yes. pretty easy actually.
download the "demo" from the post above and see how close it gets with little tweaks
Printable View
if you actually know someone that has it and is actually willing to share, yes.
but IRL, no...
:P
I see no point on getting back to the original source when you can actually make something like this:
https://i.gyazo.com/6a606cb60ab8e75b...87413f4b79.jpg
Update:
https://youtu.be/YcUZc3RsOok
nice man that i'm talk abount
download files? there decryption key
did some searches on Mu Online done in Unity ..
and found it does not know what is
https://mega.nz/#!25YGSQQZ!qKjdjngCh...RiXY_ouRIhfRGs
Hold On.
I'll upload with the new update in the next few hours.
WebGL: For the next 24h: http://hazecmufr.ddns.net:8080/WebGL
User: source
Pass: source
Ohh, Sorry. My connection is too slow, i did a small test and i cant connect.
The project's folder is too big. I cant da nothing good with my connection, sorry. More few weeks to get a test server up.
=====
Some features.
-Log in.
-Create Chras (all of them)
-Explore World and chat. Can see all of othes players
-Kill MOBs(spiders, dragons and bulls; They hit back so i cant kill spiders and bulls) and level up. I am lvl 4 until now. All progress are saved, points, xp...
Server is hard, xp = 1x.
What i want to do in few weeks:
-Add sowords and axes (small axe, criss, and short sword).
-DK item set. (Leather set, normal, excelent and ancient).
-Add apples an potions.
-Add points and manage itens.
How do I download files?
I believe someone with good knowledge of Unity 3D and / or java . To set up a server emulator.
Or maybe a version offiline
http://forum.ragezone.com/f807/mu-or...oblie-1052622/
I Test this cliente and Server and all work , open in firefox
Jogue o jogo grátis Mu Online Live 3D RPG - Y8.COM Play Mu Online Live 3D RPG, a free online game on Kongregate
Client Download Link:
https://mega.nz/#!TwxmETRS!Pkup4Uh1o...k_4CrWDJyx9iQo
<span style="color: rgb(51, 51, 51); font-family: Roboto, arial, sans-serif; font-size: 13px; background-color: rgb(246, 246, 246);">https://www.youtube.com/watch?v=-cBnutj-yWQ
New items, new models, new textures.
Choose de "Choose Me" button
WebGL: Unity WebGL Player | HazecMUFR
Win64: http://www.hazecmufr.com/downloads/Wi...
For More: HAZECMUFR - Index page
Well, it's nice that you are making progress but the animations are so badly timed that it's basically destroying any reason to play the game in this form.
Some hints:
Movement itself should be linear (you have unnecessary acceleration which makes no gameplay sense and looks terrible).
Animations (attack, movements etc) should switch instantly, without inbetween interpolation.
The rotations should happen immediately, you have introduced inertia and angular momentum which is completely unnecesary.
All animations should be speeded up.
The character does not follow the mouse pointer when I keep the left mouse button pressed.
When you hover over an empty inventory slot, an item tooltip appears with the last item tooltip you have seen.
Minimap shows that my character is standing on a river while I'm standing on the bridge.
Some typos.
What I like:
I like what you did with inventory. Item tooltips are nicely designed and I like the introduction of HP regen on rings and Mana regen on pendant.
Water is nice.
There is still a lot of work to do before it gets playable. But keep up the great work.