[Development] Bug Free Season 2 (Open Source) - 2014 Edition

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  1. #136
    [Development] Bug Free Season 2 (Open Source) - 2014 Edition LarvasFaint is offline
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    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    If you are using mumaker sno__numb should be (char)18 (MEMB_INFO)

    - - - Updated - - -

    And here is non-md5 joinserver
    https://mega.co.nz/#!yFRxjJBB!Tp-Nkx...G5t60Oo1Sbw2JE

  2. #137
    Account Upgraded | Title Enabled! Bl4ck I0t4 is offline
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    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    bug that i think i found GM cant move with M only by command

  3. #138
    Member Lejman is offline
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    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Quote Originally Posted by Y2J View Post
    bug that i think i found GM cant move with M only by command
    Check commonserver.cfg
    GMoveFix = 0 to 1

  4. #139
    Member Shlomi is offline
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    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    I need help programming the color of its source code like this ServerMsgSendGreen

    void ServerMsgSendGreen(int aIndex,char* Name,char* Message,...)
    {
    char szPacket[1024];
    va_list pArguments;
    va_start(pArguments,Message);
    vsprintf(szPacket,Message,pArguments);
    va_end(pArguments);
    BYTE Packet[0xFF] = {0};
    BYTE Len = (strlen(szPacket) + 0x13);
    Packet[0] = 0xC1;
    Packet[1] = Len+15;
    Packet[2] = 0x00;
    strncpy((char*)&Packet[3],Name,10);
    Packet[13] = 0x40;
    strncpy((char*)&Packet[14],szPacket,strlen(szPacket));
    if(!aIndex)DataSendAll(Packet,Packet[1]);
    else
    if(gObjIsConnected(aIndex))
    DataSendAll(Packet,Packet[1]);
    }

    i need code on : msg color on : OutGreenMSG

  5. #140
    Member Shlomi is offline
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    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Can someone help me add info employ this command on and off here castrated:

    Code:
    void InfoCommand(int aIndex,char* Message)
    {
        OBJECTSTRUCT *gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
        char Target[111];
        sscanf(Message,"%s",Target);
        int tIndex = gObjGetIndex(Target);
        OBJECTSTRUCT *tObj = (OBJECTSTRUCT*)OBJECT_POINTER(tIndex);
        if(tIndex == -1)
        {
            GCServerMsgStringSend("השחקן לא מחובר או לא נמצא במערכת",aIndex,1);
            return;
        }
        else
        {
            if(tObj->Authority == 32)
            {
            OutBlueMsg(aIndex,"אתה לא יכול לבצע בדיקה על מנהל");
            }
            else
            {
                if(tObj->MapNumber == 0)
                {
            char Msg1[120];
            char Msg2[120];
            char Msg3[120];
            sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Lorencia",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
            char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                else if(tObj->MapNumber == 1)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
                sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Dungeon",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                            else if(tObj->MapNumber == 2)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
        sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Devias",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                            else if(tObj->MapNumber == 3)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
        sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Noria",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                else if(tObj->MapNumber == 4)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
        sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Lost Tower",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                    else if(tObj->MapNumber == 6)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
        sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber :  Arena",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                                else if(tObj->MapNumber == 7)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
        sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Atlans",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                                                else if(tObj->MapNumber == 8)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
        sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Tarkan",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
                                                                            else if(tObj->MapNumber == 10)
                {
                        char Msg1[120];
            char Msg2[120];
            char Msg3[120];
        sprintf(Msg1,"Name: %s,Level:%d(%d) Guild(%s)",tObj->Name,tObj->Level,SQL.GetResets(tObj->Name),tObj->GuildName);
            sprintf(Msg2,"Str : %d,Agi : %d,Vit : %d,Ene : %d,Com : %d",tObj->Strength,tObj->Dexterity,tObj->Vitality,tObj->Energy,tObj->Leadership);
            sprintf(Msg3,"X : %d , Y : %d,MapNumber : Icarus",tObj->X,tObj->Y);
            OutGreenMSG(aIndex,Msg1);
            OutGreenMSG(aIndex,Msg2);
            OutGreenMSG(aIndex,Msg3);
                    char msg4[70];
            sprintf(msg4," עשה עלייך בדיקת מידע %s השחקן",gObj->Name);
            OutGreenMSG(tIndex,msg4,1);
                }
        }
        }
    
    
    }
    Last edited by [RCZ]ShadowKing; 18-10-14 at 11:06 PM. Reason: added code tags

  6. #141
    Member Lejman is offline
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    Jun 2005 Join Date
    68Posts

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Quote Originally Posted by Shlomi View Post
    Help Hot To Convert Jpg Ozj To Ozt File Please
    http://forum.ragezone.com/f196/ozt-t...etwork-874465/

  7. #142
    Retired NanoGuy is offline
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    286Posts

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    How to control server messages output(Type,Color,Times etc) :

    1. add this code into user.h:
    Code:
    struct PMSG_NOTICE
    {
    	BYTE c;
    	BYTE size;
    	BYTE headcode;
    	BYTE type;
    	BYTE btCount;
    	WORD wDelay;
    	int dwColor;
    	BYTE btSpeed;
    	char Notice[256];
    };
    
    __inline DWORD _ARGB(BYTE a, BYTE r, BYTE g, BYTE b){ return a*16777216 + b*65536 + g*256 + r;}
    2.add this into mapping.h:
    Code:
    typedef void (*pSetNoticeProperty) (void*,BYTE,DWORD,BYTE,WORD,BYTE);
    extern pSetNoticeProperty SetNoticeProperty;
    3.add this into mapping.cpp:
    Code:
    pSetNoticeProperty SetNoticeProperty = (pSetNoticeProperty) 0x00403E18; (Normal GS)
    pSetNoticeProperty SetNoticeProperty = (pSetNoticeProperty) 0x004B9600; (Castle Siege GS)
    4.before using message send function add this:
    Code:
    PMSG_NOTICE pNotice;
    SetNoticeProperty(&pNotice, 10, _ARGB(255, 128, 149, 196), 1, 0, 20);
    for example:
    Code:
    void ServerMsgSendAll(char* Message,...)
    {
        for(int i = OBJECT_MIN; i < OBJECT_MAX; i++)
        {
            if(gObjIsConnected(i))
            {
                PMSG_NOTICE pNotice;
                SetNoticeProperty(&pNotice, 10, _ARGB(255, 128, 149, 196), 1, 0, 20);
                GCServerMsgStringSend(Message,i,0);
            }
        }
    }
    5.Enjoy!

    this are the function parameters;
    Code:
    (void * lpNotice, BYTE btType, DWORD dwColor, BYTE btCount, WORD wDelay, BYTE btSpeed)
    just replace to what you preffer

    BTW for lazy guys im attach edited with ServerMsgSendAll edited
    Attached Files Attached Files
    Last edited by NanoGuy; 12-10-14 at 12:58 PM.

  8. #143
    Member Shlomi is offline
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    73Posts

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    / on / off on /info player option command

  9. #144
    Enthusiast vDuke is offline
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    Oct 2014 Join Date
    36Posts

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    @
    NanoGuy

    you can add system offtrade in source?

  10. #145
    Member Shlomi is offline
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    May 2014 Join Date
    73Posts

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    here source :
    Code:
    #include  "stdafx.h"
    
    
    Main mGobj[1000];
    
    
    void InfoCmd(int aIndex,char* Text)
    {
        if(!strcmp(Text, "on")){
            mGobj[aIndex-6400].infostat = 1;
            ServerMsgSendGreen(aIndex,"[Info]"," מופעל");
            return;
        }
    
    
        else if(!strcmp(Text, "off")){
            mGobj[aIndex-6400].infostat = 0;
          ServerMsgSendGreen(aIndex,"[Info]"," סגור");
          return;
        }
    else
    {
        if (!strcmpi(Text, "/info"))
                {
                    GCServerMsgStringSend("Usage: /info <name>",aIndex,1);
                    return;
                }
    
    
                if(strlen(Text) <= 1)
                {
                    GCServerMsgStringSend("Usage: /info <name>",aIndex,1);
                    return;
                }
                int Spaces = 0,csql=0;
    
    
                for(int i = 0; i < strlen(Text); i++)
                {
                    if(Text[i] == ' ')
                    {
                        Spaces++;
                    }
                    if(Text[i] == '\'')
                    {
                        csql=1;
                    }
                }
    
    
                if(Spaces !=1 || csql == 1)
                {
                GCServerMsgStringSend("Usage: /info <name>",aIndex,1);
                return;
                }
    
    
                char name[11],Query[150],cName[11],Guild[12];
                sscanf(Text,"%s",&name);
                int tIndex = IndexFromName(name);
                if(tIndex == 0 || OnlineStatus(tIndex)==false)
                {
                sprintf(Query,"SELECT * FROM Character WHERE Name = '%s'",name);
                SQL.Exec(Query);
                SQL.Fetch();
                SQL.GetStr("Name",cName);
                if(strlen(cName) == strlen(name) && !memcmp(name,cName,strlen(name)))
                {
                    ServerMsgSendGreen(aIndex,"[Info]"," %s is Offline",cName);
                    ServerMsgSendGreen(aIndex,"[Info]"," Level %d(%d), Class: %s, %s(%d,%d)",SQL.GetInt("cLevel"),SQL.GetInt("Reset"),GetClassName(SQL.GetInt("Class")),GetMapName(SQL.GetInt("MapNumber")),SQL.GetInt("MapPosX"),SQL.GetInt("MaxPosY"));
                    if(SQL.GetInt("Class")!=64)
                       ServerMsgSendGreen(aIndex,"[Info]"," Str: %d, Agi: %d, Vit: %d, Ene: %d",SQL.GetInt("Strength"),SQL.GetInt("Dexterity"),SQL.GetInt("Vitality"),SQL.GetInt("Energy"));
                    else
                       ServerMsgSendGreen(aIndex,"[Info]"," Str: %d, Agi: %d, Vit: %d, Ene: %d, Com: %d",SQL.GetInt("Strength"),SQL.GetInt("Dexterity"),SQL.GetInt("Vitality"),SQL.GetInt("Energy"),SQL.GetInt("Leadership"));
                    SQL.Clear();
                sprintf(Query,"SELECT * FROM GuildMember WHERE Name = '%s'",cName);
                SQL.Exec(Query);
                SQL.Fetch();
                SQL.GetStr("Name",cName);
                SQL.GetStr("G_Name",Guild);
                SQL.Clear();
                if(strlen(name) == strlen(cName) && !memcmp(name,cName,strlen(name)))
                   ServerMsgSendGreen(aIndex,"[Info]"," Guild: %s",Guild);
                else
                  ServerMsgSendGreen(aIndex,"[Info]"," Guild: None");
                }
                    
                else
                {
                    ServerMsgSendGreen(aIndex,"[Info]","!השחקן לא קיים במערכת");
                    SQL.Clear();
                }
    
    
                }
                else
                {
            if(mGobj[aIndex-6400].infostat ==1)
            {
                OBJECTSTRUCT *gObj = (OBJECTSTRUCT*)OBJECT_POINTER(tIndex);
                sprintf(Query,"SELECT * FROM Character WHERE Name = '%s'",name);
                SQL.Exec(Query);
                SQL.Fetch();
                    ServerMsgSendGreen(aIndex,"[Info]"," %s is Online",name);
                    ServerMsgSendGreen(aIndex,"[Info]"," Level %d(%d), Class: %s, %s(%d,%d)",gObj->Level,SQL.GetInt("Reset"),GetClassName(SQL.GetInt("Class")),GetMapName(gObj->MapNumber),gObj->X,gObj->Y);
                    if(gObj->Class!=64)
                       ServerMsgSendGreen(aIndex,"[Info]"," Str: %d, Agi: %d, Vit: %d, Ene: %d",gObj->Strength,gObj->Dexterity,gObj->Vitality,gObj->Energy);
                    else
                       ServerMsgSendGreen(aIndex,"[Info]"," Str: %d, Agi: %d, Vit: %d, Ene: %d, Com: %d",gObj->Strength,gObj->Dexterity,gObj->Vitality,gObj->Energy,gObj->Leadership);
                    SQL.Clear();
                    if(strlen(gObj->GuildName)>0)
                      ServerMsgSendGreen(aIndex,"[Info]"," Guild: %s",gObj->GuildName);
                    else
                      ServerMsgSendGreen(aIndex,"[Info]"," Guild: None",gObj->GuildName);
                   ServerMsgSendGreen(tIndex,"[Info]"," שחקן חיפש פרטים עליך");
            }
            else if(mGobj[aIndex-6400].infostat == 0)
                ServerMsgSendGreen(aIndex,"[Info]"," השחקן ביטל את האפשרות לפקודה");
        }
    
    
                
                
      }
    
    
    
    
    }
    
    
    
    
    void ReadCommand(int aIndex,unsigned char* Protocol)
    {
        char CommandInfo[]="/info";
        if(!memcmp(&Protocol[13],CommandInfo,strlen(CommandInfo)))
        {
          if(mGobj[aIndex-6400].ctime == 0){
           InfoCmd(aIndex,(char*)Protocol+13+strlen(CommandInfo));
            mGobj[aIndex-6400].ctime = GetTickCount();
          }
          else if(GetTickCount() - mGobj[aIndex-6400].ctime >= 2000){
              InfoCmd(aIndex,(char*)Protocol+13+strlen(CommandInfo));
              mGobj[aIndex-6400].ctime = GetTickCount();
          }
          else 
              ServerMsgSendGreen(aIndex,"[Info]"," פקודה כל שתי שניות");
        }
    
    
    }
    
    
    
    
    header files: 
    
    #ifndef  __COMMANDSYSTEM_H__
    #define  __COMMANDSYSTEM_H__
    
    
    
    
    
    
    void ReadCommand(int aIndex,unsigned char* Message);
    
    
    struct Main{
        int infostat;
        int ctime;
    };
    extern Main mGobj[1000];
    
    
    
    
    
    
    
    
    
    
    #endif
    Last edited by [RCZ]ShadowKing; 18-10-14 at 11:06 PM. Reason: added code tags

  11. #146

    happy re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Someone can remove the function of the "enter" key in the selection of characters?
    If you have no idea, someone you please modify the code to block the function of the "enter" key in the selection of characters.
    There is a pretty critical bug related to the characters and the enter key.

    Here I leave the video that explains it.

    Video
    Thanks

    *googletranstlate

  12. #147
    [Development] Bug Free Season 2 (Open Source) - 2014 Edition LarvasFaint is offline
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    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Quote Originally Posted by Lattu View Post
    Someone can remove the function of the "enter" key in the selection of characters?

    http://forum.ragezone.com/f82/creati...ml#post7635666

  13. #148
    Enthusiast vDuke is offline
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    36Posts

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    @Shatter
    you can upload update?

  14. #149
    Apprentice NooBGamer is offline
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    Feb 2011 Join Date
    9Posts

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    @Shatter Nice files!! It's just me or Dark Raven attack isn't working??

  15. #150

    re: [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    To anyone who feels the same to me?

    If you give trade to another user and then press 2 times the letter T. I disconnect the user you're giving the trade.

    Solutions?

    Thanks.-
    *googletranslate.



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