com/datarar/;8744305;/fileinfo.html[/ame]

    Extract the folder in the textures.rar to C:\gunzmap\
    Were not finished yet, when you add new textures you have to define them in a special file called shaderlist.txt located in C:\gunzmap\data\scripts the file should contain the following
    Code:
    textures
    gunz


    Alright lets get started, now that we've put in some custom textures we have to restart GtkRadiant so it can read the new textures. Open your map up and lets get started!

    If you don't see this exactly, not to worry. Follow these steps to configure GTKRadiant to appear and operate like mine (which is, of course, superior to every other possible way). http://gzmap.sourceforge.net/forums/...icon_smile.gif Go to edit, then preferences, and in the list, under Interface, click on layout. Set your layout as mine is... I prefer this to the other layouts for ease of use.

    http://clankiller.com/games/quake/gt...nceslayout.jpg

    PART II

    -----------------------
    Creating your first map
    -----------------------

    Alright guys time to get started! In here we're going to begin building the room. This tutorial will cover creating the walls, floor and ceiling, as well as some very basic texturing.

    Some useful commands to know before getting started

    Code:
    F1 - Brings up the help menu
    Insert/Delete - Zooms in/out of a window
    Escape - Deselects any selected brushes/entities

    Shift-leftclick - This selects or deselects the brush/entity you click on
    Numpad keys - Changes the grid size
    ctrl-c - Copy the selected entity/brush
    ctrl-v - Paste the previously copied entity/brush
    t - Brings up the texture-picker.
    ctrl-shift-leftclick - Selects just the face of a brush (one at a time)
    ctrl-shift-alt-leftclick - Selects/Deselects the faces of a brush (as many as you want)
    d / c -Move the camera vertically


    Okay lets begin!

    Now for the floor. Click and hold the mouse button at the -256,256 mark (top left of the window) and drag down to 256,-256. This should create a large square as depicted in the following picture.

    http://clankiller.com/games/quake/gt...ics/floor1.jpg
    The Floor

    Congratulations, you just created your first brush. What is a brush? A brush is a surface inside quake3 arena levels. Basically, everything we're going to do here will revolve around brushes or entities. We'll get into entities later, but just know that if I'm talking about a brush, I'm talking about THIS. Now that you know what a brush is, let's move it some.

    Click and hold your mouse button in the center of the brush, in the bottom left window. This is a side view. You could also do it in the bottom right window, which is the front, as we're just going to drag the brush down a bit. Now, drag it so that the top of the brush is even with the 0 line. The following pic will illustrate what I mean.

    http://clankiller.com/games/quake/gt...ics/floor2.jpg
    Moving the floor down a step

    Does it have to be at the 0 mark? No. However, we're putting it here for the purpose of demonstrating the movement of brushes (very important) as well as making it easier on ourselves later.

    Okay before moving on lets set GunZ spawnpoints. It's important to set these locations otherwise your map will crash (duh) Before creating a spawnpoint we must de-select the current element (the floor) or else the spawnpoint will actually replace the floor, and we don't want that to happen. The below picture will give you an example how to add a spawnpoint:


    Inserting a spawnpoint

    Take a good look at that pink rectangular object, thats how big your gunz character is relative to the map.

    Okay obviously we can see that our floor is too small lets stretch it out a bit but first we must select the floor again. De-select the spawnpoint by hold shift and clicking it, then click the floor it should highlight pink. If you look below you should be able to see the three dimensional panels and your selection should highlight red on them. To stretch an object in the x, y direction click and hold your mouse in the top right panel just above the box which is highlighted red and drag it, it should start to grow.


    Stretching your floor

    Okay lets texture it! just press "T" on your keyboard to bring up the textures menu and select any texture you want for your floor.


    Floor

    Alright its almost time for us to compile and test our map ^^

    Next we have to create a large box around our plateform make sure its air tight, otherwise the map will have errors. It's like accidentally opening something up to the vacuum of space, everything gets sucked out.... Anyway you get the point all levels must be surrounded by some sort of a barrier.


    It doesn't matter what the outer barrier of your map looks like were going to make it invisible later on in the tutorial.

    So lets test it right now! goto the top and hit BUILD compile using NOLIGHT

    Once its compiles check in C:\gunzmap\data\maps your looking for the zipped copy of gunzmap, your going to extract the following files and move them to C:\MRS\gunzmap

    Code:
    WinZIP:

    gunz (folder)
    gunzmap.RS.BSP
    gunzmap.RS
    gunzmap.RS.COL
    gunzmap.RS.LM
    gunzmap.RS.XML
    spawn.xml


    Now to get a visible sky working for your map we have to do a couple of manual editing. Your going to take your your Town.mrs file and decompress it and steal some sky animations :3
    Code:
    Town_obj_sky_daylight.elu.ani
    Town_obj_sky_daylight.elu


    Then place them in C:\MRS\gunzmap

    now we want to open up gunzmap.RS.XML and add the following lines:

    Add in <DUMMYLIST>
    Code:
    <DUMMY name="obj_sky_daylight">
    <POSITION>55267160891140097000000000000000.0000000 0.0000000 0.0000000</POSITION>
    <DIRECTION>0.0000000 0.0000000 0.0000000</DIRECTION>
    </DUMMY>


    Underneath </MATERIALLIST> add
    Code:
    <OBJECTLIST>
    <OBJECT name="Town_obj_sky_daylight.elu">
    </OBJECT>
    </OBJECTLIST>


    Okay so great! We now have a sky above, but... we surrounded our entire map with giant walls! Not to worry theres a little tag that lets us make them go away ^^ add the following lines in gunzmap.RS.XML

    Code:
    <MATERIALLIST>
    <MATERIAL name="gunz_Floor013">
    <DIFFUSE>1.00000000 1.00000000 1.00000000</DIFFUSE>
    <AMBIENT>1.00000000 1.00000000 1.00000000</AMBIENT>
    <SPECULAR>1.00000000 1.00000000 1.00000000</SPECULAR>
    <DIFFUSEMAP>gunz/Floor013.tga</DIFFUSEMAP>
    </MATERIAL>
    <MATERIAL name="gunz_Box009">
    <DIFFUSE>1.00000000 1.00000000 1.00000000</DIFFUSE>
    <AMBIENT>1.00000000 1.00000000 1.00000000</AMBIENT>
    <SPECULAR>1.00000000 1.00000000 1.00000000</SPECULAR>
    <DIFFUSEMAP>gunz/Box009.tga</DIFFUSEMAP>
    </MATERIAL>
    <MATERIAL name="gunz_Sky003">
    <DIFFUSE>1.00000000 1.00000000 1.00000000</DIFFUSE>
    <AMBIENT>1.00000000 1.00000000 1.00000000</AMBIENT>
    <SPECULAR>1.00000000 1.00000000 1.00000000</SPECULAR>
    <DIFFUSEMAP>gunz/Sky003.tga</DIFFUSEMAP>
    <USEOPACITY/>
    </MATERIAL>
    </MATERIALLIST>


    The UseOpacity tag lets our ceiling become almost invisible so we can see the sky animation ^^



    Now to test your file! Compile gunzmap folder and put it in your maps directory.

    Credits:
    Legion for making this program
    Maiet for letting us hack there GunZ
    Mackintosh - for making the tut




    I am thinking of making a map which is totaly unique i am gona start ASAP lol

    Btw be the first to right a post here...(i hope this goes on sticky xD)
    Last edited by bounty-hunter; 06-01-10 at 03:22 PM.


  2. #2
    Account Upgraded | Title Enabled! Choix is offline
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    Re: [TUT] How to Make Custom Maps

    Quote Originally Posted by bounty-hunter View Post
    PART I
    bounty-hunter for making TUT plus Mackintosh
    At no point do you get credits for writing this, its a straight copy and paste from Mackintosh. >_>

  3. #3
    Alpha Member WGFreak is offline
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    Re: [TUT] How to Make Custom Maps

    Quote Originally Posted by bounty-hunter View Post
    I am thinking of making a map which is totaly unique i am gona start ASAP lol

    Btw be the first to right a post here...(i hope this goes on sticky xD)
    This is not going to be sticky.

  4. #4
    Banned MAXTRAXv3 is offline
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    Re: [TUT] How to Make Custom Maps

    apart from that it dont work!

    i tryed it and it dont work its air tight even over lapping

    tell me what i did wrong?
    Attached Files Attached Files

  5. #5
    Account Upgraded | Title Enabled! kochon is offline
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    Re: [TUT] How to Make Custom Maps

    cool tut thanks

  6. #6
    Member RyosukeZ is offline
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    Re: [TUT] How to Make Custom Maps

    LOL since when Mack is in the guide?
    From what I know, its a guide-written from Legion at his site.

  7. #7
    Extreme Coder - Delphi bounty-hunter is offline
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    Re: [TUT] How to Make Custom Maps

    xD so lol xD i just made this madd map i wana put it in my GunZ how do i stop u people from stealing it?

  8. #8
    Banned MAXTRAXv3 is offline
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    Re: [TUT] How to Make Custom Maps

    any help?, no one is on the forums for this and no one will help here...

  9. #9
    Account Upgraded | Title Enabled! Choix is offline
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    Re: [TUT] How to Make Custom Maps

    Quote Originally Posted by RyosukeZ View Post
    LOL since when Mack is in the guide?
    From what I know, its a guide-written from Legion at his site.
    The guide was written by Mackintosh on the GZMap forum, bounty-hunter just copy and pasted it and put his name on it. >_>

  10. #10
    Enthusiast rider45 is offline
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    Re: [TUT] How to Make Custom Maps

    Good job ;)

  11. #11
    Member RyosukeZ is offline
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    Re: [TUT] How to Make Custom Maps

    Oh, but, there is a thread in the sticky corner..
    He just wants reputation.. >.>

  12. #12
    Extreme Coder - Delphi bounty-hunter is offline
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    Re: [TUT] How to Make Custom Maps

    Screw you man i posted it here coz these ragezoners cant be bothered to go to another site xD, so i made there life easier.

  13. #13
    Alpha Member WGFreak is offline
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    Re: [TUT] How to Make Custom Maps

    First off. You are not even head admin off Ex Gunz. Second, u get no credit for this its just copy and paste .

    Infracted because u lied about the credit.

  14. #14
    Account Upgraded | Title Enabled! war is offline
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    Re: [TUT] How to Make Custom Maps

    Yea, Mack made this tut.
    Anyway, It's all on: GZMap :: Index

  15. #15
    Enthusiast constantein is offline
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    Re: [TUT] How to Make Custom Maps

    how do u get all textures agen i put them in the folder but i dunno how to direct it to there



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