Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

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  1. #61
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    becouse i think the Julia was originaly made on the JPN thats why ;)! i have the same problem then when i added it but at the last i figure it out :D!

  2. #62
    Account Upgraded | Title Enabled! Mila is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by Ponyo View Post
    You do have the item drop bug close client Example invertoy illusion ticket,sword+13 seals drop, close Chat client / / ChatWndHooks ()! Client is not going to close! So there is something wrong with chat function!
    http://imageshack.us/a/img196/8083/9d99.jpg
    You're right, I had to use the normal Main ENG 1.03p for the cause of this crash for the Chat.

  3. #63
    Apprentice Packge is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Awsome project ,the monstars are realy cool and all ,zasmpqninq i sened to you private massge about this cuz i have some problem :( .

    thanks you!

  4. #64
    Valued Member Anonym11 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    i download main + dll in this thread .. all work perfect but hpbar not work. i add in source and compiled dll for server. help please.

  5. #65
    Alpha Member ianvalls90 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by Anonym11 View Post
    i download main + dll in this thread .. all work perfect but hpbar not work. i add in source and compiled dll for server. help please.
    all work perfect?
    for me it's not loading item textures....driving me crazy :|

  6. #66
    Valued Member Anonym11 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by ianvalls90 View Post
    all work perfect?
    for me it's not loading item textures....driving me crazy :|
    khm... items i not testing.

  7. #67
    Valued Member Anonym11 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    On MY stadium not work minimap

    hp bar work.
    Last edited by Anonym11; 31-08-13 at 11:55 PM.

  8. #68
    Darkness Member Kiosani is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by Mila View Post
    MonsterHPBar in GS - Work.
    MonsterHPBar in GS_CS - Not Work.



    2.
    By removing // in //InitItems (); = main.exe crash.

    3. By this line is wrong? I did everything to the letter.



    The only solution I found to this problem is replacing OBJ_USER by 1, but in the game sometimes looks bad HP bar.


    FOR ADD HP MOB BAR IN: GAMESERVERCS 1.00.90 YOU MUST HOOK THE SAME FUNCTION, BUT USING OTHER OFFSET IN THIS SECTION OF CODE OF YOUR AI JULIA .298 SRC:


    THIS IS THE CORRECT HOOK FUNCTION OFFSET FOR GSCS .90 -> Utilits.HookThis((DWORD)&GCDamageSend, 0x00403D55);

    Researched of: GS .90 Normal by me! xD

  9. #69
    Account Upgraded | Title Enabled! Mila is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by mauro07 View Post
    FOR ADD HP MOB BAR IN: GAMESERVERCS 1.00.90 YOU MUST HOOK THE SAME FUNCTION, BUT USING OTHER OFFSET IN THIS SECTION OF CODE OF YOUR AI JULIA .298 SRC:


    THIS IS THE CORRECT HOOK FUNCTION OFFSET FOR GSCS .90 -> Utilits.HookThis((DWORD)&GCDamageSend, 0x00403D55);

    Researched of: GS .90 Normal by me! xD
    Thanks for sharing the fix. I would like to clarify that using the MonsterHPBar not shown the damage that is done to a mob, only shows the damage of the last hit when the mob killer already.

  10. #70
    Proficient Member VeltonD is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Enable Skill Siege in All Maps -> 1.03P ENG
    and
    Decrypt Log Fix
    //========================================================================== //-- Main.exe -> Skill Siege All Maps
    //==========================================================================
    *(BYTE*)(0x0057FF57+1) = 0x2B;
    *(BYTE*)(0x0057FF5C+1) = 0x26;
    *(BYTE*)(0x0057FF61+1) = 0x21;
    *(BYTE*)(0x0057FF66+1) = 0x1C;
    *(BYTE*)(0x0057FF6B+1) = 0x17;
    *(BYTE*)(0x0059B735+2) = 0x00;
    *(BYTE*)(0x0059B73B+2) = 0x00;
    *(BYTE*)(0x0059B741+2) = 0x00;
    *(BYTE*)(0x0059B747+2) = 0x00;
    *(BYTE*)(0x0059B74D+2) = 0x00;
    *(BYTE*)(0x0059B753+2) = 0x00;
    *(BYTE*)(0x0057ABC6+1) = 0x33;
    *(BYTE*)(0x0057ABCB+1) = 0x2E;
    *(BYTE*)(0x0057ABD0+1) = 0x29;
    *(BYTE*)(0x0057ABD5+1) = 0x24;
    *(BYTE*)(0x0057ABDA+1) = 0x1F;
    *(BYTE*)(0x0057AC28+1) = 0x33;
    *(BYTE*)(0x0057AC2D+1) = 0x2E;
    *(BYTE*)(0x0057AC32+1) = 0x29;
    *(BYTE*)(0x0057AC37+1) = 0x24;
    *(BYTE*)(0x0057AC3C+1) = 0x1F;
    *(BYTE*)(0x00493DC8+3) = 0x01;
    *(BYTE*)(0x0057ABDF) = 0xEB;
    *(BYTE*)(0x0057FF70) = 0xEB;
    *(BYTE*)(0x0057AC41) = 0xEB;

    //==========================================================================
    //-- Main.exe -> Decrypt Log Fix
    //==========================================================================
    BYTE DecryptLog[5] = { 0x90, 0x90, 0x90, 0x90, 0x90 };
    memcpy((int*) 0x006BE86D, DecryptLog, sizeof(DecryptLog));
    memcpy((int*) 0x006BEA80, DecryptLog, sizeof(DecryptLog));
    By ~ Velton D.

  11. #71
    Member mrdoanhit is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    VeltonD vs mauro07 is pro code MUOnline

  12. #72
    Alpha Member ianvalls90 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    So, nobody managed to fix this source to make it load custom items (besides weapons I mean)....Still cant make it to load Sets....
    Seems like "char*PatchNewSets" has some wrong offsets, since it's not loading any custom textures :/

    Not on this source, nor in the one Ponyo sent to me in order to try to fix this :|

  13. #73
    Proficient Member VeltonD is offline
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    193Posts

    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    //========================================================================== //-- Main.exe -> Multi Client :: 0xEB - Ativa / 0x75 - Desativa
    //==========================================================================
    *(BYTE*)(0x005FAE63) = 0xEB;

    //==========================================================================
    //-- Main.exe -> Set & Wing NPC::Chaos Card Master
    //==========================================================================
    *(DWORD*)(0x00504BA8+3) = 13; // -> Set Level
    *(WORD*)(0x00504B9F+7) = ITEM2(12, 36); // -> Wings Slot
    *(WORD*)(0x00504B63+7) = ITEM2(7, 1); // -> Helm Slot
    *(WORD*)(0x00504B6F+7) = ITEM2(8, 1); // -> Armor Slot
    *(WORD*)(0x00504B7B+7) = ITEM2(9, 1); // -> Pants Slot
    *(WORD*)(0x00504B87+7) = ITEM2(10,1); // -> Gloves Slot
    *(WORD*)(0x00504B93+7) = ITEM2(11,1); // -> Boots Slot


    //==========================================================================
    //-- Main.exe -> Set NPC::Marlon
    //==========================================================================
    *(WORD*)(0x00503C98+7) = ITEM2(3, 7); // -> First Weapon Slot
    *(BYTE*)(0x00503CA4+6) = 8; // -> First Weapon Level
    *(WORD*)(0x00503CAE+7) = -1; // -> Second Weapon Slot
    *(WORD*)(0x00503C2A+7) = ITEM2(7, 9); // -> Helm Slot
    *(BYTE*)(0x00503C36+6) = 13; // -> Helm Level
    *(WORD*)(0x00503C40+7) = ITEM2(8, 9); // -> Armor Slot
    *(BYTE*)(0x00503C4C+6) = 13; // -> Armor Level
    *(WORD*)(0x00503C56+7) = ITEM2(9, 9); // -> Pants Slot
    *(BYTE*)(0x00503C62+6) = 13; // -> Pants Level
    *(WORD*)(0x00503C6C+7) = ITEM2(10,9); // -> Gloves Slot
    *(BYTE*)(0x00503C78+6) = 13; // -> Gloves Level
    *(WORD*)(0x00503C82+7) = ITEM2(11,9); // -> Boots Slot
    *(BYTE*)(0x00503C8E+6) = 13; // -> Boots Level


    //==========================================================================
    //-- Main.exe -> Set NPC::Crossbow Guard
    //==========================================================================
    *(WORD*)(0x00504365+7) = ITEM2(7, 9); // -> Helm Slot
    *(WORD*)(0x00504371+7) = ITEM2(8, 9); // -> Armor Slot
    *(WORD*)(0x0050437D+7) = ITEM2(9, 9); // -> Pants Slot
    *(WORD*)(0x00504389+7) = ITEM2(10,9); // -> Gloves Slot
    *(WORD*)(0x00504395+7) = ITEM2(11,9); // -> Boots Slot
    *(WORD*)(0x005043A1+7) = ITEM2(4,11); // -> First Weapon Slot
    *(WORD*)(0x005043AD+7) = ITEM2(4, 7); // -> Second Weapon Slot


    //==========================================================================
    //-- Main.exe -> Set NPC::Berdysh Guard
    //==========================================================================
    *(WORD*)(0x00504470+7) = ITEM2(7, 9); // -> Helm Slot
    *(WORD*)(0x0050447C+7) = ITEM2(8, 9); // -> Armor Slot
    *(WORD*)(0x00504488+7) = ITEM2(9, 9); // -> Pants Slot
    *(WORD*)(0x00504494+7) = ITEM2(10,9); // -> Gloves Slot
    *(WORD*)(0x005044A0+7) = ITEM2(11,9); // -> Boots Slot
    *(WORD*)(0x005044AC+7) = ITEM2(3, 7); // -> First Weapon Slot
    Loop New Sets
    char Sets[30];
    int i;
    char *PlayerDir = "Data\\Custom\\Player\\";
    char *PlayerFolder = "Custom\\Player\\";

    void InitSets(int ItemID, char* ModelName, char* Folder, char* Form){
    _asm
    {
    PUSH -1
    PUSH ModelName
    PUSH Form
    PUSH ItemID
    mov eax,BMDModelLoad
    CALL eax


    PUSH 1
    PUSH 0x2600
    PUSH 0x2901
    PUSH Folder
    PUSH ItemID
    mov eax,OpenTexture
    CALL eax
    }
    }

    void __declspec(naked) NewSetsLoop()
    {
    for (i = 5; i < 512; i++)
    {
    //==========================================================================
    //-- Sets Loop -> HelmMale Limit::150 <-> 300
    //==========================================================================
    if(i > 149 && i < 301)
    {
    sprintf_s(Sets, "HelmMale%d", i+1);
    InitSets(LOAD_ITEM(7, i), Sets, PlayerFolder, PlayerDir);
    }
    //==========================================================================
    //-- Sets Loop -> ArmorMale Limit::150 <-> 300
    //==========================================================================
    if(i > 149 && i < 301)
    {
    sprintf_s(Sets, "ArmorMale%d", i+1);
    InitSets(LOAD_ITEM(8, i), Sets, PlayerFolder, PlayerDir);
    }
    //==========================================================================
    //-- Sets Loop -> PantsMale Limit::150 <-> 300
    //==========================================================================
    if(i > 149 && i < 301)
    {
    sprintf_s(Sets, "PantMale%d", i+1);
    InitSets(LOAD_ITEM(9, i), Sets, PlayerFolder, PlayerDir);
    }
    //==========================================================================
    //-- Sets Loop -> GloveMale Limit::150 <-> 300
    //==========================================================================
    if(i > 149 && i < 301)
    {
    sprintf_s(Sets, "GloveMale%d", i+1);
    InitSets(LOAD_ITEM(10, i), Sets, PlayerFolder, PlayerDir);
    }
    //==========================================================================
    //-- Sets Loop -> BootMale Limit::150 <-> 300
    //==========================================================================
    if(i > 149 && i < 301)
    {
    sprintf_s(Sets, "BootMale%d", i+1);
    InitSets(LOAD_ITEM(11, i), Sets, PlayerFolder, PlayerDir);
    }
    }
    _asm
    {
    PUSH 11
    PUSH gSet
    PUSH gSetData
    PUSH gSetID
    mov eax,BMDModelLoad
    CALL eax
    ADD ESP,0x10
    mov eax,ReturnSetOffset
    JMP eax
    }
    }


    void MainItemLoop()
    {
    PatchJMP g_SetsPatch;
    SetNop(LoadSetModel, 25);


    g_SetsPatch.Command = 0xE9;
    g_SetsPatch.Pointer = (DWORD)&NewSetsLoop;


    memcpy((int*)LoadSetModel, &g_SetsPatch, sizeof(g_SetsPatch));
    HookThis((DWORD)&NewSetsLoop, LoadSetModel);
    }

    #ifdef _103P
    #define gItem 0x008CC1D0
    #define gData 0x008CC1D8
    #define gItemID 0x1F60
    #define gSet 0x008C022C
    #define gSetData 0x008C0238
    #define gSetID 0x1151
    #define OpenTexture 0x005D63E0
    #define BMDModelLoad 0x005D6A93
    #define ReturnOffset 0x005DA18B
    #define LoadModel 0x005DA172
    #define LoadSetModel 0x005D712B
    #define ReturnSetOffset 0x005D7144
    #endif



  14. #74
    Darkness Member Kiosani is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by VeltonD View Post
    Loop New Sets
    Nice.. VeltonD, is my developed struct for load custom 3d bmd file from: Data\Player, get a original loop into the: main.exe for these folder + some modification's made by you.. but.. < 301?? Why? if you use: Pentium Tools Cracked version, can you edit to max: 512 row in: Item.bmd file. (Magic Hand Editor it's unless limited on this type of edition).

  15. #75
    Proficient Member VeltonD is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by mauro07 View Post
    Nice.. VeltonD, is my developed struct for load custom 3d bmd file from: Data\Player, get a original loop into the: main.exe for these folder + some modification's made by you.. but.. < 301?? Why? if you use: Pentium Tools Cracked version, can you edit to max: 512 row in: Item.bmd file. (Magic Hand Editor it's unless limited on this type of edition).
    I see no need of 512 Items :D



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