Re: [1st playable release]HAZEC MU Client Remake
Quote:
Originally Posted by
marecznyjo
...
Thank you. For your reply.
I did not like the animations too, it is my first project with 3D in unity and I'm having a lot of problems with the animations. The character control part is all managed by default Unity3D controller, I have not made any progress in this direction.
I started an Android project, will be my fourth game, so i ran a bit to finish the inventory system and the mini map, I wanted to have at least one video to show the MU project.
The monsters are controlled by the server, as well the drops. It is possible to view and interact with other players on the server, so I had to improvise and create this offline version of the game.
Some things were not as good as I wanted. I did not have time to finish the entire map, so some things were left out. The inner city and the rest of the map.
I always thought that part of the regeneration of life was something necessary for the game, so I implemented it:laugh:
Thank you again.
Re: [1st playable release]HAZEC MU Client Remake
Hi, I need your help again.
If you can acess the game and test somethings i'll be glad.
As an individual developer i need tester to test all login phase. Login, select/create char, kill mobs, pick itens, try to level up, equip itens and test data persistent. Chat if there are another player.
WebGL: Unity WebGL Player | HazecMUFR
x64: http://www.hazecmufr.com/downloads/Win_x86_64.rar
Some tips:
Start WebGL player in an individual browser instance.
XPBar is not working.
There are only Giant Spider and budge dragons.
The game stop when u die.
I need only the login phase, please help. Thank you
UserNames. test1, test2, test3, test4, test5. Password: test
Re: [1st playable release]HAZEC MU Client Remake
- Current Settings
Windows resolution: 1366x768
Memory: 6GB
OS: Windows 7 Ultimate
http://image.prntscr.com/image/97df5...169efd3575.png
On "Windows mode", the top of the game just get cut out. Need put "Full Windows Mode" to actually see all the game frame.
-
login -> create character -> Try to login:
http://image.prntscr.com/image/31ce4...e88b82b345.png
Got stuck there, unable to enter the world.
Re: [1st playable release]HAZEC MU Client Remake
Thank you for your time @Oroch.
1 - I'm targeting a minimal of 1280x720. Your computer can do this, in full scree.
2 - Outo of memory is a common issue in Google Chrome. Chrome shares memory with all open tabs, the game tells Chrome to alocate X, but this X is shared by other tabs.
I'm using Microsoft Edge as my gamming browser or u can open a new Chrome windows with no tabs.
Re: [1st playable release]HAZEC MU Client Remake
Quote:
Originally Posted by
pcdubaum
2 - Outo of memory is a common issue in Google Chrome. Chrome shares memory with all open tabs, the game tells Chrome to alocate X, but this X is shared by other tabs.
Not only. Chrome has different script loading pipeline. It doesn't release compilation junk before script execution. Emscripten is trying to allocate whole heap while scripts sources and compiler data are still allocated in the same process (usually 32 bit). It's known memory spike you can't avoid right now. There are more issues in chrome like memory leaks especially in older releases, so I'd recommend to update browser to the newest version and use 64 bit versions if You can. While asm.js is purely 32 bit right now, 64 bit browser can still allocate more data for parsers and internal compilers so it won't run into out of memory problem.
Unity's webgl is not ready to run out of the box right now. You have to optimize it heavily and change some programming habits. WebAssembly is the way to go, but it's still experimental technology both in unity and all main browsers (chrome, firefox, edge and safari). It will take ~2 years until mature and well equipped version of wasm will hit common user browser. By mature version i consider wasm with full multi-threading support and stable memory growth in 64 bit environment.
Re: [1st playable release]HAZEC MU Client Remake
Quote:
Originally Posted by
pcdubaum
Thank you for your time @
Oroch.
2 - Outo of memory is a common issue in Google Chrome. Chrome shares memory with all open tabs, the game tells Chrome to alocate X, but this X is shared by other tabs.
I'm using Microsoft Edge as my gamming browser or u can open a new Chrome windows with no tabs.
Actually, tested two times last night, one of them I closed every Chrome instance an open only one windows in incognito mode (of course with just the game tab).
The result was the same.
Re: [Connection Tests]HAZEC MU Client/Server Remake
I made some tests and the answe is now clear. Do not use Google Chrome. Windows 10 for all tests
High-end machine (Core i7 4790k @ 4.5hz, 16 GB of ram, 970 GTX)
Google Chrome:
Load time: High
Time between scens: Fast
Enter game: Out of memory Exception.
Microsoft Edge:
Load Time: Average
Time between scens: Fast
Enter game: The game is nice.
Mid machine (AMD 8350, 8 GB of ram, 380x)
Google Chrome:
Load time: High
Time between scens: Fast
Enter game: Out of memory Exception.
Microsoft Edge:
Load Time: Average
Time between scens: Fast
Enter game: The game is nice.
6-7 years old machine (AMD Phenon II, 4 GB of ram, AMD HD GPU)
Google Chrome:
Load time: Ultra-f@ckin-High
Time between scens: Ultra-f@ckin-High
Enter game: Out of memory Exception.
Microsoft Edge:
Load Time: Ultra-f@ckin-High
Time between scens: Ultra-f@ckin-High
Enter game: The game have limitations
===========
So a made a new lightter release and the results are the same.
x64: http://www.hazecmufr.com/downloads/Win_x86_64.rar
Re: [1st playable release]HAZEC MU Client Remake
Great project you have here #pcdubaum, been watching it for a while now. Keep up the awesome work :).
Re: [1st playable release]HAZEC MU Client Remake
Thank you.
I started this project as a self learning project but i reached an interesting point.
I got some models from MU Origin: http://forum.ragezone.com/f195/pad-v...-maps-1121860/
The project is growing and i cant manage Client and Server development on my own. I can share the server code but i am unable to share client due 3rt party assets, from unity asses store.
https://www.youtube.com/watch?v=Slc-knYxqIo&t=3s
Re: [1st playable release]HAZEC MU Client Remake
I have another work to do in next couple mounths, so here are all my work.
Unity Project: https://mega.nz/#!5xZ3gIaC!i9F-2U1NruGZ4xaJsTxzOKGw7edqFSINKmc19KehhvQ
Server Git: https://github.com/pcdubaum/HAZECMUFR_SERVER
DB: https://mega.nz/#!5oYlwKhA!KbWZt9vRtkuy8HBJvV7cMoSe8M2Y4_nJYpCfw39yTb0
Install Mysql, restore DB. I'm using XAMPP
Install and set up Smartfox
How to Set Up server
1 - http://www.smartfoxserver.com/download/sfs2x#p=installer
2 - http://docs2x.smartfoxserver.com/GettingStarted/installation
(if you want u can do the lazy work go to step XXX)
3 - SmartFoxServer 2X documentation: database-recipes
4 - Compile Assets from server project under SFS2X/extensions/lib - Compile all source code under under SFS2X/extensions/HazecMUFR
5 - open: http://127.0.0.1:8080/admin/AdminTool.html sfsadmin for user and pass.
6 - navegate to "Zone configurator", create a zone called "HazecMUR", add two rooms "CharSelection" and "Lorencia"
7 - Double click zone "HazecMUR" navigate "Zone Extension" -> Select "HazecMUFR" -> Extension: "HazecMUFR.Login.ExtensionLogIn"
8 - Submit
9 - "Double Click "Lorencia" -> Room Extension: select "HazecMUFR.Game.CreateNPCExtension"
10 - Submit
11 - Start SmartFoxServer.
XXX - Extract this in SmartFox Folder
Open Unity -> Select the Project -> Navigate Assets/Maps and Scenes/LoginScene -> Select "Scene Manager" gameObject and chenge the Host Ip in editor.
Click Play. Fix any error.
Java and SFS2x programming are straight forward. There are fews Unity Remakes, i will create simples scripts to connect any unity remake to server. For those my server will be up for a week.
Re: [1st playable release]HAZEC MU Client Remake
Quote:
Originally Posted by
pcdubaum
I have another work to do in next couple mounths, so here are all my work.
I'm debating taking over this project.
There's a few easily fixable things like animations and such that will make the game look and feel totally different. Thank you for sharing, this is an immense amount of work.
Edit:
After looking through here it seems you're doing animations at the same rate as the screen refresh rate?
If you have some animations that play too slowly you can skip frames, which there are a few. Never render more frames than your screen's refresh rate, it's bad for performance. (I would assume this, I've never used Unity before but I'm an experienced programmer)
Re: [1st playable release]HAZEC MU Client Remake
what's the game features?