I opened it, changed, and where to save?? Can you explain exactly cuz im newbie.
I opened it, changed, and where to save?? Can you explain exactly cuz im newbie.
sorry for delay; I was AFK; just replied your PM.
ianvalls90 , can you share your Items.cpp and Items.h source to add custom sets and weapons ? It would be highly appreciate .
Thanks
Friend is because the landscape is very near to the image and is pretty weird
and wanted a way to fix this, I think you set up a value in the source itself most do not know where that is
I leave at the end of this post my whole sources...you rip out whatever you want from it.
I dont get sh!t from your post.....try a different translator please.
>Here ya go<
maybe it's your pc, lacking some VC++ libraries or framework 3.5/4.0
I am trying to add HP bars to my GS (IA Julia S4.6 1.1.0.298), but I get an error that OBJ_USER is undeclared identifier. I pasted above code under User.cpp as it's said (at very end). Below are part of code where this error appears.
Other than that everything is smooth, no errors, just that one. Sorry, I am really new to C++, some tips would be appreciated. Ty!
if (gTarg->Type == OBJ_USER)
{
DataSend(TargetIndex, (LPBYTE)&pResult, pResult.h.size);
}
Last edited by Krims; 02-01-14 at 10:47 PM.
Great! HP bars works perfectly! TY!
Now, is it possible to add custom .DLL into Main.dll?
In Main.cpp, there are lines:
But it doesn't work. With or without if statement it doesn't work and there are no errors if specific .dll even exist or not.if(GlowMode == 1)
{
LoadLibraryA(".\\Glow.dll");
}
Do I need to manually hook other .dll files to Main.exe?
EDIT:
1) Found bug, Main crashes (closes) when you kill Shadow Knight (ID 590) or Shadow Pawn (ID 591) in SwampOfPeace.
2) Is it possible through these sources to fix correct damage display when it's higher than 65000? Also correct HP when it's over 65K. Like in some EX702 servers.
In client side mob_hp_bar.cpp under function CMob_HPBar variable this->HP outputs correct real-time HP number over 65K. So maybe it is also possible to edit interface HP numbers? And similar to damage. But this->MaxHP is glitchy anyway, when it's over 65K it goes less than real-time HP.
Last edited by Krims; 03-01-14 at 03:26 PM.
Yeah, main dc because use minimap (i dont download it :P)
But, glow dont work... i try hook my dll(glow.dll) and too dont work...
Sorry for my bad english :D
you just need to enable the glow init on the main.cpp ; and then add your glow.dll on client's root and glow.gld on client/data/
it's working for me....check my sources otherwise....already shared them here.-
Share Your Glow.dll maybe bug in dll...
http://s42.radikal.ru/i095/1401/9c/03a32fbe3f5c.jpg
With my .dll but glow.gld edited and with 1.03k work good!!!
Last edited by quskevel; 06-01-14 at 12:23 AM.
http://www.mediafire.com/download/3n...sb8fn/flow.rar here ya go.....test and let me know.....remember to go to the init section on the dll sources (main.dll or custom.dll) and remove the // before the glow part.....maybe its still disabled on init ¬¬
Last edited by quskevel; 06-01-14 at 01:34 AM. Reason: ;;;
I fixed crash with this tutorial: http://www.youtube.com/watch?v=dHtzh9DumVg
But it doesn't work anyway..
I changed Glow Editor. Now it add glow effect to wrong items... leather as black dragon.. etc. and many doesn't even work. Best solution so far T_T
you can set glow colors using this function only for every item in specific on dll:
.cpp:
.h file:Code:void __cdecl Glow(DWORD dwItemId, DWORD uk1, DWORD uk2, FRGB& cl, BYTE bUkn){ switch(dwItemId) { //Crystal Breaker case 0x35F: cl.r = 0.2291f; cl.g = 0.2291f; cl.b = 0.79f; break; //Scarlet Dragon Sword case 0x365: cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f; break; //Imperial Shield case 0xF58: cl.r = 0.98f; cl.g = 0.98f; cl.b = 0.98f; break; //Magician Shield case 0xF59: cl.r = 0.68f; cl.g = 0.68f; cl.b = 0.68f; break; /*//Scarlet Dragon Set case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978: cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f; break;*/ //Red Soul Set case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978: cl.r = 0.89f; cl.g = 0.10f; cl.b = 0.15f; break; //NEW Black Dragon Helm case 0x1179: cl.r = 0.75f; cl.g = 0.65f; cl.b = 0.50f;//Original color break; //Angelic Bow case 0x0B5B: cl.r = 0.15f; cl.g = 0.75f; cl.b = 0.15f; break; //Other items default: originalGlow(dwItemId, uk1, uk2, cl, bUkn); break; } } void HookGlowProc() { HookOffset((DWORD)&Glow,0x004F9B1B,0xE8);//1.03k JPN HookOffset((DWORD)&Glow,0x005CD032,0xE8);//1.03k JPN }
PS: you can change glow cases for every item using this too:Code:#pragma once #include "Stdafx.h" #include <gl\gl.h> #include <gl\glu.h> #include <gl\glut.h> #include <gl\glaux.h> #pragma comment(lib,"OpenGL32.lib") #pragma comment(lib,"glu32.lib") #pragma comment(lib,"glaux.lib") #pragma comment(lib,"winmm.lib") #pragma comment(lib,"version.lib") struct FRGB{ float r, g, b; }; typedef int(*ToriginalGlow)(DWORD, DWORD, DWORD, FRGB&, BYTE); ToriginalGlow originalGlow = (ToriginalGlow)0x005C2744;//1.03k JPN
#define ItemArray 834 //1.03k Jpn main.exe
#define ItemId(x, y) ((x * 512) + y)
#define ObjectId(x, y) ((x * 512) + y + ItemArray)
then: you change for example: case //Crystal Breaker case 0x35F: by: Crystal Breaker case ObjectId(X,Y)...
Look this screenshots of: TITAN SET of: Season 4 added with the same glow color on: Season 3 Epi 1 Kor
![]()
Last edited by Kiosani; 08-01-14 at 02:01 PM.
Hi. How to remove dildo mobs? :D i want default monster size in this patch
when I use the stadium moves, the character appears and closes the main, someone can answer me what happens?