Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

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  1. #211
    Account Upgraded | Title Enabled! Krims is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Great! HP bars works perfectly! TY!

    Now, is it possible to add custom .DLL into Main.dll?
    In Main.cpp, there are lines:
    if(GlowMode == 1)
    {
    LoadLibraryA(".\\Glow.dll");
    }
    But it doesn't work. With or without if statement it doesn't work and there are no errors if specific .dll even exist or not.
    Do I need to manually hook other .dll files to Main.exe?

    EDIT:
    1) Found bug, Main crashes (closes) when you kill Shadow Knight (ID 590) or Shadow Pawn (ID 591) in SwampOfPeace.
    2) Is it possible through these sources to fix correct damage display when it's higher than 65000? Also correct HP when it's over 65K. Like in some EX702 servers.
    In client side mob_hp_bar.cpp under function CMob_HPBar variable this->HP outputs correct real-time HP number over 65K. So maybe it is also possible to edit interface HP numbers? And similar to damage. But this->MaxHP is glitchy anyway, when it's over 65K it goes less than real-time HP.
    Last edited by Krims; 03-01-14 at 03:26 PM.

  2. #212
    Srsly? I have a title :D quskevel is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Yeah, main dc because use minimap (i dont download it :P)
    But, glow dont work... i try hook my dll(glow.dll) and too dont work...
    Sorry for my bad english :D

  3. #213
    Alpha Member ianvalls90 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    you just need to enable the glow init on the main.cpp ; and then add your glow.dll on client's root and glow.gld on client/data/

    it's working for me....check my sources otherwise....already shared them here.-

  4. #214
    Srsly? I have a title :D quskevel is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by ianvalls90 View Post
    you just need to enable the glow init on the main.cpp ; and then add your glow.dll on client's root and glow.gld on client/data/

    it's working for me....check my sources otherwise....already shared them here.-
    Share Your Glow.dll maybe bug in dll...

    http://s42.radikal.ru/i095/1401/9c/03a32fbe3f5c.jpg
    With my .dll but glow.gld edited and with 1.03k work good!!!
    Last edited by quskevel; 06-01-14 at 12:23 AM.

  5. #215
    Alpha Member ianvalls90 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    http://www.mediafire.com/download/3n...sb8fn/flow.rar here ya go.....test and let me know.....remember to go to the init section on the dll sources (main.dll or custom.dll) and remove the // before the glow part.....maybe its still disabled on init ¬¬

  6. #216
    Srsly? I have a title :D quskevel is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by ianvalls90 View Post
    http://www.mediafire.com/download/3n...sb8fn/flow.rar here ya go.....test and let me know.....remember to go to the init section on the dll sources (main.dll or custom.dll) and remove the // before the glow part.....maybe its still disabled on init ¬¬
    Dont work... -_-
    If not difficult to tell what kind of line, I'll check myself because like everything is uncommented

    /*if(GlowMode == 1)
    {
    LoadLibraryA(".\\Glow.dll");
    }
    This function crash main... -_-*/
    no no no... your Glow.dll Crash my main O_O
    Last edited by quskevel; 06-01-14 at 01:34 AM. Reason: ;;;

  7. #217
    Account Upgraded | Title Enabled! Krims is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by ianvalls90 View Post
    http://www.mediafire.com/download/3n...sb8fn/flow.rar here ya go.....test and let me know.....remember to go to the init section on the dll sources (main.dll or custom.dll) and remove the // before the glow part.....maybe its still disabled on init ¬¬
    Main.exe doesn't start with your .dll , my own Glow.dll doesn't work. Where could be a problem?

  8. #218
    Srsly? I have a title :D quskevel is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by Krims View Post
    Main.exe doesn't start with your .dll , my own Glow.dll doesn't work. Where could be a problem?
    Ya ya this is problem with main.exe and .dll

  9. #219
    Account Upgraded | Title Enabled! Krims is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    I fixed crash with this tutorial: http://www.youtube.com/watch?v=dHtzh9DumVg
    But it doesn't work anyway..
    I changed Glow Editor. Now it add glow effect to wrong items... leather as black dragon.. etc. and many doesn't even work. Best solution so far T_T

  10. #220
    Srsly? I have a title :D quskevel is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by Krims View Post
    I fixed crash with this tutorial: http://www.youtube.com/watch?v=dHtzh9DumVg
    But it doesn't work anyway..
    I changed Glow Editor. Now it add glow effect to wrong items... leather as black dragon.. etc. and many doesn't even work. Best solution so far T_T
    Me too :P i try to load rbg in .dll ....

  11. #221
    Darkness Member Kiosani is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by quskevel View Post
    Me too :P i try to load rbg in .dll ....
    you can set glow colors using this function only for every item in specific on dll:

    .cpp:
    Code:
    void __cdecl Glow(DWORD dwItemId, DWORD uk1, DWORD uk2, FRGB& cl, BYTE bUkn){
        switch(dwItemId)
        {
            //Crystal Breaker
            case 0x35F:
                cl.r = 0.2291f; cl.g = 0.2291f; cl.b = 0.79f;
            break;
            //Scarlet Dragon Sword
            case 0x365:
                cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f;
            break;
            //Imperial Shield
            case 0xF58:
                cl.r = 0.98f; cl.g = 0.98f; cl.b = 0.98f;
            break;
            //Magician Shield
            case 0xF59:
                cl.r = 0.68f; cl.g = 0.68f; cl.b = 0.68f;
            break;
            /*//Scarlet Dragon Set
            case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978:
                cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f;
            break;*/
            //Red Soul Set
            case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978:
                cl.r = 0.89f; cl.g = 0.10f; cl.b = 0.15f;
            break;
            //NEW Black Dragon Helm
            case 0x1179:
                cl.r = 0.75f; cl.g = 0.65f; cl.b = 0.50f;//Original color
            break;
            //Angelic Bow
            case 0x0B5B:
                cl.r = 0.15f; cl.g = 0.75f; cl.b = 0.15f;
            break;
            //Other items
            default:
                originalGlow(dwItemId, uk1, uk2, cl, bUkn);
            break;
        }
    }
    
    void HookGlowProc()
    {
            HookOffset((DWORD)&Glow,0x004F9B1B,0xE8);//1.03k JPN
        HookOffset((DWORD)&Glow,0x005CD032,0xE8);//1.03k JPN
    }
    .h file:
    Code:
    #pragma once
    
    
    #include "Stdafx.h"
    
    
    #include <gl\gl.h>
    #include <gl\glu.h>
    #include <gl\glut.h>
    #include <gl\glaux.h>
    
    
    #pragma comment(lib,"OpenGL32.lib")
    #pragma comment(lib,"glu32.lib")
    #pragma comment(lib,"glaux.lib")
    #pragma comment(lib,"winmm.lib") 
    #pragma comment(lib,"version.lib")
    
    
    struct FRGB{
        float r, g, b;
    };
    
    
    typedef int(*ToriginalGlow)(DWORD, DWORD, DWORD, FRGB&, BYTE);
    ToriginalGlow originalGlow = (ToriginalGlow)0x005C2744;//1.03k JPN
    PS: you can change glow cases for every item using this too:

    #define ItemArray 834 //1.03k Jpn main.exe
    #define ItemId(x, y) ((x * 512) + y)
    #define ObjectId(x, y) ((x * 512) + y + ItemArray)

    then: you change for example: case //Crystal Breaker case 0x35F: by: Crystal Breaker case ObjectId(X,Y)...

    Look this screenshots of: TITAN SET of: Season 4 added with the same glow color on: Season 3 Epi 1 Kor



    Last edited by Kiosani; 08-01-14 at 02:01 PM.

  12. #222
    Srsly? I have a title :D quskevel is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by mauro07 View Post
    you can set glow colors using this function only for every item in specific on dll:

    .cpp:
    Code:
    void __cdecl Glow(DWORD dwItemId, DWORD uk1, DWORD uk2, FRGB& cl, BYTE bUkn){
        switch(dwItemId)
        {
            //Crystal Breaker
            case 0x35F:
                cl.r = 0.2291f; cl.g = 0.2291f; cl.b = 0.79f;
            break;
            //Scarlet Dragon Sword
            case 0x365:
                cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f;
            break;
            //Imperial Shield
            case 0xF58:
                cl.r = 0.98f; cl.g = 0.98f; cl.b = 0.98f;
            break;
            //Magician Shield
            case 0xF59:
                cl.r = 0.68f; cl.g = 0.68f; cl.b = 0.68f;
            break;
            /*//Scarlet Dragon Set
            case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978:
                cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f;
            break;*/
            //Red Soul Set
            case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978:
                cl.r = 0.89f; cl.g = 0.10f; cl.b = 0.15f;
            break;
            //NEW Black Dragon Helm
            case 0x1179:
                cl.r = 0.75f; cl.g = 0.65f; cl.b = 0.50f;//Original color
            break;
            //Angelic Bow
            case 0x0B5B:
                cl.r = 0.15f; cl.g = 0.75f; cl.b = 0.15f;
            break;
            //Other items
            default:
                originalGlow(dwItemId, uk1, uk2, cl, bUkn);
            break;
        }
    }
    
    void HookGlowProc()
    {
            HookOffset((DWORD)&Glow,0x004F9B1B,0xE8);//1.03k JPN
        HookOffset((DWORD)&Glow,0x005CD032,0xE8);//1.03k JPN
    }
    .h file:
    Code:
    #pragma once
    
    
    #include "Stdafx.h"
    
    
    #include <gl\gl.h>
    #include <gl\glu.h>
    #include <gl\glut.h>
    #include <gl\glaux.h>
    
    
    #pragma comment(lib,"OpenGL32.lib")
    #pragma comment(lib,"glu32.lib")
    #pragma comment(lib,"glaux.lib")
    #pragma comment(lib,"winmm.lib") 
    #pragma comment(lib,"version.lib")
    
    
    struct FRGB{
        float r, g, b;
    };
    
    
    typedef int(*ToriginalGlow)(DWORD, DWORD, DWORD, FRGB&, BYTE);
    ToriginalGlow originalGlow = (ToriginalGlow)0x005C2744;//1.03k JPN
    PS: you can change glow cases for every item using this too:

    #define ItemArray 834 //1.03k Jpn main.exe
    #define ItemId(x, y) ((x * 512) + y)
    #define ObjectId(x, y) ((x * 512) + y + ItemArray)

    then: you change for example: case //Crystal Breaker case 0x35F: by: Crystal Breaker case ObjectId(X,Y)...

    Look this screenshots of: TITAN SET of: Season 4 added with the same glow color on: Season 3 Epi 1 Kor



    I check this soon, thx for release marou =)

  13. #223
    O_o psychedelic is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Hi. How to remove dildo mobs? :D i want default monster size in this patch

  14. #224
    Srsly? I have a title :D quskevel is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by psychedelic View Post
    Hi. How to remove dildo mobs? :D i want default monster size in this patch
    В MobLib.cpp или MonsterLib.cpp последнее значение, это и есть размер к каждому мобы измени на 1.0

  15. #225
    Apprentice aspk is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    when I use the stadium moves, the character appears and closes the main, someone can answer me what happens?



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