Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

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  1. #76
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    First Post Updated!

  2. #77
    Proficient Member [KeysS] is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by mauro07 View Post
    Nice.. VeltonD, is my developed struct for load custom 3d bmd file from: Data\Player, get a original loop into the: main.exe for these folder + some modification's made by you.. but.. < 301?? Why? if you use: Pentium Tools Cracked version, can you edit to max: 512 row in: Item.bmd file. (Magic Hand Editor it's unless limited on this type of edition).
    Quote Originally Posted by VeltonD View Post
    I see no need of 512 Items :D
    "Pro coders" lmao, first, the code for new load items was maded from Mr.Kernighan or Brain here, second, the main load 512 items with pentium tool or magichand, but the type of structure of gs just load until 255 NO MORE :) you wanna make this work? simply work in gs and db for read the new structure of more than > FF :) good luck, try to be more "HUMILDE, EN ESPAÑOL SABEN A LO QUE ME REFIERO", no has cambiado mucho "3 bytes RGB" XD :)

  3. #78

    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Pfft the same usual arguing like always !

    Guys get ur brain together and work to get something nice for the whole COMMUNITY
    instead of saying thats mine code htats better , credits bla bla.

    if you like it work hard and share your stuff i wish i could do it and share everything but i am just not experienced with it .

    just saying we gotta be close together and not stand alone , thats only a game which we didn't even created.

    btw thanks
    for the post @zasm

  4. #79
    Apprentice Ilaygo is offline
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    Jun 2012 Join Date
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Hello guys.

    How to fix it? I wanna small monsters)

    And it?

    And it? I wonna rename In ON/OFF


    where is config file? i cant find it (
    how to enable minimap?

  5. #80
    Member Ponyo is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by Ilaygo View Post
    Hello guys.

    How to fix it? I wanna small monsters)

    And it?

    And it? I wonna rename In ON/OFF


    where is config file? i cant find it (
    how to enable minimap?
    Open source monslib.cpp edit #define MOBS_PARAMS_COUNT 4
    MobParam_Struct s_ParamMob[MOBS_PARAMS_COUNT] = {
    //{555, "New mob1", NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, 0},
    //{556, "New mob2", 4, 5, 0, 0x057c, 1, 44, 0x0F81, 1, 22, 1},
    //{557, "New mob3", 4, 1, 0, NONE, NULL, NULL, -1, NULL, NULL, 1.5},
    {575, "teszt", NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, 0}, 0-1-2 !0 normal size !Last 0or 1. example 2 two size 0 normal size!Read monsterinfo.h! Camera write text=source camera.cpp! minimap download minimap and put client/data/world! folder !

  6. #81
    Apprentice Ilaygo is offline
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    Jun 2012 Join Date
    17Posts

    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    and how to kompile, i try and any time eror (((

    man if you know hot to make this, please compile for me)

    And rename cristijan to ON/OFF

    + if you know how to enable castle skills in al maps (all in this post here)
    i <3 you man)

  7. #82
    Proficient Member VeltonD is offline
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    Feb 2013 Join Date
    193Posts

    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by GanjaMUOnline View Post
    Pfft the same usual arguing like always !

    Guys get ur brain together and work to get something nice for the whole COMMUNITY
    instead of saying thats mine code htats better , credits bla bla.

    if you like it work hard and share your stuff i wish i could do it and share everything but i am just not experienced with it .

    just saying we gotta be close together and not stand alone , thats only a game which we didn't even created.

    btw thanks
    for the post @zasm
    Work Alone, For Trust in people is difficult to have
    ;-----------------------------------
    More here Offsets Chat Separated.
    const int GetDisplayMsgType = 0x6F95B0;
    const int SetDisplayMsgType = 0x6F9565;
    const int ShowChatMsgs = 0x6F6B54;
    const int ShowChatMsgsCall_Hook = 0x6F8EF7;
    const int NewCall = 0x861FD5;
    const int FixSysMsg1_Hook = 0x6F767C;
    const int FixSysMsg1_FALSE = FixSysMsg1_Hook+5;
    const int FixSysMsg1_TRUE = 0x6F7735;
    const int FixSysMsg2_Hook = 0x6F7983;
    const int FixSysMsg2_FALSE = FixSysMsg2_Hook+5;
    const int FixSysMsg2_TRUE = 0x6F7A86;
    const int FixSysMsg3_Hook = 0x6F7CE5;
    const int FixSysMsg3_FALSE = FixSysMsg3_Hook+5;
    const int FixSysMsg3_TRUE = 0x6F7DAA;

    Data Info. For Server
    #define OffSet_gTitle 0x008DADA0
    #define OffSet_gIPAddress 0x008C71E6
    #define OffSet_gVersion 0x008DBFBC
    #define OffSet_gSerial 0x008DBFC4
    #define OffSet_gScreen 0x008DB9EC

  8. #83
    C/C++,PHP,HTML,Java,ASM zasmqniq is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    First Post Updated!

  9. #84
    Proficient Member VeltonD is offline
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    Feb 2013 Join Date
    193Posts

    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by zasmqniq View Post
    First Post Updated!

    Do not care much for it, but could add to my Credit Post?

  10. #85
    Apprentice Imperia is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    all update reload in first post? or only description?

  11. #86
    Proficient Member VeltonD is offline
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    Feb 2013 Join Date
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Description

  12. #87
    Alpha Member ianvalls90 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    VeltonD can you explain me a little bit more about your changes to load Sets?
    I applied changes to a source by myself but it's not working, Not loading "HelmMale%d" textures....and same for rest of set equipment...with weapons its all OK.

    BTW: It's not this thread's source, but Items.cpp / .h are similar. (not exactly the same)

  13. #88
    Proficient Member VeltonD is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Well the way you post works. To just change the offsets of 0xA0 HelmMale that works?

  14. #89
    Alpha Member ianvalls90 is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Quote Originally Posted by VeltonD View Post
    Well the way you post works. To just change the offsets of 0xA0 HelmMale that works?
    If you mean for the textures, I have it this way:
    *(BYTE*)(0x005D795C+3) = 0x7F; // Helms > Limite Textures > Limit Items
    *(BYTE*)(0x005D8E24+3) = 0x7F; // Helms > Limite Textures



    I cant really find an error in the code...but it's not loading the Sets.....with Swords or Weapons in general, everything is OK, but when it comes to sets....not loading any texture :|.

    Did you test to load a custom set?
    If it worked, may you share that sources to me ? I'm already driving crazy about this....been over 3 days trying to load a freaking helm :P.

  15. #90
    Member zeibis is offline
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    Re: Client 1.03P ENG Source(CustomHP-CustomMonster-CustomItems and more)

    Why when i go game after log in or sometimes when i log in
    Close Game pls help me :( what me need to doo



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