
Originally Posted by
quskevel
Me too :P i try to load rbg in .dll ....
you can set glow colors using this function only for every item in specific on dll:
.cpp:
Code:
void __cdecl Glow(DWORD dwItemId, DWORD uk1, DWORD uk2, FRGB& cl, BYTE bUkn){
switch(dwItemId)
{
//Crystal Breaker
case 0x35F:
cl.r = 0.2291f; cl.g = 0.2291f; cl.b = 0.79f;
break;
//Scarlet Dragon Sword
case 0x365:
cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f;
break;
//Imperial Shield
case 0xF58:
cl.r = 0.98f; cl.g = 0.98f; cl.b = 0.98f;
break;
//Magician Shield
case 0xF59:
cl.r = 0.68f; cl.g = 0.68f; cl.b = 0.68f;
break;
/*//Scarlet Dragon Set
case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978:
cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f;
break;*/
//Red Soul Set
case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978:
cl.r = 0.89f; cl.g = 0.10f; cl.b = 0.15f;
break;
//NEW Black Dragon Helm
case 0x1179:
cl.r = 0.75f; cl.g = 0.65f; cl.b = 0.50f;//Original color
break;
//Angelic Bow
case 0x0B5B:
cl.r = 0.15f; cl.g = 0.75f; cl.b = 0.15f;
break;
//Other items
default:
originalGlow(dwItemId, uk1, uk2, cl, bUkn);
break;
}
}
void HookGlowProc()
{
HookOffset((DWORD)&Glow,0x004F9B1B,0xE8);//1.03k JPN
HookOffset((DWORD)&Glow,0x005CD032,0xE8);//1.03k JPN
}
.h file:
Code:
#pragma once
#include "Stdafx.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include <gl\glaux.h>
#pragma comment(lib,"OpenGL32.lib")
#pragma comment(lib,"glu32.lib")
#pragma comment(lib,"glaux.lib")
#pragma comment(lib,"winmm.lib")
#pragma comment(lib,"version.lib")
struct FRGB{
float r, g, b;
};
typedef int(*ToriginalGlow)(DWORD, DWORD, DWORD, FRGB&, BYTE);
ToriginalGlow originalGlow = (ToriginalGlow)0x005C2744;//1.03k JPN
PS: you can change glow cases for every item using this too:
#define ItemArray 834 //1.03k Jpn main.exe
#define ItemId(x, y) ((x * 512) + y)
#define ObjectId(x, y) ((x * 512) + y + ItemArray)
then: you change for example: case //Crystal Breaker case 0x35F: by: Crystal Breaker case ObjectId(X,Y)...
Look this screenshots of: TITAN SET of: Season 4 added with the same glow color on: Season 3 Epi 1 Kor
