[TUT] Reduce FPS lag :caulk (gzmap)

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  1. #1
    Intelligent DoucheBag jur13n is offline
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    [TUT] Reduce FPS lag :caulk (gzmap)

    <READ>
    i know i leeched this from gzmap and all credits goes to hymn from gzmap forum but i set it here so people can use it too becuz i ahve seen some posts about how to reduce lagg

    here i start:
    No one likes fps lag. No one. Not even joe.


    One way to actively reduce fps lag is to use the caulk texture on your map.

    "But Hymn, what the hell is 'Caulk'?"

    Well my young one, caulk is a texture that tells the compiler not to register that surface in game.

    "Oh, so why is that a good thing?"

    It allows you to have brushes that are missing sides, because you don't need those sides in game. GTKRadiant doesn't understand a "halfbrush" but it surely understands two textures on a single brush.
    Ok, lets use an example. Lets say that this platform is the bottom of your map. All this really means is that the players on your map will only see one side of it.



    Now, if you left it like this, the compiler will compile 6 sides, meaning that your players will have to process 6 faces. Thats 6 times as much as needed. To fix this, we apply caulk to the sides that wont be seen in game.

    Applying caulk is easy.

    1. Select the object(s) you wish to apply caulk to.
    2. Select Faces (or F for a shortcut)
    3. Click on all the faces (easier to do in the 3D mode) you wish to apply caulk to.
    4. Press T and find caulk and apply it.
    5. Press ESC 4 times and voila, you have caulk on your structure.



    After following these instructions, you've reduced the amount of fps lagged caused by this object by 83%.


    Heres a few tips and tricks to help you along with your caulking:

    1. When creating an object, make the starting texture caulk. Then create the shape of it, and add the textures you want to the faces that need it. Then later compile the map and check to make sure you did a decent job.
    2. You can use caulk to make your "map box", or that box you enclose your map in.
    3. If your really an elitist, you can split brushes into multiple brushes to make the most of caulking your object. The only problem with this is that GTKRadiant only supports 36000 brushes (if you exceed that number, it crashes the game).


    All credits goes to hymn from gzmap


  2. #2
    Proficient Member kenefa is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    nice tut but i'm to lazy to learn how to make maps xD and making weapons is better

  3. #3
    Account Upgraded | Title Enabled! CrashPoint is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    This is easy -.-

  4. #4
    Intelligent DoucheBag jur13n is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    @kenefa ty
    @crashpoint its easy for u but others maybe dont know becuz tehre's only a tutorial of making a map but there isn't a map to reduce lagg in maps thats why is et it here...becuzm some people are too lazy to look on gzmap or google

  5. #5
    Account Upgraded | Title Enabled! 00niels00 is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    Copy of gzmap

  6. #6
    Intelligent DoucheBag jur13n is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    cant read??

  7. #7
    Account Upgraded | Title Enabled! 00niels00 is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    I can read but people says nice tut to you. They better can say ty on gzmap.

  8. #8
    Intelligent DoucheBag jur13n is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    it is but maybe they say nice becuz i got a idea to set it on ragezone becuz some people are lazy to look at gzmap so they MAYBE say nice to me that I got the idea to set it on ragezone understoot?

  9. #9
    Infraction Banned Team Dragon is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    I love flame

  10. #10
    Rival Gamers Owner own_prox is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    already knew this

  11. #11
    Unleashed jumparound is offline
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    Re: [TUT] Reduce FPS lag :caulk (gzmap)

    posting an tutorial is always good, even when many people know it already, you can always look at it when you are forgotten how it was.



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