First Post Updated!
First Post Updated!
"Pro coders" lmao, first, the code for new load items was maded from Mr.Kernighan or Brain here, second, the main load 512 items with pentium tool or magichand, but the type of structure of gs just load until 255 NO MORE :) you wanna make this work? simply work in gs and db for read the new structure of more than > FF :) good luck, try to be more "HUMILDE, EN ESPAÑOL SABEN A LO QUE ME REFIERO", no has cambiado mucho "3 bytes RGB" XD :)
Pfft the same usual arguing like always !
Guys get ur brain together and work to get something nice for the whole COMMUNITY
instead of saying thats mine code htats better , credits bla bla.
if you like it work hard and share your stuff i wish i could do it and share everything but i am just not experienced with it .
just saying we gotta be close together and not stand alone , thats only a game which we didn't even created.
btw thanks
for the post @zasm
Hello guys.
How to fix it? I wanna small monsters)
And it?
And it? I wonna rename In ON/OFF
where is config file? i cant find it (
how to enable minimap?
Open source monslib.cpp edit #define MOBS_PARAMS_COUNT 4
MobParam_Struct s_ParamMob[MOBS_PARAMS_COUNT] = {
//{555, "New mob1", NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, 0},
//{556, "New mob2", 4, 5, 0, 0x057c, 1, 44, 0x0F81, 1, 22, 1},
//{557, "New mob3", 4, 1, 0, NONE, NULL, NULL, -1, NULL, NULL, 1.5},
{575, "teszt", NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, 0}, 0-1-2 !0 normal size !Last 0or 1. example 2 two size 0 normal size!Read monsterinfo.h! Camera write text=source camera.cpp! minimap download minimap and put client/data/world! folder !
and how to kompile, i try and any time eror (((
man if you know hot to make this, please compile for me)
And rename cristijan to ON/OFF
+ if you know how to enable castle skills in al maps (all in this post here)
i <3 you man)
Work Alone, For Trust in people is difficult to have
;-----------------------------------
More here Offsets Chat Separated.
const int GetDisplayMsgType = 0x6F95B0;
const int SetDisplayMsgType = 0x6F9565;
const int ShowChatMsgs = 0x6F6B54;
const int ShowChatMsgsCall_Hook = 0x6F8EF7;
const int NewCall = 0x861FD5;
const int FixSysMsg1_Hook = 0x6F767C;
const int FixSysMsg1_FALSE = FixSysMsg1_Hook+5;
const int FixSysMsg1_TRUE = 0x6F7735;
const int FixSysMsg2_Hook = 0x6F7983;
const int FixSysMsg2_FALSE = FixSysMsg2_Hook+5;
const int FixSysMsg2_TRUE = 0x6F7A86;
const int FixSysMsg3_Hook = 0x6F7CE5;
const int FixSysMsg3_FALSE = FixSysMsg3_Hook+5;
const int FixSysMsg3_TRUE = 0x6F7DAA;
Data Info. For Server
#define OffSet_gTitle 0x008DADA0
#define OffSet_gIPAddress 0x008C71E6
#define OffSet_gVersion 0x008DBFBC
#define OffSet_gSerial 0x008DBFC4
#define OffSet_gScreen 0x008DB9EC
First Post Updated!
all update reload in first post? or only description?
Description
VeltonD can you explain me a little bit more about your changes to load Sets?
I applied changes to a source by myself but it's not working, Not loading "HelmMale%d" textures....and same for rest of set equipment...with weapons its all OK.
BTW: It's not this thread's source, but Items.cpp / .h are similar. (not exactly the same)
Well the way you post works. To just change the offsets of 0xA0 HelmMale that works?
If you mean for the textures, I have it this way:
*(BYTE*)(0x005D795C+3) = 0x7F; // Helms > Limite Textures > Limit Items
*(BYTE*)(0x005D8E24+3) = 0x7F; // Helms > Limite Textures
I cant really find an error in the code...but it's not loading the Sets.....with Swords or Weapons in general, everything is OK, but when it comes to sets....not loading any texture :|.
Did you test to load a custom set?
If it worked, may you share that sources to me ? I'm already driving crazy about this....been over 3 days trying to load a freaking helm :P.
Why when i go game after log in or sometimes when i log in
Close Game pls help me :( what me need to doo