Blender - UDK

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  1. #1
    Apprentice MuTech is offline
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    Blender - UDK

    Welcome to my Mu Online, Blender & UDK Thread.
    Please check back often for news and updates.
    If anyone has any questions please ask!

    Note:I'am just starting to work with .smd files so please be nice.



    Required Files:

    Blender - blender.org - Home
    UDK - UDK Unreal Developer's Kit | Free Game Engine
    GiMP - GIMP - The GNU Image Manipulation Program
    Pentium Tools - Official MuOnline Pentium Tools Site
    Valve SMD Tools - https://developer.valvesoftware.com/...nder_SMD_Tools

    Everyone is welcome to join this project at any time.
    If anyone has any tips, suggestions, contributions or requests please reply!
    I'am working on unwrapping normal maps and texture paints for all Mu Online files!
    Knowledge of exporting from Blender to UDK would be appreciated!
    All files are 100% completely free! Thank you and enjoy!

    -MuTech
    Last edited by MuTech; 10-07-12 at 12:04 AM.


  2. #2
    Proficient Member 3:01 is offline
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    Re: Blender - UDK

    Read this thread for information regarding model conversion into UDK

    THREAD

    what is the goal of your project?

  3. #3
    Apprentice MuTech is offline
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    Re: Blender - UDK

    Quote Originally Posted by 3:01 View Post
    Hey, nice work.

    The final goal of this project will be recreating Mu Online in UDK.

    Added new elf_idle_low_poly, high-poly version on YouTube Channel.

    I need to start making seams and unwrapping these models now for some texture!

  4. #4
    Proficient Member 3:01 is offline
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    Re: Blender - UDK

    I'm interested in how you achieved the high poly elf model?

  5. #5
    Apprentice MuTech is offline
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    Re: Blender - UDK

    I turned on Smooth shading, and added Subdivision Surface modifier.

    Honestly I don't think it looks that good, but it could be used for high quality cut-scenes or Muvies. :P

  6. #6
    Enthusiast Setekh is offline
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    Re: Blender - UDK

    Well, im working on corvus mu-online project and after we get all the features fully working we are considering in making our own game client in java using LWJGL and blender as our main scene composer.

    I would love to help with this when i have the time, but i have to ask. You said that "All files are 100% completely free!", meaning you are gonna share them with everyone, or just the team?

    Thanks.

  7. #7
    Apprentice MuTech is offline
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    Re: Blender - UDK

    All the files I used are free.
    I added all the links to everything I used.
    All you need to do is find a MU client and start converting with pentium-tools.
    I ran into some problems exporting from Blender to UDK, so I kinda gave up. :(
    Might try Unity, or something else someday.

    Any suggestions?
    Maybe I will just make MUvies in Blender since I can do that fairly well.

  8. #8
    Enthusiast Setekh is offline
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    Re: Blender - UDK

    Quote Originally Posted by MuTech View Post
    All the files I used are free.
    I added all the links to everything I used.
    All you need to do is find a MU client and start converting with pentium-tools.
    I ran into some problems exporting from Blender to UDK, so I kinda gave up. :(
    Might try Unity, or something else someday.

    Any suggestions?
    Maybe I will just make MUvies in Blender since I can do that fairly well.
    Well we are using this: jMonkeyEngine 3.0 | Java OpenGL Game Engine

    Gonna share some models too



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