[Tutorial] Changing Starting Bounty

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  1. #1
    WowIwasSuperCringeB4 XZeenon is offline
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    [Tutorial] Changing Starting Bounty

    Well, I saw a lot of people posting on how to change the starting bounty so here is how...

    First you want to login into your MSSQL.

    Next open up your Gunz Database.

    Then you will see....

    Database Diagrams
    Tables
    Views
    Synonyms
    Programmability
    Security

    Go into the Programmability archive
    Now you will see...

    Stored Procedures
    Functions
    Database Triggers
    Assenblies
    Types
    Rules
    Defaults

    Go into the Stored Procedures Archive.
    Now you will see a list of tables.

    Scroll down untill you find the table called spInsertChar, then right click it and click modify.

    In the table scroll down a bit untill you see the following code or something like it...

    Code:
    INSERT INTO Character (AID, Name, CharNum, Level, Sex, Hair, Face, XP, BP, FR, CR, ER, WR, 
             		           GameCount, KillCount, DeathCount, RegDate, PlayTime, DeleteFlag)
    Values (@AID, @Name, @CharNum, 1, @Sex, @Hair, @Face, 0, 0, 0, 0, 0, 0, 0, 0, 0, GETDATE(), 0, 0)
    IF 0 <> @@ERROR BEGIN
    	ROLLBACK TRAN
    	RETURN (-1)
    END
    See after @Face, the following: " 0, 0, 0, 0, 0, 0, 0, 0, 0,"? Well let's say you want people to start with 60000 bounty you would change it to look like this... " 0, 60000, 0, 0, 0, 0, 0, 0, 0," never change it to 99999 because i have done it before on an old database and it messed it up.. you can try if you want.

    but anyway here is the finished product.

    Code:
    INSERT INTO Character (AID, Name, CharNum, Level, Sex, Hair, Face, XP, BP, FR, CR, ER, WR, 
             		           GameCount, KillCount, DeathCount, RegDate, PlayTime, DeleteFlag)
    Values (@AID, @Name, @CharNum, 1, @Sex, @Hair, @Face, 0, 60000, 0, 0, 0, 0, 0, 0, 0, GETDATE(), 0, 0)
    IF 0 <> @@ERROR BEGIN
    	ROLLBACK TRAN
    	RETURN (-1)
    END
    Anyway when you modify that hit execute and done! Characters when created will have 60000 bounty!

    Anyways hope you appreciate this.
    Last edited by XZeenon; 31-10-08 at 02:21 AM.


  2. #2
    Account Upgraded | Title Enabled! ~DN is offline
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    Re: [Tutorial] Changing Starting Bounty

    nice release xD

  3. #3
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Tutorial] Changing Starting Bounty

    nice there is already other tuts but noobs are too stupid to use the search button >.>

  4. #4
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: [Tutorial] Changing Starting Bounty

    lol thanks anyway.

  5. #5
    Account Upgraded | Title Enabled! elche27 is offline
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    Re: [Tutorial] Changing Starting Bounty

    Nice or you can just go to your "Analizer Query", choose GunzDB's database and run this scrip:
    (Before run it change the value with your own selection, where say: Here the EXP you want)
    THIS IS FOR SQL 2000
    This will put the exp and bounty you want on your char created!

    PHP Code:
    ALTER PROC [dbo].[spInsertChar]
        @
    AID        int,
        @
    CharNum    smallint,
        @
    Name        varchar(24),
        @
    Sex        tinyint,
        @
    Hair        int,  
        @
    Face        int,
        @
    Costume    int
    AS
    SET NOCOUNT ON
    BEGIN TRAN
    IF EXISTS (SELECT CID FROM Character where (AID=@AID AND CharNum=@CharNum) OR (Name=@Name))
    BEGIN    
        ROLLBACK TRAN
        
    return(-1)
    END

    DECLARE @CharIdent     int
    DECLARE @ChestCIID    int
    DECLARE @LegsCIID    int
    DECLARE @MeleeCIID    int
    DECLARE @PrimaryCIID    int
    DECLARE @SecondaryCIID  int
    DECLARE @Custom1CIID    int
    DECLARE @Custom2CIID    int

    DECLARE @ChestItemID    int
    DECLARE @LegsItemID    int
    DECLARE @MeleeItemID    int
    DECLARE @PrimaryItemID    int
    DECLARE @SecondaryItemID  int
    DECLARE @Custom1ItemID    int
    DECLARE @Custom2ItemID    int

    SET 
    @SecondaryCIID NULL
    SET 
    @SecondaryItemID NULL

    SET 
    @Custom1CIID NULL
    SET 
    @Custom1ItemID NULL

    SET 
    @Custom2CIID NULL
    SET 
    @Custom2ItemID NULL

    INSERT INTO Character 
    (AIDNameCharNumLevelSexHairFaceXPBPFRCRERWR
                                
    GameCountKillCountDeathCountRegDatePlayTimeDeleteFlag)
    Values (@AID, @Name, @CharNum1, @Sex, @Hair, @FaceHERE the EXP u wantHERE Bounty u want0000000GETDATE(), 00)
    IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
    END


    SET 
    @CharIdent = @@IDENTITY

      
    /* Melee */
      
    SET @MeleeItemID 
        CASE @
    Costume
        WHEN 0 THEN 1
        WHEN 1 THEN 2
        WHEN 2 THEN 1
        WHEN 3 THEN 2
        WHEN 4 THEN 2
        WHEN 5 THEN 1
        END

      INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @MeleeItemID)
      IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
      
    END

      SET 
    @MeleeCIID = @@IDENTITY

      
    /* Primary */
      
    SET @PrimaryItemID 
        CASE @
    Costume
        WHEN 0 THEN 5001
        WHEN 1 THEN 5002
        WHEN 2 THEN 4005
        WHEN 3 THEN 4001
        WHEN 4 THEN 4002
        WHEN 5 THEN 4006
        END

      INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @PrimaryItemID)
      IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
      
    END

      SET 
    @PrimaryCIID = @@IDENTITY

      
    /* Secondary */
    IF @Costume OR @Costume 2 BEGIN
      SET 
    @SecondaryItemID =
        CASE @
    Costume
        WHEN 0 THEN 4001
        WHEN 1 THEN 0
        WHEN 2 THEN 5001
        WHEN 3 THEN 4006
        WHEN 4 THEN 0
        WHEN 5 THEN 4006
        END

      
    IF @SecondaryItemID <> 0 BEGIN
        INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @SecondaryItemID)
        IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
        
    END

        SET 
    @SecondaryCIID = @@IDENTITY
      END
    END
      SET 
    @Custom1ItemID 
        CASE @
    Costume
        WHEN 0 THEN 30301
        WHEN 1 THEN 30301
        WHEN 2 THEN 30401
        WHEN 3 THEN 30401
        WHEN 4 THEN 30401
        WHEN 5 THEN 30101
        END

      
    /* Custom1 */
      
    INSERT INTO CharacterItem (CIDItemIDValues (@CharIdent, @Custom1ItemID)
      IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
      
    END

      SET 
    @Custom1CIID = @@IDENTITY

      
    /* Custom2 */
    IF @Costume OR @Costume 5
    BEGIN
      SET 
    @Custom2ItemID =
        CASE @
    Costume
        WHEN 0 THEN 0
        WHEN 1 THEN 0
        WHEN 2 THEN 0
        WHEN 3 THEN 0
        WHEN 4 THEN 30001
        WHEN 5 THEN 30001
        END

      
    IF @Custom2ItemID <> 0
      BEGIN
        INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @Custom2ItemID)
        IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
        
    END

        SET 
    @Custom2CIID = @@IDENTITY
      END
    END


    IF @Sex 0        /* 남자일 경우 */
    BEGIN

      
    /* Chest */
      
    SET @ChestItemID =
        CASE @
    Costume
        WHEN 0 THEN 21001
        WHEN 1 THEN 21001
        WHEN 2 THEN 21001
        WHEN 3 THEN 21001
        WHEN 4 THEN 21001
        WHEN 5 THEN 21001
        END


      INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @ChestItemID)
      IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
      
    END

      SET 
    @ChestCIID = @@IDENTITY

      
    /* Legs */
      
    SET @LegsItemID =
        CASE @
    Costume
        WHEN 0 THEN 23001
        WHEN 1 THEN 23001
        WHEN 2 THEN 23001
        WHEN 3 THEN 23001
        WHEN 4 THEN 23001
        WHEN 5 THEN 23001
        END


      INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @LegsItemID)
      IF 
    <> @@ERROR BEGIN 
        ROLLBACK TRAN
        
    RETURN (-1)
      
    END

      SET 
    @LegsCIID = @@IDENTITY

    END
    ELSE
    BEGIN            /* 여자일 경우 */

      /* Chest */
      
    SET @ChestItemID =
        CASE @
    Costume
        WHEN 0 THEN 21501
        WHEN 1 THEN 21501
        WHEN 2 THEN 21501
        WHEN 3 THEN 21501
        WHEN 4 THEN 21501
        WHEN 5 THEN 21501
        END


      INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @ChestItemID)
      IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
      
    END
      SET 
    @ChestCIID = @@IDENTITY

      
    /* Legs */
      
    SET @LegsItemID =
        CASE @
    Costume
        WHEN 0 THEN 23501
        WHEN 1 THEN 23501
        WHEN 2 THEN 23501
        WHEN 3 THEN 23501
        WHEN 4 THEN 23501
        WHEN 5 THEN 23501
        END


      INSERT INTO CharacterItem 
    (CIDItemIDValues (@CharIdent, @LegsItemID)
      IF 
    <> @@ERROR BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
      
    END
      SET 
    @LegsCIID = @@IDENTITY

    END  

    UPDATE Character
    SET chest_slot 
    = @ChestCIIDlegs_slot = @LegsCIIDmelee_slot = @MeleeCIID,
        
    primary_slot = @PrimaryCIIDsecondary_slot = @SecondaryCIIDcustom1_slot = @Custom1CIID,
        
    custom2_slot = @Custom2CIID,
        
    chest_itemid = @ChestItemIDlegs_itemid = @LegsItemIDmelee_itemid = @MeleeItemID,
        
    primary_itemid = @PrimaryItemIDsecondary_itemid = @SecondaryItemIDcustom1_itemid = @Custom1ItemID,
        
    custom2_itemid = @Custom2ItemID
    WHERE CID
    =@CharIdent
    IF = @@ROWCOUNT BEGIN
        ROLLBACK TRAN
        
    RETURN (-1)
    END
    COMMIT TRAN

    GO 
    Edited: Hope make you happy ^^
    Date: 31-10-2008
    y: avoid complain Hehe
    Peace!
    Last edited by elche27; 31-10-08 at 10:43 PM.

  6. #6
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: [Tutorial] Changing Starting Bounty

    yh but my method is still ez, I updated the text cuz I made a mistake on a part

  7. #7
    RestyleGamerZ FTW Mambo is offline
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    Re: [Tutorial] Changing Starting Bounty

    U can modify the starter items too in here :P.. thats cool xD

  8. #8
    Sultan of Yolo Demantor is offline
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    Re: [Tutorial] Changing Starting Bounty

    thanx, XZeenon..

  9. #9
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Tutorial] Changing Starting Bounty

    Quote Originally Posted by elche27 View Post
    Nice or you can just go to your "Analizer Query", choose GunzDB's database and run this scrip:
    (Before run it change the value on red with your own selection)
    THIS IS FOR SQL 2000
    This will put the exp and bounty you want on your char created!

    Code:
    ALTER PROC [dbo].[spInsertChar]
        @AID        int,
        @CharNum    smallint,
        @Name        varchar(24),
        @Sex        tinyint,
        @Hair        int,  
        @Face        int,
        @Costume    int
    AS
    SET NOCOUNT ON
    BEGIN TRAN
    IF EXISTS (SELECT CID FROM Character where (AID=@AID AND CharNum=@CharNum) OR (Name=@Name))
    BEGIN    
        ROLLBACK TRAN
        return(-1)
    END
    
    DECLARE @CharIdent     int
    DECLARE @ChestCIID    int
    DECLARE @LegsCIID    int
    DECLARE @MeleeCIID    int
    DECLARE @PrimaryCIID    int
    DECLARE @SecondaryCIID  int
    DECLARE @Custom1CIID    int
    DECLARE @Custom2CIID    int
    
    DECLARE @ChestItemID    int
    DECLARE @LegsItemID    int
    DECLARE @MeleeItemID    int
    DECLARE @PrimaryItemID    int
    DECLARE @SecondaryItemID  int
    DECLARE @Custom1ItemID    int
    DECLARE @Custom2ItemID    int
    
    SET @SecondaryCIID = NULL
    SET @SecondaryItemID = NULL
    
    SET @Custom1CIID = NULL
    SET @Custom1ItemID = NULL
    
    SET @Custom2CIID = NULL
    SET @Custom2ItemID = NULL
    
    INSERT INTO Character (AID, Name, CharNum, Level, Sex, Hair, Face, XP, BP, FR, CR, ER, WR, 
                                GameCount, KillCount, DeathCount, RegDate, PlayTime, DeleteFlag)
    Values (@AID, @Name, @CharNum, 1, @Sex, @Hair, @Face, how much EXP u want, how much Bounty u want , 0, 0, 0, 0, 0, 0, 0, GETDATE(), 0, 0)
    IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
    END
    
    
    SET @CharIdent = @@IDENTITY
    
      /* Melee */
      SET @MeleeItemID = 
        CASE @Costume
        WHEN 0 THEN 1
        WHEN 1 THEN 2
        WHEN 2 THEN 1
        WHEN 3 THEN 2
        WHEN 4 THEN 2
        WHEN 5 THEN 1
        END
    
      INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @MeleeItemID)
      IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
      END
    
      SET @MeleeCIID = @@IDENTITY
    
      /* Primary */
      SET @PrimaryItemID = 
        CASE @Costume
        WHEN 0 THEN 5001
        WHEN 1 THEN 5002
        WHEN 2 THEN 4005
        WHEN 3 THEN 4001
        WHEN 4 THEN 4002
        WHEN 5 THEN 4006
        END
    
      INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @PrimaryItemID)
      IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
      END
    
      SET @PrimaryCIID = @@IDENTITY
    
      /* Secondary */
    IF @Costume = 0 OR @Costume = 2 BEGIN
      SET @SecondaryItemID =
        CASE @Costume
        WHEN 0 THEN 4001
        WHEN 1 THEN 0
        WHEN 2 THEN 5001
        WHEN 3 THEN 4006
        WHEN 4 THEN 0
        WHEN 5 THEN 4006
        END
    
      IF @SecondaryItemID <> 0 BEGIN
        INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @SecondaryItemID)
        IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
        END
    
        SET @SecondaryCIID = @@IDENTITY
      END
    END
      SET @Custom1ItemID = 
        CASE @Costume
        WHEN 0 THEN 30301
        WHEN 1 THEN 30301
        WHEN 2 THEN 30401
        WHEN 3 THEN 30401
        WHEN 4 THEN 30401
        WHEN 5 THEN 30101
        END
    
      /* Custom1 */
      INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @Custom1ItemID)
      IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
      END
    
      SET @Custom1CIID = @@IDENTITY
    
      /* Custom2 */
    IF @Costume = 4 OR @Costume = 5
    BEGIN
      SET @Custom2ItemID =
        CASE @Costume
        WHEN 0 THEN 0
        WHEN 1 THEN 0
        WHEN 2 THEN 0
        WHEN 3 THEN 0
        WHEN 4 THEN 30001
        WHEN 5 THEN 30001
        END
    
      IF @Custom2ItemID <> 0
      BEGIN
        INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @Custom2ItemID)
        IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
        END
    
        SET @Custom2CIID = @@IDENTITY
      END
    END
    
    
    IF @Sex = 0        /* 남자일 경우 */
    BEGIN
    
      /* Chest */
      SET @ChestItemID =
        CASE @Costume
        WHEN 0 THEN 21001
        WHEN 1 THEN 21001
        WHEN 2 THEN 21001
        WHEN 3 THEN 21001
        WHEN 4 THEN 21001
        WHEN 5 THEN 21001
        END
    
    
      INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @ChestItemID)
      IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
      END
    
      SET @ChestCIID = @@IDENTITY
    
      /* Legs */
      SET @LegsItemID =
        CASE @Costume
        WHEN 0 THEN 23001
        WHEN 1 THEN 23001
        WHEN 2 THEN 23001
        WHEN 3 THEN 23001
        WHEN 4 THEN 23001
        WHEN 5 THEN 23001
        END
    
    
      INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @LegsItemID)
      IF 0 <> @@ERROR BEGIN 
        ROLLBACK TRAN
        RETURN (-1)
      END
    
      SET @LegsCIID = @@IDENTITY
    
    END
    ELSE
    BEGIN            /* 여자일 경우 */
    
      /* Chest */
      SET @ChestItemID =
        CASE @Costume
        WHEN 0 THEN 21501
        WHEN 1 THEN 21501
        WHEN 2 THEN 21501
        WHEN 3 THEN 21501
        WHEN 4 THEN 21501
        WHEN 5 THEN 21501
        END
    
    
      INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @ChestItemID)
      IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
      END
      SET @ChestCIID = @@IDENTITY
    
      /* Legs */
      SET @LegsItemID =
        CASE @Costume
        WHEN 0 THEN 23501
        WHEN 1 THEN 23501
        WHEN 2 THEN 23501
        WHEN 3 THEN 23501
        WHEN 4 THEN 23501
        WHEN 5 THEN 23501
        END
    
    
      INSERT INTO CharacterItem (CID, ItemID) Values (@CharIdent, @LegsItemID)
      IF 0 <> @@ERROR BEGIN
        ROLLBACK TRAN
        RETURN (-1)
      END
      SET @LegsCIID = @@IDENTITY
    
    END  
    
    UPDATE Character
    SET chest_slot = @ChestCIID, legs_slot = @LegsCIID, melee_slot = @MeleeCIID,
        primary_slot = @PrimaryCIID, secondary_slot = @SecondaryCIID, custom1_slot = @Custom1CIID,
        custom2_slot = @Custom2CIID,
        chest_itemid = @ChestItemID, legs_itemid = @LegsItemID, melee_itemid = @MeleeItemID,
        primary_itemid = @PrimaryItemID, secondary_itemid = @SecondaryItemID, custom1_itemid = @Custom1ItemID,
        custom2_itemid = @Custom2ItemID
    WHERE CID=@CharIdent
    IF 0 = @@ROWCOUNT BEGIN
        ROLLBACK TRAN
        RETURN (-1)
    END
    COMMIT TRAN
    
    GO
    you should really put stuff in code tags. Added code tags in the quote for convince.

  10. #10
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: [Tutorial] Changing Starting Bounty

    Quote Originally Posted by Mambo View Post
    U can modify the starter items too in here :P.. thats cool xD
    Yep, You can.

  11. #11
    Apprentice snt9116 is offline
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    Re: [Tutorial] Changing Starting Bounty

    wtf i can't find "spInsertChar" at my database...

  12. #12
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Tutorial] Changing Starting Bounty

    its in there.
    look in GunzDB > Programmability > Stored Procedures.

  13. #13
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: [Tutorial] Changing Starting Bounty

    Since it's a procedure when a char is made it isn't a table, just a script.

  14. #14
    Account Upgraded | Title Enabled! Kingston is offline
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    Re: [Tutorial] Changing Starting Bounty

    this is the easyest thing you can do on ur database >.<

  15. #15
    WowIwasSuperCringeB4 XZeenon is offline
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    Re: [Tutorial] Changing Starting Bounty

    Quote Originally Posted by Kingston View Post
    this is the easyest thing you can do on ur database >.<
    Who cares? Most people that are new to GunZ Developing don't know how to do this. So I decided to help them.

  16. #16
    Account Upgraded | Title Enabled! Asumi is offline
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    Re: [Tutorial] Changing Starting Bounty

    just make all the sell prices 0 it's nicer.. because if you put the money to high you will get -15641651231641163

  17. #17
    Account Upgraded | Title Enabled! Creativity is offline
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    Re: [Tutorial] Changing Starting Bounty

    Thanks man great tut, works perfectly =)

  18. #18
    Enthusiast zimro is offline
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    Re: [Tutorial] Changing Starting Bounty

    lololol XZeenon, -is MattyPants- ;)
    Great Tut!

    P.S. Your best GunZ developer.

  19. #19
    Account Upgraded | Title Enabled! 4ndr34s is offline
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    Re: [Tutorial] Changing Starting Bounty

    very old tut, my grandmother know how to do this :-P

  20. #20
    Reality, What is? Rain is offline
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    Re: [Tutorial] Changing Starting Bounty

    Is Ther A Way to Put Every New Char lvl 5 or somthing?

  21. #21
    Infraction Banned VitalDemon is offline
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    Re: [Tutorial] Changing Starting Bounty

    kool release

  22. #22
    RageZone GunZ | Ex-Owner Ricky Blaze is offline
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    Re: [Tutorial] Changing Starting Bounty

    Thank you, works great sir. :]

  23. #23
    Doggie And Rice. Military is offline
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    Re: [Tutorial] Changing Starting Bounty

    thank you

  24. #24
    Proficient Member StraMS is offline
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    Sep 2009 Join Date
    191Posts

    Re: [Tutorial] Changing Starting Bounty

    Quote Originally Posted by azureamv View Post
    Is Ther A Way to Put Every New Char lvl 5 or somthing?
    near @Charnum theres like a 1, thats the starting level



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