Re: C# Mu Online framework
I didn't quite mean re-creating server or client side. What I want to do is create a easy to use c# class lib, which would give you ability to write stuff like packet sniffers, packet-based bots without putting much effort digging into MU network protocol (ofc, relatively).
Re: C# Mu Online framework
Quote:
Originally Posted by
Chern0byl
I didn't quite mean re-creating server or client side. What I want to do is create a easy to use c# class lib, which would give you ability to write stuff like packet sniffers, packet-based bots without putting much effort digging into MU network protocol (ofc, relatively).
Ah okay... Do you mean bots/hacks for players (like Mu Helper), or for server owners to help their players?
Re: C# Mu Online framework
Yeah, that's right, nevS. For both players and server owners. I plan making a really advanced bot for players,which could nearly completely automate all player actions (with scripting support for teleporting between maps, buying stuff from shops, repairing and so on). Also, some kind of event bot for server owners, which would be able to do stuff like automatic hide and seek and so on.
Re: C# Mu Online framework
Quote:
Originally Posted by
Chern0byl
Yeah, that's right, nevS. For both players and server owners. I plan making a really advanced bot for players,which could nearly completely automate all player actions (with scripting support for teleporting between maps, buying stuff from shops, repairing and so on). Also, some kind of event bot for server owners, which would be able to do stuff like automatic hide and seek and so on.
But then whats the point of playing?
also hide and seek auomatic events etc already in SCFMT sources u can take from there.
Re: C# Mu Online framework
I bet those srcs arent c#, lol.
Re: C# Mu Online framework
Quote:
Originally Posted by
Chern0byl
I bet those srcs arent c#, lol.
i literally dont know anythin related to programming just wanted to let ya know .
Re: C# Mu Online framework
If it was event with complicated logic - yes, cpp sources could be useful for understanding, but since this kind of events is pretty much straight-forward, no point in this particular case :).
Re: C# Mu Online framework
Quote:
Originally Posted by
Chern0byl
Yeah, that's right, nevS. For both players and server owners. I plan making a really advanced bot for players,which could nearly completely automate all player actions (with scripting support for teleporting between maps, buying stuff from shops, repairing and so on). Also, some kind of event bot for server owners, which would be able to do stuff like automatic hide and seek and so on.
Do you know SolidProxy? Yes, it's a cheat, but as far as I remember it had a SDK for .NET, with which you could probably do what you need. Problem is, the forum where it was released has been closed... good news is, I had the msn address of the guy who made it. Just need to search it :wink:
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Re: C# Mu Online framework
Quote:
Do you know SolidProxy? Yes, it's a cheat, but as far as I remember it had a SDK for .NET, with which you could probably do what you need. Problem is, the forum where it was released has been closed... good news is, I had the msn address of the guy who made it. Just need to search it
Attachment 158963
1 Attachment(s)
Re: C# Mu Online framework
Quote:
Originally Posted by
Razzor
And the SDK :w00t:: Attachment 158964
Re: C# Mu Online framework
Yes, that's really awesome and useful. Still, I want it open-source and having wider range of usage.
Re: C# Mu Online framework
English (Google Translate):
I don't want to discredit this thread but I honestly find it a waste of time... Trying to re-create the whole server side using: C# ? Well, I'm not who... to tell them what to do. but everyone knows that: C# and: Basic, are 2 Low-Level Programming Languages. Never could be compared with: C++, this is the main reason why there are many more source codes here in the forum on: C++, in short, also talking about what is the graphics engine (main) the reality is that it is old... it's true... But if he was not so old. We would all be constantly trying to develop it? That is to say, if a Client of MU by default would have: 3D Camera or Sky, what would be the meaning of getting to develop mods for this Game? I leave this like homework to everyone to think.
Spanish:
No quiero desacreditar este hilo, pero honestamente creo que es una pérdida de tiempo... Están intentando volver a crear todo el lado del servidor usando: C# ? Bueno, no soy quien... para decirles qué hacer. Pero todo el mundo sabe que: C# y: Basic, son 2 lenguajes de programación de bajo nivel. Nunca se podrían comparar con: C++, esta es la principal razón por la que hay muchos más códigos fuente aquí en el foro en: C++, en resumen, también hablando de lo que es el motor gráfico (main) la realidad es que es viejo... es cierto... Pero si no fuese tan viejo. ¿Todos estaríamos constantemente tratando de desarrollarlo? Es decir, si un cliente de MU por defecto tendría: Camara 3D o Cielo, ¿Cuál sería el significado de llegar a desarrollar mods para este juego? Dejo esto como tarea para que todos piensen.
Re: C# Mu Online framework
I did write it before, but... I'm NOT GOING TO RE-CREATE server or client. Purpose is every-day class lib u can use for makin leveling bots, event bots and so on. I don't plan doing anything related to server side...
Re: C# Mu Online framework
Quote:
Originally Posted by
Chern0byl
I did write it before, but... I'm NOT GOING TO RE-CREATE server or client. Purpose is every-day class lib u can use for makin leveling bots, event bots and so on. I don't plan doing anything related to server side...
BOTs? there is the real reason? :(
Re: C# Mu Online framework
Quote:
Originally Posted by
SmileYzn
BOTs? there is the real reason? :(
Yeah, maybe :). Still, this is mostly "coz sometimes i got nothing to do" project. It's just... fun :).